1
1
mirror of https://github.com/wez/wezterm.git synced 2024-11-23 15:04:36 +03:00
wezterm/wezterm
Wez Furlong 191b047126 macos: implement opacity for CGL and Metal
There's a few different knobs to turn, but this
commit turns them and we're now able to respect
opacity settings for both OpenGL/CGL and Metal
renderers.

closes: #141
2020-10-18 14:00:06 -07:00
..
src macos: implement opacity for CGL and Metal 2020-10-18 14:00:06 -07:00
build.rs Windows: prefer to use Direct3D11 via ANGLE 2020-10-17 19:08:16 -07:00
Cargo.toml Upgrade mlua to 0.4, lua to 5.4 2020-10-06 18:34:29 -07:00