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In #3260, the candidate animation had a frame delay of 1ms. That is problematic because there is no hope for wezterm running at 60fps (a frame delay of ~16ms) to render that without dropping frames. A consequence of such a short frame delay, coupled with the way that images are carved up into cells, is that individual cells can easily become visibled de-synchronized from their neighbors and results in what looks like mpeg artifacts but are really regions where the cells are a few frames ahead/behind their neighbors. The solution is to clamp the frame duration up to match the minimum displayable frame duration as governed by max_fps. refs: https://github.com/wez/wezterm/issues/3260 |
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