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@ -524,6 +524,21 @@ impl<V: 'static> AnyElement<V> {
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from_element: element_layout.as_mut(),
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from_element: element_layout.as_mut(),
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};
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};
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let fill_color = self
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.element
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.style_mut()
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.fill
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.as_ref()
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.and_then(Fill::color)
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.map(Into::into);
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cx.scene.push_quad(gpui::scene::Quad {
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bounds: layout.from_engine.bounds,
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background: fill_color,
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border: Default::default(),
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corner_radii: Default::default(),
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});
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for event_handler in self.element.handlers_mut().iter().cloned() {
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for event_handler in self.element.handlers_mut().iter().cloned() {
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let EngineLayout { order, bounds } = layout.from_engine;
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let EngineLayout { order, bounds } = layout.from_engine;
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@ -2,7 +2,7 @@ use crate::{
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element::{
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element::{
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AnyElement, Element, EventHandler, IntoElement, Layout, LayoutContext, NodeId, PaintContext,
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AnyElement, Element, EventHandler, IntoElement, Layout, LayoutContext, NodeId, PaintContext,
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},
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},
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style::{ElementStyle, Fill},
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style::ElementStyle,
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};
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};
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use anyhow::{anyhow, Result};
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use anyhow::{anyhow, Result};
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use gpui::LayoutNodeId;
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use gpui::LayoutNodeId;
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@ -56,18 +56,6 @@ impl<V: 'static> Element<V> for Frame<V> {
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}
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}
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fn paint(&mut self, layout: Layout<()>, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
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fn paint(&mut self, layout: Layout<()>, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
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cx.scene.push_quad(gpui::scene::Quad {
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bounds: layout.from_engine.bounds,
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background: self
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.style
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.fill
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.as_ref()
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.and_then(Fill::color)
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.map(Into::into),
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border: Default::default(),
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corner_radii: Default::default(),
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});
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for child in &mut self.children {
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for child in &mut self.children {
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child.paint(view, cx)?;
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child.paint(view, cx)?;
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}
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}
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