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mirror of https://github.com/wez/wezterm.git synced 2024-11-13 07:22:52 +03:00
wezterm/window
Wez Furlong e3100c937f window: maybe fix ghostly artifacts on macos
Not 100% sure that this is it, but it seems much less likely that
artifacts will appear in conjunction with transparency when the window
shadow effect is disabled; I didn't see the ghosting with this disabled,
but I sometimes dididn't see it with it enabled, so I'm not sure that we
have a 100% reliable reproduction, and thus am not sure that this is a
fix.

I found mention of disabling the shadow in some example code on
stackoverflow when I was first researching this, but it wasn't supplied
with an explanation. Perhaps this is why?

Longer term we might want to be smarter about turning off the shadow
only when the opacity is != 1.0, but at the moment the window layer
can't see the config, so let's just default it off for the moment
until we see if it does the trick.

refs: #310
2020-10-28 14:08:04 -07:00
..
examples upgrade misc deps, notably, async-task 2020-10-05 00:06:01 -07:00
src window: maybe fix ghostly artifacts on macos 2020-10-28 14:08:04 -07:00
build.rs window: handle opengl context loss on windows. 2020-06-16 21:17:48 -07:00
Cargo.toml wezterm: improve texture atlas allocation 2020-10-23 13:57:58 -07:00