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This splits rendering into 3 passes: * background pass for z-index < 0. This is for solid background colors, background images, and image attachments with z-index < 0. Rendered with regular alpha blending. * glyph pass: for glyphs at z-index==0. This is rendered with dual source blending enabled to facilitate subpixel aa appearance. * top layer pass for z-index >= 0 graphics. This is rendered with regular alpha blending. This avoids weird effects, like images with alpha shining through the back of the window when the window itself isn't transparent. refs: #544 |
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build.rs | ||
Cargo.toml |