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https://github.com/zed-industries/zed.git
synced 2024-11-08 07:35:01 +03:00
WIP
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18b0385d73
commit
19e4cad7a9
@ -9,7 +9,7 @@ use gpui::{
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serde_json::Value,
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AnyElement, Element, LayoutContext, Quad, SceneBuilder, SizeConstraint, View, ViewContext,
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};
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use std::{any::Any, ops::Range};
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use std::{any::Any, f32, ops::Range};
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// Core idea is that everything is a channel, and channels are heirarchical.
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//
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@ -128,49 +128,50 @@ impl<V: View> Node<V> {
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}
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}
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// let remaining_space = match axis {
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// Axis2d::X => constraint.max.x() - total_size,
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// Axis2d::Y => constraint.max.y() - total_size,
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// };
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let remaining_space = match axis {
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Axis2d::X => size.x() - total_size,
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Axis2d::Y => size.y() - total_size,
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};
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// // Second pass: Layout flexible children
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// if let Some(total_flex) = total_flex {
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// if total_flex > 0. {
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// let space_per_flex = remaining_space.max(0.) / total_flex;
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// Second pass: Layout flexible children
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if let Some(total_flex) = total_flex {
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if total_flex > 0. {
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let space_per_flex = remaining_space.max(0.) / total_flex;
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// for child in &mut self.children {
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// if let Some(child_flex) =
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// child.metadata::<AtomStyle>().and_then(|style| style.flex)
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// {
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// let child_max = space_per_flex * child_flex;
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// let mut child_constraint = constraint;
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// match axis {
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// Axis3d::Vertical => {
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// child_constraint.min.set_y(0.0);
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// child_constraint.max.set_y(child_max);
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// }
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// Axis3d::Horizontal => {
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// child_constraint.min.set_x(0.0);
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// child_constraint.max.set_x(child_max);
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// }
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// }
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for child in &mut self.children {
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let child_flex = child.metadata::<NodeStyle>().and_then(|style| match axis {
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Axis2d::X => style.width.flex(),
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Axis2d::Y => style.height.flex(),
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});
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if let Some(child_flex) = child_flex {
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let child_max = space_per_flex * child_flex;
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let mut child_constraint = SizeConstraint::new(Vector2F::zero(), size);
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match axis {
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Axis2d::X => {
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child_constraint.min.set_x(0.0);
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child_constraint.max.set_x(child_max);
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}
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Axis2d::Y => {
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child_constraint.min.set_y(0.0);
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child_constraint.max.set_y(child_max);
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}
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}
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// let child_size = child.layout(child_constraint, view, cx);
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// cross_axis_max = match axis {
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// Axis3d::Vertical => {
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// total_size += child_size.y();
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// cross_axis_max.max(child_size.x())
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// }
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// Axis3d::Horizontal => {
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// total_size += child_size.x();
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// cross_axis_max.max(child_size.y())
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// }
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// };
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// }
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// }
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// }
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// }
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let child_size = child.layout(child_constraint, view, cx);
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cross_axis_max = match axis {
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Axis2d::X => {
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total_size += child_size.x();
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cross_axis_max.max(child_size.y())
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}
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Axis2d::Y => {
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total_size += child_size.y();
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cross_axis_max.max(child_size.x())
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}
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};
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}
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}
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}
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}
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let size = match axis {
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Axis2d::X => vec2f(total_size, cross_axis_max),
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@ -297,17 +298,19 @@ impl<V: View> Element<V> for Node<V> {
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view: &mut V,
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cx: &mut LayoutContext<V>,
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) -> (Vector2F, Self::LayoutState) {
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dbg!(constraint.max);
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let mut size = Vector2F::zero();
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let margin_size = self.margin_size();
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match self.style.width {
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Length::Hug => size.set_x(f32::INFINITY),
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Length::Fixed(width) => size.set_x(width + margin_size.x()),
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Length::Auto { flex, min, max } => {
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todo!()
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}
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Length::Auto { min, max, .. } => size.set_x(constraint.max.x().max(min).min(max)),
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}
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match self.style.height {
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Length::Hug => size.set_y(f32::INFINITY),
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Length::Fixed(height) => size.set_y(height + margin_size.y()),
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Length::Auto { flex, min, max } => todo!(),
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Length::Auto { min, max, .. } => size.set_y(constraint.max.y().max(min).min(max)),
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}
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// Impose horizontal constraints
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@ -320,16 +323,24 @@ impl<V: View> Element<V> for Node<V> {
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if constraint.min.y().is_finite() {
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size.set_y(size.y().max(constraint.min.y()));
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}
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size.set_x(size.y().min(constraint.max.y()));
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size.set_y(size.y().min(constraint.max.y()));
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let inner_size = size - margin_size - self.border_size() - self.padding_size();
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let inset_size = self.inset_size();
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let inner_size = size - inset_size;
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let size_of_children = match self.style.axis {
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Axis3d::X => self.layout_2d_children(Axis2d::X, inner_size, view, cx),
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Axis3d::Y => self.layout_2d_children(Axis2d::Y, inner_size, view, cx),
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Axis3d::Z => todo!(), // self.layout_stacked_children(inner_constraint, view, cx),
