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https://github.com/zed-industries/zed.git
synced 2025-01-01 21:54:16 +03:00
Maintain smooth frame rates when ProMotion and direct mode are enabled (#7305)
This is achieved by starting a `CADisplayLink` that will invoke the `on_request_frame` callback at the refresh interval of the display. We only actually draw frames when the window was dirty, or for 2 extra seconds after the last input event to ensure ProMotion doesn't downclock the refresh rate when the user is actively interacting with the window. Release Notes: - Improved performance when using a ProMotion display with fast key repeat rates. --------- Co-authored-by: Nathan Sobo <nathan@zed.dev>
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f2ba969d5b
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15edc46827
@ -652,27 +652,20 @@ impl AppContext {
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}
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}
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} else {
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for window in self.windows.values() {
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if let Some(window) = window.as_ref() {
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if window.dirty {
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window.platform_window.invalidate();
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}
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}
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}
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#[cfg(any(test, feature = "test-support"))]
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for window in self
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.windows
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.values()
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.filter_map(|window| {
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let window = window.as_ref()?;
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(window.dirty || window.focus_invalidated).then_some(window.handle)
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(window.dirty.get() || window.focus_invalidated).then_some(window.handle)
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})
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.collect::<Vec<_>>()
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{
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self.update_window(window, |_, cx| cx.draw()).unwrap();
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}
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#[allow(clippy::collapsible_else_if)]
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if self.pending_effects.is_empty() {
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break;
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}
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@ -749,7 +742,7 @@ impl AppContext {
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fn apply_refresh_effect(&mut self) {
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for window in self.windows.values_mut() {
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if let Some(window) = window.as_mut() {
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window.dirty = true;
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window.dirty.set(true);
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}
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}
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}
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@ -175,7 +175,6 @@ pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
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fn on_close(&self, callback: Box<dyn FnOnce()>);
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>);
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fn is_topmost_for_position(&self, position: Point<Pixels>) -> bool;
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fn invalidate(&self);
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fn draw(&self, scene: &Scene);
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fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas>;
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@ -16,8 +16,8 @@ use cocoa::{
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},
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base::{id, nil},
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foundation::{
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NSArray, NSAutoreleasePool, NSDictionary, NSFastEnumeration, NSInteger, NSPoint, NSRect,
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NSSize, NSString, NSUInteger,
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NSArray, NSAutoreleasePool, NSDefaultRunLoopMode, NSDictionary, NSFastEnumeration,
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NSInteger, NSPoint, NSRect, NSSize, NSString, NSUInteger,
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},
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};
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use core_graphics::display::CGRect;
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@ -321,6 +321,7 @@ struct MacWindowState {
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executor: ForegroundExecutor,
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native_window: id,
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native_view: NonNull<id>,
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display_link: id,
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renderer: MetalRenderer,
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kind: WindowKind,
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request_frame_callback: Option<Box<dyn FnMut()>>,
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@ -522,6 +523,10 @@ impl MacWindow {
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let native_view: id = msg_send![VIEW_CLASS, alloc];
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let native_view = NSView::init(native_view);
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let display_link: id = msg_send![class!(CADisplayLink), displayLinkWithTarget: native_view selector: sel!(displayLayer:)];
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let main_run_loop: id = msg_send![class!(NSRunLoop), mainRunLoop];
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let _: () =
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msg_send![display_link, addToRunLoop: main_run_loop forMode: NSDefaultRunLoopMode];
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assert!(!native_view.is_null());
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let window = Self(Arc::new(Mutex::new(MacWindowState {
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@ -529,6 +534,7 @@ impl MacWindow {
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executor,
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native_window,
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native_view: NonNull::new_unchecked(native_view as *mut _),
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display_link,
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renderer: MetalRenderer::new(true),
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kind: options.kind,
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request_frame_callback: None,
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@ -687,6 +693,9 @@ impl Drop for MacWindow {
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fn drop(&mut self) {
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let this = self.0.lock();
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let window = this.native_window;
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unsafe {
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let _: () = msg_send![this.display_link, invalidate];
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}
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this.executor
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.spawn(async move {
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unsafe {
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@ -1000,13 +1009,6 @@ impl PlatformWindow for MacWindow {
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}
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}
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fn invalidate(&self) {
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let this = self.0.lock();
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unsafe {
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let _: () = msg_send![this.native_window.contentView(), setNeedsDisplay: YES];
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}
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}
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fn draw(&self, scene: &crate::Scene) {
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let mut this = self.0.lock();
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this.renderer.draw(scene);
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@ -282,8 +282,6 @@ impl PlatformWindow for TestWindow {
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unimplemented!()
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}
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fn invalidate(&self) {}
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fn draw(&self, _scene: &crate::Scene) {}
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fn sprite_atlas(&self) -> sync::Arc<dyn crate::PlatformAtlas> {
