mirror of
https://github.com/wez/wezterm.git
synced 2024-12-20 03:41:36 +03:00
312 lines
9.5 KiB
Rust
312 lines
9.5 KiB
Rust
use promise::Future;
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use std::any::Any;
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use std::sync::atomic::{AtomicBool, Ordering};
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pub mod bitmaps;
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pub mod color;
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pub mod connection;
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pub mod os;
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mod spawn;
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mod timerlist;
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#[cfg(target_os = "macos")]
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pub const DEFAULT_DPI: f64 = 72.0;
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#[cfg(not(target_os = "macos"))]
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pub const DEFAULT_DPI: f64 = 96.0;
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#[cfg(feature = "opengl")]
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mod egl;
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#[cfg(feature = "opengl")]
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pub use glium;
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pub use bitmaps::{BitmapImage, Image};
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pub use color::Color;
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pub use connection::*;
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pub use os::*;
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pub use wezterm_input_types::*;
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/// Compositing operator.
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/// We implement a small subset of possible compositing operators.
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/// More information on these and their temrinology can be found
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/// in the Cairo documentation here:
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/// https://www.cairographics.org/operators/
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#[derive(Debug, Clone, Copy)]
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pub enum Operator {
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/// Apply the alpha channel of src and combine src with dest,
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/// according to the classic OVER composite operator
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Over,
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/// Ignore dest; take src as the result of the operation
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Source,
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/// Multiply src x dest. The result is at least as dark as
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/// the darker of the two input colors. This is used to
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/// apply a color tint.
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Multiply,
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/// Multiply src with the provided color, then apply the
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/// Over operator on the result with the dest as the dest.
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/// This is used to colorize the src and then blend the
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/// result into the destination.
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MultiplyThenOver(Color),
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Clipboard {
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Clipboard,
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PrimarySelection,
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}
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impl Default for Clipboard {
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fn default() -> Self {
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Self::Clipboard
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Dimensions {
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pub pixel_width: usize,
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pub pixel_height: usize,
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pub dpi: usize,
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}
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pub type Rect = euclid::Rect<isize, PixelUnit>;
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pub type Size = euclid::Size2D<isize, PixelUnit>;
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pub trait PaintContext {
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fn get_dimensions(&self) -> Dimensions;
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/// Clear the entire context to the specified color
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fn clear(&mut self, color: Color) {
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let dims = self.get_dimensions();
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self.clear_rect(
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Rect::from_size(Size::new(
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dims.pixel_width as isize,
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dims.pixel_height as isize,
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)),
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color,
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);
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}
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/// Clear a rectangle to the specified color
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fn clear_rect(&mut self, rect: Rect, color: Color);
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fn draw_image(
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&mut self,
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dest_top_left: Point,
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src_rect: Option<Rect>,
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im: &dyn BitmapImage,
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operator: Operator,
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);
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fn draw_line(&mut self, start: Point, end: Point, color: Color, operator: Operator);
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum MouseCursor {
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Arrow,
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Hand,
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Text,
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SizeUpDown,
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SizeLeftRight,
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}
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#[allow(unused_variables)]
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pub trait WindowCallbacks: Any {
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/// Called when the window close button is clicked.
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/// Return true to allow the close to continue, false to
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/// prevent it from closing.
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fn can_close(&mut self) -> bool {
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true
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}
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/// Called when the window is being destroyed by the gui system
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fn destroy(&mut self) {}
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/// Called when the window is resized, or when the dpi has changed
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fn resize(&mut self, dimensions: Dimensions) {}
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/// Called when window gains/loses focus
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fn focus_change(&mut self, focused: bool) {}
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/// Called when the window contents need painting.
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/// This is used only when the software renderer is enabled (which
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/// is the default). When the window is set to opengl mode, the
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/// `paint_opengl` function is called instead.
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fn paint(&mut self, context: &mut dyn PaintContext) {
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context.clear(Color::rgb(0x20, 0x40, 0x60));
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}
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/// Called when the window has opengl mode enabled and the window
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/// contents need painting.
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#[cfg(feature = "opengl")]
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fn paint_opengl(&mut self, frame: &mut glium::Frame) {
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use glium::Surface;
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frame.clear_color_srgb(0.25, 0.125, 0.375, 1.0);
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}
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/// Called when opengl is initialized by enable_opengl(),
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/// and also prior to calling opengl_context_lost with and Err value.
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#[cfg(feature = "opengl")]
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fn opengl_initialize(
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&mut self,
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_window: &dyn WindowOps,
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context: anyhow::Result<std::rc::Rc<glium::backend::Context>>,
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) -> anyhow::Result<()> {
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context.map(|_| ())
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}
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/// Called if the opengl context is lost
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#[cfg(feature = "opengl")]
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fn opengl_context_lost(&mut self, _window: &dyn WindowOps) -> anyhow::Result<()> {
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Ok(())
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}
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/// Called to handle a key event.
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/// If your window didn't handle the event, you must return false.
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/// This is particularly important for eg: ALT keys on windows,
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/// otherwise standard key assignments may not function in your window.
