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mirror of https://github.com/wez/wezterm.git synced 2024-11-11 03:27:05 +03:00
wezterm/wezterm-gui
Wez Furlong 145b7695c7 wezterm: more adventures in antialiasing
This commit:

* Fixes up the alpha blending draw parameters as discussed in
  https://github.com/glium/glium/issues/1844 and
  https://github.com/PistonDevelopers/conrod/issues/1347

* Introduces `colorize` and `colorize_hsv` functions to the shader.
  comments in the code explain those functions in detail.

As of this commit, `colorize_hsv` is what is used now.  To my
eye on this mac, it produces blended glyphs with less noticeable
dark antialiasing fringes.

refs: #470
2021-02-15 21:21:24 -08:00
..
src wezterm: more adventures in antialiasing 2021-02-15 21:21:24 -08:00
build.rs wezterm: macos: show a toast notification when an update is available 2021-02-01 23:37:43 -08:00
Cargo.toml deps: update to ordered-float 2.1 2021-02-07 22:54:02 -08:00