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@ -22,7 +22,7 @@ use smallvec::SmallVec;
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use std::{
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any::{Any, TypeId},
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borrow::{Borrow, BorrowMut},
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cell::RefCell,
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cell::{Cell, RefCell},
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collections::hash_map::Entry,
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fmt::{Debug, Display},
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future::Future,
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@ -34,7 +34,7 @@ use std::{
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atomic::{AtomicUsize, Ordering::SeqCst},
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Arc,
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},
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time::Duration,
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time::{Duration, Instant},
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};
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use util::{measure, ResultExt};
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@ -272,7 +272,8 @@ pub struct Window {
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appearance: WindowAppearance,
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appearance_observers: SubscriberSet<(), AnyObserver>,
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active: bool,
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pub(crate) dirty: bool,
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pub(crate) dirty: Rc<Cell<bool>>,
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pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
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pub(crate) refreshing: bool,
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pub(crate) drawing: bool,
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activation_observers: SubscriberSet<(), AnyObserver>,
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@ -342,13 +343,28 @@ impl Window {
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let bounds = platform_window.bounds();
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let appearance = platform_window.appearance();
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let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
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let dirty = Rc::new(Cell::new(false));
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let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
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platform_window.on_request_frame(Box::new({
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let mut cx = cx.to_async();
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let dirty = dirty.clone();
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let last_input_timestamp = last_input_timestamp.clone();
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move || {
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measure("frame duration", || {
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handle.update(&mut cx, |_, cx| cx.draw()).log_err();
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})
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if dirty.get() {
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measure("frame duration", || {
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handle
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.update(&mut cx, |_, cx| {
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cx.draw();
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cx.present();
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})
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.log_err();
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})
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} else if last_input_timestamp.get().elapsed() < Duration::from_secs(2) {
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// Keep presenting the current scene for 2 extra seconds since the
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// last input to prevent the display from underclocking the refresh rate.
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handle.update(&mut cx, |_, cx| cx.present()).log_err();
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}
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}
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}));
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platform_window.on_resize(Box::new({
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@ -427,7 +443,8 @@ impl Window {
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appearance,
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appearance_observers: SubscriberSet::new(),
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active: false,
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dirty: false,
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dirty,
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last_input_timestamp,
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refreshing: false,
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drawing: false,
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activation_observers: SubscriberSet::new(),
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@ -488,7 +505,7 @@ impl<'a> WindowContext<'a> {
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pub fn refresh(&mut self) {
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if !self.window.drawing {
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self.window.refreshing = true;
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self.window.dirty = true;
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self.window.dirty.set(true);
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}
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}
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@ -962,9 +979,10 @@ impl<'a> WindowContext<'a> {
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&self.window.next_frame.z_index_stack
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}
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/// Draw pixels to the display for this window based on the contents of its scene.
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/// Produces a new frame and assigns it to `rendered_frame`. To actually show
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/// the contents of the new [Scene], use [present].
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pub(crate) fn draw(&mut self) {
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self.window.dirty = false;
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self.window.dirty.set(false);
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self.window.drawing = true;
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#[cfg(any(test, feature = "test-support"))]
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@ -1105,16 +1123,19 @@ impl<'a> WindowContext<'a> {
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.clone()
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.retain(&(), |listener| listener(&event, self));
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}
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self.window
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.platform_window
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.draw(&self.window.rendered_frame.scene);
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self.window.refreshing = false;
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self.window.drawing = false;
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}
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fn present(&self) {
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self.window
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.platform_window
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.draw(&self.window.rendered_frame.scene);
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}
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/// Dispatch a mouse or keyboard event on the window.
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pub fn dispatch_event(&mut self, event: PlatformInput) -> bool {
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self.window.last_input_timestamp.set(Instant::now());
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// Handlers may set this to false by calling `stop_propagation`.
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self.app.propagate_event = true;
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// Handlers may set this to true by calling `prevent_default`.
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@ -2058,7 +2079,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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}
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if !self.window.drawing {
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self.window_cx.window.dirty = true;
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self.window_cx.window.dirty.set(true);
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self.window_cx.app.push_effect(Effect::Notify {
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emitter: self.view.model.entity_id,
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});
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