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This is a bit of a switch-up, see this comment for more background: refs: https://github.com/wez/wezterm/issues/265#issuecomment-701882933 This commit: * Adds a pre-compiled mesa3d opengl32.dll replacement * The mesa dll is deployed to `<appdir>/mesa/opengl32.dll` which by default is ignored. * When the frontend is set to `Software` then the `mesa` directory is added to the dll search path, causing the llvmpipe renderer to be enabled. * The old software renderer implementation is available using the `OldSoftware` frontend name I'm not a huge fan of the subdirectory for the opengl32.dll, but I couldn't get it to work under a different dll name; the code thought that everything was initialized, but the window just rendered a white rectangle. |
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opengl32.dll | ||
README.md |
This is a pre-built opendl32.dll for 64-bit Windows systems. It was obtained from http://mesa.fdossena.com/
Mesa's License text can be found here: https://docs.mesa3d.org/license.html (a mixture of largely MITish licenses)