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helm/helm.cabal
2013-07-07 20:10:08 +10:00

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name: helm
version: 0.1
synopsis: A functionally reactive game engine.
description: Helm is a functionally reactive game engine inspired by the Elm programming language.
Protective head gear for preventing headaches from game development provided!
homepage: http://github.com/z0w0/helm
bug-reports: http://github.com/z0w0/helm/issues
license: MIT
license-file: LICENSE
tested-with: GHC == 7.6.3
extra-source-files: LICENSE, README.md
author: Zack Corr
maintainer: Zack Corr <zack@z0w0.me>
copyright: (c) 2013, Zack Corr
category: Game Engine
build-type: Simple
cabal-version: >=1.10
source-repository head
type: git
location: git://github.com/z0w0/helm.git
executable helm-demo
main-is: Demo.hs
build-depends:
base >= 4 && < 5,
helm >= 0.1 && < 1,
SDL >= 0.6.4 && < 1,
cairo >= 0.12.4 && < 1,
elerea >= 2.7.0 && < 3,
containers >= 0.5.0.0 && < 1
default-language: Haskell2010
default-extensions: RecordWildCards, NamedFieldPuns
ghc-options: -Wall
library
exposed-modules:
FRP.Helm
FRP.Helm.Color
FRP.Helm.Graphics
FRP.Helm.Keyboard
FRP.Helm.Mouse
FRP.Helm.Window
build-depends:
base >= 4 && < 5,
SDL >= 0.6.4 && < 1,
cairo >= 0.12.4 && < 1,
elerea >= 2.7.0 && < 3,
containers >= 0.5.0.0 && < 1
default-language: Haskell2010
default-extensions: RecordWildCards, NamedFieldPuns
ghc-options: -Wall