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fn key_event(&mut self, key: &KeyEvent, context: &dyn WindowOps) -> bool {
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false
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}
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fn mouse_event(&mut self, event: &MouseEvent, context: &dyn WindowOps) {
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context.set_cursor(Some(MouseCursor::Arrow));
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}
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/// Called when the window is created and allows the embedding
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/// app to reference the window and operate upon it.
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fn created(&mut self, window: &Window) {}
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/// An unfortunate bit of boilerplate; you need to provie an impl
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/// of this method that returns `self` in order for the downcast_ref
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/// method of the Any trait to be usable on WindowCallbacks.
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/// https://stackoverflow.com/q/46045298/149111 and others have
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/// some rationale on why Rust works this way.
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fn as_any(&mut self) -> &mut dyn Any;
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}
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pub trait WindowOps {
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/// Show a hidden window
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fn show(&self) -> Future<()>;
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/// Hide a visible window
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fn hide(&self) -> Future<()>;
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/// Schedule the window to be closed
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fn close(&self) -> Future<()>;
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/// Change the cursor
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fn set_cursor(&self, cursor: Option<MouseCursor>) -> Future<()>;
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/// Invalidate the window so that the entire client area will
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/// be repainted shortly
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fn invalidate(&self) -> Future<()>;
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/// Change the titlebar text for the window
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fn set_title(&self, title: &str) -> Future<()>;
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/// Resize the inner or client area of the window
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fn set_inner_size(&self, width: usize, height: usize) -> Future<()>;
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/// Changes the location of the window on the screen.
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/// The coordinates are of the top left pixel of the
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/// client area.
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fn set_window_position(&self, _coords: ScreenPoint) -> Future<()> {
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Future::ok(())
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}
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/// inform the windowing system of the current textual
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/// cursor input location. This is used primarily for
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/// the platform specific input method editor
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fn set_text_cursor_position(&self, _cursor: Rect) -> Future<()> {
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Future::ok(())
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}
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/// Schedule a callback on the data associated with the window.
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/// The `Any` that is passed in corresponds to the WindowCallbacks
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/// impl you passed to `new_window`, pre-converted to Any so that
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/// you can `downcast_ref` or `downcast_mut` it and operate on it.
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fn apply<R, F: Send + 'static + FnMut(&mut dyn Any, &dyn WindowOps) -> anyhow::Result<R>>(
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&self,
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func: F,
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) -> promise::Future<R>
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where
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Self: Sized,
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R: Send + 'static;
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/// Attempt to set up opengl based painting.
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/// Will call opengl_initialize() in your WindowCallbacks impl to
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/// inform it of the gl context.
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#[cfg(feature = "opengl")]
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fn enable_opengl(&self) -> promise::Future<()>;
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/// Initiate textual transfer from the clipboard
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fn get_clipboard(&self, clipboard: Clipboard) -> Future<String>;
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/// Set some text in the clipboard
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fn set_clipboard(&self, text: String) -> Future<()>;
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/// Set the icon for the window.
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/// Depending on the system this may be shown in its titlebar
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/// and/or in the task manager/task switcher
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fn set_icon(&self, _image: Image) -> Future<()> {
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Future::ok(())
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}
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}
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pub trait WindowOpsMut {
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/// Show a hidden window
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fn show(&mut self);
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/// Hide a visible window
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fn hide(&mut self);
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/// Schedule the window to be closed
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fn close(&mut self);
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/// Change the cursor
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fn set_cursor(&mut self, cursor: Option<MouseCursor>);
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/// Invalidate the window so that the entire client area will
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/// be repainted shortly
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fn invalidate(&mut self);
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/// Change the titlebar text for the window
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fn set_title(&mut self, title: &str);
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/// Resize the inner or client area of the window
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fn set_inner_size(&mut self, width: usize, height: usize);
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/// inform the windowing system of the current textual
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/// cursor input location. This is used primarily for
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/// the platform specific input method editor
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fn set_text_cursor_position(&mut self, _cursor: Rect) {}
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/// Changes the location of the window on the screen.
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/// The coordinates are of the top left pixel of the
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/// client area.
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fn set_window_position(&self, _coords: ScreenPoint) {}
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/// Set the icon for the window.
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/// Depending on the system this may be shown in its titlebar
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/// and/or in the task manager/task switcher
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fn set_icon(&mut self, _image: &dyn BitmapImage) {}
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}
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static PREFER_SWRAST: AtomicBool = AtomicBool::new(false);
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static PREFER_EGL: AtomicBool = AtomicBool::new(true);
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pub fn prefer_swrast() {
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PREFER_SWRAST.store(true, Ordering::Release);
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}
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pub fn is_swrast_preferred() -> bool {
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PREFER_SWRAST.load(Ordering::Acquire)
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}
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pub fn prefer_egl(value: bool) {
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PREFER_EGL.store(value, Ordering::Release);
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}
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pub fn is_egl_preferred() -> bool {
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PREFER_EGL.load(Ordering::Acquire)
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}
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