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Continuing from the previous commit, this shifts: * In-memory data -> temporary file * Image decoding -> background thread The background thread asynchronously decodes frames and sends them to the render thread via a bounded channel. While decoding frames, it writes them, uncompressed, to a scratch file so that when the animation loops, it is a very cheap operation to rewind and pull that data from the file, without having to burn CPU to re-decode the data from the start. Memory usage is bounded to 4 uncompressed frames while decoding, then 3 uncompressed frames (triple buffered) while looping over the rest. However, disk usage is N uncompressed frames. refs: https://github.com/wez/wezterm/issues/3263
27 lines
608 B
TOML
27 lines
608 B
TOML
[package]
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name = "filedescriptor"
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version = "0.8.3"
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authors = ["Wez Furlong"]
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edition = "2018"
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repository = "https://github.com/wez/wezterm"
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description = "More ergonomic wrappers around RawFd and RawHandle"
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license = "MIT"
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documentation = "https://docs.rs/filedescriptor"
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readme = "README.md"
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keywords = ["socketpair", "pipe", "poll", "filedescriptor"]
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[dependencies]
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thiserror = "1.0"
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libc = "0.2"
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[target."cfg(windows)".dependencies]
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winapi = { version = "0.3", features = [
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"winuser",
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"handleapi",
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"fileapi",
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"namedpipeapi",
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"processthreadsapi",
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"winsock2",
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"processenv"
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]}
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