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mirror of https://github.com/wez/wezterm.git synced 2024-11-11 03:27:05 +03:00
wezterm/wezterm-gui
Wez Furlong 8040a8ae81 revise how uniforms are passed to shader
This is really a proof of concept commit; I want to be able to pass
more structured data into the shader as uniforms and the basic
macros provided by glium make that a bit awkward.

What I came up with is a slightly more dynamic uniform builder
thingy.

I'm using this to pass in a copy of the various blinking easing
functions.

Those are incomplete and unused, but it shows that the technique works.
2022-08-22 10:22:00 -07:00
..
src revise how uniforms are passed to shader 2022-08-22 10:22:00 -07:00
build.rs Improve RESIZE window_decoration on Windows 2022-03-26 07:27:54 -07:00
Cargo.toml cargo update 2022-08-21 08:51:16 -07:00