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This is a bit of a switch-up, see this comment for more background: refs: https://github.com/wez/wezterm/issues/265#issuecomment-701882933 This commit: * Adds a pre-compiled mesa3d opengl32.dll replacement * The mesa dll is deployed to `<appdir>/mesa/opengl32.dll` which by default is ignored. * When the frontend is set to `Software` then the `mesa` directory is added to the dll search path, causing the llvmpipe renderer to be enabled. * The old software renderer implementation is available using the `OldSoftware` frontend name I'm not a huge fan of the subdirectory for the opengl32.dll, but I couldn't get it to work under a different dll name; the code thought that everything was initialized, but the window just rendered a white rectangle.
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