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https://github.com/zed-industries/zed.git
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Scale quads by scale factor before writing to Metal buffer
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
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parent
31fb707eea
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04665800c0
@ -65,11 +65,11 @@ impl Renderer {
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});
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for layer in scene.layers() {
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self.render_quads(layer, ctx);
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self.render_quads(scene, layer, ctx);
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}
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}
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fn render_quads(&mut self, layer: &Layer, ctx: &RenderContext) {
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fn render_quads(&mut self, scene: &Scene, layer: &Layer, ctx: &RenderContext) {
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ctx.command_encoder
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.set_render_pipeline_state(&self.quad_pipeline_state);
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ctx.command_encoder.set_vertex_buffer(
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@ -96,15 +96,17 @@ impl Renderer {
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let buffer_contents = self.instances.contents() as *mut shaders::GPUIQuad;
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for quad_batch in layer.quads().chunks(batch_size) {
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for (ix, quad) in quad_batch.iter().enumerate() {
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let bounds = quad.bounds * scene.scale_factor();
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let shader_quad = shaders::GPUIQuad {
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origin: bounds.origin().to_float2(),
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size: bounds.size().to_float2(),
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background_color: quad
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.background
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.unwrap_or(ColorU::transparent_black())
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.to_uchar4(),
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};
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unsafe {
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*(buffer_contents.offset(ix as isize)) = shaders::GPUIQuad {
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origin: quad.bounds.origin().to_float2(),
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size: quad.bounds.size().to_float2(),
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background_color: quad
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.background
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.unwrap_or(ColorU::transparent_black())
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.to_uchar4(),
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};
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*(buffer_contents.offset(ix as isize)) = shader_quad;
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}
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}
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self.instances.did_modify_range(NSRange {
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@ -1,3 +1,5 @@
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use core::f32;
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use crate::{color::ColorU, geometry::rect::RectF};
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pub struct Scene {
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scale_factor: f32,
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@ -38,6 +40,10 @@ impl Scene {
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}
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}
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pub fn scale_factor(&self) -> f32 {
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self.scale_factor
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}
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pub fn layers(&self) -> &[Layer] {
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self.layers.as_slice()
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}
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