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};
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(dbg!(size), dbg!(size_of_children))
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if matches!(self.style.width, Length::Hug) {
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size.set_x(size_of_children.x() + inset_size.x());
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}
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if matches!(self.style.height, Length::Hug) {
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size.set_y(size_of_children.y() + inset_size.y());
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}
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(size, size_of_children)
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}
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fn paint(
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@ -418,71 +429,6 @@ impl<V: View> Element<V> for Node<V> {
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),
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Axis3d::Z => todo!(),
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}
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// match self.style.orientation {
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// Orientation::Axial(axis) => {
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// let mut child_origin = padded_bounds.origin();
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// // Align all children together along the primary axis
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// match axis {
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// Axis3d::Horizontal => align_child(
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// &mut child_origin,
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// parent_size,
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// *size_of_children,
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// child_aligment,
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// true,
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// false,
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// ),
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// Axis3d::Vertical => align_child(
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// &mut child_origin,
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// parent_size,
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// *size_of_children,
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// child_aligment,
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// false,
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// true,
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// ),
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// };
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// for child in &mut self.children {
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// // Align each child along the cross axis
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// match axis {
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// Axis3d::Horizontal => {
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// child_origin.set_y(padded_bounds.origin_y());
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// align_child(
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// &mut child_origin,
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// parent_size,
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// child.size(),
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// child_aligment,
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// false,
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// true,
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// );
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// }
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// Axis3d::Vertical => {
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// child_origin.set_x(padded_bounds.origin_x());
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// align_child(
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// &mut child_origin,
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// parent_size,
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// child.size(),
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// child_aligment,
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// true,
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// false,
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// );
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// }
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// }
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// child.paint(scene, child_origin, visible_bounds, view, cx);
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// // Advance along the cross axis by the size of this child
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// match axis {
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// Axis3d::Horizontal => {
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// child_origin.set_x(child_origin.x() + child.size().x())
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// }
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// Axis3d::Vertical => {
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// child_origin.set_y(child_origin.x() + child.size().y())
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// }
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// }
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// }
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// }
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// }
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}
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}
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@ -628,20 +574,16 @@ impl Border {
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}
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}
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy, Default)]
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pub enum Length {
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#[default]
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Hug,
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Fixed(f32),
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Auto { flex: f32, min: f32, max: f32 },
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}
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impl Default for Length {
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fn default() -> Self {
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Length::Auto {
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flex: 1.,
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min: 0.,
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max: f32::INFINITY,
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}
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}
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Auto {
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flex: f32,
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min: f32,
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max: f32,
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},
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}
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impl From<f32> for Length {
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@ -651,17 +593,26 @@ impl From<f32> for Length {
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}
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impl Length {
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pub fn max(&self) -> f32 {
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match self {
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Length::Fixed(value) => *value,
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Length::Auto { max, .. } => *max,
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pub fn auto(flex: f32) -> Self {
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Length::Auto {
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flex,
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min: 0.,
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max: f32::INFINITY,
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}
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}
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pub fn auto_constrained(flex: f32, min: Option<f32>, max: Option<f32>) -> Self {
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Length::Auto {
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flex,
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min: min.unwrap_or(0.),
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max: max.unwrap_or(f32::INFINITY),
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}
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}
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pub fn flex(&self) -> Option<f32> {
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match self {
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Length::Fixed(_) => None,
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Length::Auto { flex, .. } => Some(*flex),
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_ => None,
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}
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}
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}
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@ -1,4 +1,4 @@
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use elements::{Node, NodeStyle};
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use elements::{Length, Node, NodeStyle};
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use gpui::{color::Color, AnyElement, Element, Entity, View, ViewContext};
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use log::LevelFilter;
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use simplelog::SimpleLogger;
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@ -30,8 +30,7 @@ impl View for PlaygroundView {
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// Node::new().width(100.0).fill(Color::red())
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//
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Node::new()
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.width(100.)
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.height(100.)
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.width(Length::auto(1.))
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.fill(Color::red())
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.row()
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.children([
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