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89586d658e
This removes the pre-allocated (at resize) number of quads and replaces it with a dynamic mechanism that tracks how many quads are needed for a frame and then will re-allocate and re-render when there weren't enough. We start with 1024 quads and try to allocate in multiples of 1024 quads. refs: #986 |
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src | ||
build.rs | ||
Cargo.toml |