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?????
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use gpui::{div, AnyElement, IntoElement, ParentElement, RenderOnce, Styled, WindowContext};
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use gpui::{div, AnyElement, ParentElement, RenderOnce, Styled, WindowContext};
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use smallvec::SmallVec;
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use ui::FluentBuilder;
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#[derive(Default, IntoElement)]
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#[derive(Default, gpui::IntoElement)]
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pub struct FacePile {
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pub faces: SmallVec<[AnyElement; 2]>,
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}
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impl RenderOnce for FacePile {
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fn render(self, _: &mut WindowContext) -> impl IntoElement {
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fn render(self, _: &mut WindowContext) -> impl gpui::IntoElement {
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let player_count = self.faces.len();
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let player_list = self.faces.into_iter().enumerate().map(|(ix, player)| {
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let isnt_last = ix < player_count - 1;
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