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mirror of https://github.com/wez/wezterm.git synced 2024-12-20 20:01:38 +03:00
wezterm/window/src/lib.rs
2019-09-21 13:05:50 -07:00

174 lines
5.2 KiB
Rust

use std::any::Any;
pub mod bitmaps;
pub mod color;
pub mod connection;
pub mod input;
pub mod os;
mod spawn;
mod tasks;
pub use bitmaps::BitmapImage;
pub use color::Color;
pub use connection::*;
pub use input::*;
pub use os::*;
/// Compositing operator.
/// We implement a small subset of possible compositing operators.
/// More information on these and their temrinology can be found
/// in the Cairo documentation here:
/// https://www.cairographics.org/operators/
#[derive(Debug, Clone, Copy)]
pub enum Operator {
/// Apply the alpha channel of src and combine src with dest,
/// according to the classic OVER composite operator
Over,
/// Ignore dest; take src as the result of the operation
Source,
/// Multiply src x dest. The result is at least as dark as
/// the darker of the two input colors. This is used to
/// apply a color tint.
Multiply,
/// Multiply src with the provided color, then apply the
/// Over operator on the result with the dest as the dest.
/// This is used to colorize the src and then blend the
/// result into the destination.
MultiplyThenOver(Color),
}
#[derive(Debug, Clone, Copy)]
pub struct Dimensions {
pub pixel_width: usize,
pub pixel_height: usize,
pub dpi: usize,
}
pub struct PixelUnit;
pub type Point = euclid::Point2D<isize, PixelUnit>;
pub type Rect = euclid::Rect<isize, PixelUnit>;
pub type Size = euclid::Size2D<isize, PixelUnit>;
pub trait PaintContext {
fn get_dimensions(&self) -> Dimensions;
/// Clear the entire context to the specified color
fn clear(&mut self, color: Color) {
let dims = self.get_dimensions();
self.clear_rect(
Rect::from_size(Size::new(
dims.pixel_width as isize,
dims.pixel_height as isize,
)),
color,
);
}
/// Clear a rectangle to the specified color
fn clear_rect(&mut self, rect: Rect, color: Color);
fn draw_image(
&mut self,
dest_top_left: Point,
src_rect: Option<Rect>,
im: &dyn BitmapImage,
operator: Operator,
);
fn draw_line(&mut self, start: Point, end: Point, color: Color, operator: Operator);
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum MouseCursor {
Arrow,
Hand,
Text,
}
#[allow(unused_variables)]
pub trait WindowCallbacks: Any {
/// Called when the window close button is clicked.
/// Return true to allow the close to continue, false to
/// prevent it from closing.
fn can_close(&mut self) -> bool {
true
}
/// Called when the window is being destroyed by the gui system
fn destroy(&mut self) {}
/// Called when the window is resized, or when the dpi has changed
fn resize(&mut self, dimensions: Dimensions) {}
/// Called when the window contents need painting
fn paint(&mut self, context: &mut dyn PaintContext) {
context.clear(Color::rgb(0x20, 0x40, 0x60));
}
/// Called to handle a key event.
/// If your window didn't handle the event, you must return false.
/// This is particularly important for eg: ALT keys on windows,
/// otherwise standard key assignments may not function in your window.
fn key_event(&mut self, key: &KeyEvent, context: &dyn WindowOps) -> bool {
false
}
fn mouse_event(&mut self, event: &MouseEvent, context: &dyn WindowOps) {
context.set_cursor(Some(MouseCursor::Arrow));
}
/// Called when the window is created and allows the embedding
/// app to reference the window and operate upon it.
fn created(&mut self, window: &Window) {}
/// An unfortunate bit of boilerplate; you need to provie an impl
/// of this method that returns `self` in order for the downcast_ref
/// method of the Any trait to be usable on WindowCallbacks.
/// https://stackoverflow.com/q/46045298/149111 and others have
/// some rationale on why Rust works this way.
fn as_any(&mut self) -> &mut dyn Any;
}
pub trait WindowOps {
/// Show a hidden window
fn show(&self);
/// Hide a visible window
fn hide(&self);
/// Change the cursor
fn set_cursor(&self, cursor: Option<MouseCursor>);
/// Invalidate the window so that the entire client area will
/// be repainted shortly
fn invalidate(&self);
/// Change the titlebar text for the window
fn set_title(&self, title: &str);
/// Schedule a callback on the data associated with the window.
/// The `Any` that is passed in corresponds to the WindowCallbacks
/// impl you passed to `new_window`, pre-converted to Any so that
/// you can `downcast_ref` or `downcast_mut` it and operate on it.
fn apply<F: Send + 'static + Fn(&mut dyn Any, &dyn WindowOps)>(&self, func: F)
where
Self: Sized;
}
pub trait WindowOpsMut {
/// Show a hidden window
fn show(&mut self);
/// Hide a visible window
fn hide(&mut self);
/// Change the cursor
fn set_cursor(&mut self, cursor: Option<MouseCursor>);
/// Invalidate the window so that the entire client area will
/// be repainted shortly
fn invalidate(&mut self);
/// Change the titlebar text for the window
fn set_title(&mut self, title: &str);
}