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f4066747d2
This commit uses the guillotine algorithm to assign rectangles, which is superior to the dumb algorithm previously in use. In addition, in the first pass of painting, if we get a texture space error, we clear the atlas and try again without increasing it size, which should serve as the ultimate defrag. Subsequent passes will cause the texture to grow if needed. refs: #306 |
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examples | ||
src | ||
build.rs | ||
Cargo.toml |