mirror of
https://github.com/wez/wezterm.git
synced 2024-11-23 23:21:08 +03:00
14 lines
375 B
WebGPU Shading Language
14 lines
375 B
WebGPU Shading Language
// vim:ft=rust:
|
|
|
|
[[stage(vertex)]]
|
|
fn vs_main([[builtin(vertex_index)]] in_vertex_index: u32) -> [[builtin(position)]] vec4<f32> {
|
|
let x = f32(i32(in_vertex_index) - 1);
|
|
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
|
|
return vec4<f32>(x, y, 0.0, 1.0);
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fs_main() -> [[location(0)]] vec4<f32> {
|
|
return vec4<f32>(0.4, 0.0, 0.8, 0.5);
|
|
}
|