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8040a8ae81
This is really a proof of concept commit; I want to be able to pass more structured data into the shader as uniforms and the basic macros provided by glium make that a bit awkward. What I came up with is a slightly more dynamic uniform builder thingy. I'm using this to pass in a copy of the various blinking easing functions. Those are incomplete and unused, but it shows that the technique works. |
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Cargo.toml |