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Round better for up/down
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parent
ef7e2c5d86
commit
002e2cc42c
@ -618,9 +618,9 @@ impl DisplaySnapshot {
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display_row: u32,
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x_coordinate: f32,
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text_layout_details: &TextLayoutDetails,
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) -> Option<u32> {
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) -> u32 {
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let layout_line = self.layout_line_for_row(display_row, text_layout_details);
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layout_line.index_for_x(x_coordinate).map(|c| c as u32)
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layout_line.closest_index_for_x(x_coordinate) as u32
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}
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// column_for_x(row, x)
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@ -115,9 +115,7 @@ pub fn up_by_rows(
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Bias::Left,
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);
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if point.row() < start.row() {
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*point.column_mut() = map
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.column_for_x(point.row(), goal_x, text_layout_details)
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.unwrap_or(point.column());
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*point.column_mut() = map.column_for_x(point.row(), goal_x, text_layout_details)
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} else if preserve_column_at_start {
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return (start, goal);
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} else {
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@ -149,9 +147,7 @@ pub fn down_by_rows(
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let new_row = start.row() + row_count;
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let mut point = map.clip_point(DisplayPoint::new(new_row, 0), Bias::Right);
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if point.row() > start.row() {
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*point.column_mut() = map
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.column_for_x(point.row(), goal_x, text_layout_details)
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.unwrap_or(map.line_len(point.row()));
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*point.column_mut() = map.column_for_x(point.row(), goal_x, text_layout_details)
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} else if preserve_column_at_end {
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return (start, goal);
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} else {
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@ -266,6 +266,8 @@ impl Line {
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self.layout.len == 0
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}
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/// index_for_x returns the character containing the given x coordinate.
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/// (e.g. to handle a mouse-click)
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pub fn index_for_x(&self, x: f32) -> Option<usize> {
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if x >= self.layout.width {
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None
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@ -281,6 +283,28 @@ impl Line {
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}
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}
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/// closest_index_for_x returns the character boundary closest to the given x coordinate
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/// (e.g. to handle aligning up/down arrow keys)
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pub fn closest_index_for_x(&self, x: f32) -> usize {
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let mut prev_index = 0;
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let mut prev_x = 0.0;
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for run in self.layout.runs.iter() {
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for glyph in run.glyphs.iter() {
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if glyph.position.x() >= x {
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if glyph.position.x() - x < x - prev_x {
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return glyph.index;
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} else {
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return prev_index;
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}
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}
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prev_index = glyph.index;
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prev_x = glyph.position.x();
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}
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}
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prev_index
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}
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pub fn paint(
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&self,
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origin: Vector2F,
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