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If a font doesn't have any latin glyphs then we'd compute 0 as the average width. Later, during rendering, we'd compute an `inf` scaling factor and then subsequently fail to allocate texture space. This commit takes the average width from a "random" selection of glyphs (whatever the first few glyphs in the font may be) to avoid that situation. refs: https://github.com/wez/wezterm/issues/404 |
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Cargo.toml |