Extract Story into separate story crate (#3378)

This PR extracts the `Story` component into a separate `story` crate so
that it can be shared among various crates that define stories.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
This commit is contained in:
Marshall Bowers 2023-11-21 13:42:00 -05:00 committed by GitHub
parent f4b4bdfd83
commit 1b05aad30c
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GPG Key ID: 4AEE18F83AFDEB23
26 changed files with 309 additions and 316 deletions

9
Cargo.lock generated
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@ -8859,6 +8859,13 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "story"
version = "0.1.0"
dependencies = [
"gpui2",
]
[[package]]
name = "stringprep"
version = "0.1.4"
@ -9362,6 +9369,7 @@ dependencies = [
"serde_derive",
"serde_json",
"settings2",
"story",
"toml 0.5.11",
"util",
"uuid 1.4.1",
@ -10205,6 +10213,7 @@ dependencies = [
"serde",
"settings2",
"smallvec",
"story",
"strum",
"theme2",
]

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@ -111,6 +111,7 @@ members = [
"crates/ui2",
"crates/util",
"crates/semantic_index",
"crates/story",
"crates/vim",
"crates/vcs_menu",
"crates/workspace2",

10
crates/story/Cargo.toml Normal file
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@ -0,0 +1,10 @@
[package]
name = "story"
version = "0.1.0"
edition = "2021"
publish = false
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
gpui = { package = "gpui2", path = "../gpui2" }

3
crates/story/src/lib.rs Normal file
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@ -0,0 +1,3 @@
mod story;
pub use story::*;

35
crates/story/src/story.rs Normal file
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@ -0,0 +1,35 @@
use gpui::prelude::*;
use gpui::{div, hsla, Div, SharedString};
pub struct Story {}
impl Story {
pub fn container() -> Div {
div().size_full().flex().flex_col().pt_2().px_4().bg(hsla(
0. / 360.,
0. / 100.,
100. / 100.,
1.,
))
}
pub fn title(title: impl Into<SharedString>) -> impl Element {
div()
.text_xl()
.text_color(hsla(0. / 360., 0. / 100., 0. / 100., 1.))
.child(title.into())
}
pub fn title_for<T>() -> impl Element {
Self::title(std::any::type_name::<T>())
}
pub fn label(label: impl Into<SharedString>) -> impl Element {
div()
.mt_4()
.mb_2()
.text_xs()
.text_color(hsla(0. / 360., 0. / 100., 0. / 100., 1.))
.child(label.into())
}
}

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@ -25,6 +25,7 @@ serde.workspace = true
settings2 = { path = "../settings2" }
simplelog = "0.9"
smallvec.workspace = true
story = { path = "../story" }
strum = { version = "0.25.0", features = ["derive"] }
theme = { path = "../theme" }
theme2 = { path = "../theme2" }

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@ -1,44 +0,0 @@
use crate::story::Story;
use gpui::{prelude::*, px, Div, Render};
use theme2::{default_color_scales, ColorScaleStep};
use ui::prelude::*;
pub struct ColorsStory;
impl Render for ColorsStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let color_scales = default_color_scales();
Story::container(cx)
.child(Story::title(cx, "Colors"))
.child(
div()
.id("colors")
.flex()
.flex_col()
.gap_1()
.overflow_y_scroll()
.text_color(gpui::white())
.children(color_scales.into_iter().map(|scale| {
div()
.flex()
.child(
div()
.w(px(75.))
.line_height(px(24.))
.child(scale.name().clone()),
)
.child(
div()
.flex()
.gap_1()
.children(ColorScaleStep::ALL.map(|step| {
div().flex().size_6().bg(scale.step(cx, step))
})),
)
})),
)
}
}

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@ -5,9 +5,9 @@ edition = "2021"
publish = false
[features]
default = ["stories"]
default = []
importing-themes = []
stories = ["dep:itertools"]
stories = ["dep:itertools", "dep:story"]
test-support = [
"gpui/test-support",
"fs/test-support",
@ -30,6 +30,7 @@ serde.workspace = true
serde_derive.workspace = true
serde_json.workspace = true
settings = { package = "settings2", path = "../settings2" }
story = { path = "../story", optional = true }
toml.workspace = true
uuid.workspace = true
util = { path = "../util" }

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@ -1,38 +0,0 @@
use gpui::{div, Div, Element, ParentElement, SharedString, Styled, WindowContext};
use crate::ActiveTheme;
pub struct Story {}
impl Story {
pub fn container(cx: &mut WindowContext) -> Div {
div()
.size_full()
.flex()
.flex_col()
.pt_2()
.px_4()
.font("Zed Mono")
.bg(cx.theme().colors().background)
}
pub fn title(cx: &mut WindowContext, title: SharedString) -> impl Element {
div()
.text_xl()
.text_color(cx.theme().colors().text)
.child(title)
}
pub fn title_for<T>(cx: &mut WindowContext) -> impl Element {
Self::title(cx, std::any::type_name::<T>().into())
}
pub fn label(cx: &mut WindowContext, label: impl Into<SharedString>) -> impl Element {
div()
.mt_4()
.mb_2()
.text_xs()
.text_color(cx.theme().colors().text)
.child(label.into())
}
}

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@ -4,8 +4,14 @@ mod status;
mod syntax;
mod system;
#[cfg(feature = "stories")]
mod stories;
pub use colors::*;
pub use players::*;
pub use status::*;
pub use syntax::*;
pub use system::*;
#[cfg(feature = "stories")]
pub use stories::*;

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@ -1,5 +1,7 @@
use gpui::Hsla;
use crate::{amber, blue, jade, lime, orange, pink, purple, red};
#[derive(Debug, Clone, Copy, Default)]
pub struct PlayerColor {
pub cursor: Hsla,
@ -133,141 +135,3 @@ impl PlayerColors {
self.0[(participant_index as usize % len) + 1]
}
}
#[cfg(feature = "stories")]
pub use stories::*;
use crate::{amber, blue, jade, lime, orange, pink, purple, red};
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::{ActiveTheme, Story};
use gpui::{div, img, px, Div, ParentElement, Render, Styled, ViewContext};
pub struct PlayerStory;
impl Render for PlayerStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx).child(
div()
.flex()
.flex_col()
.gap_4()
.child(Story::title_for::<PlayerColors>(cx))
.child(Story::label(cx, "Player Colors"))
.child(
div()
.flex()
.flex_col()
.gap_1()
.child(
div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.cursor)
}),
),
)
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.background)
}),
))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.selection)
}),
)),
)
.child(Story::label(cx, "Avatar Rings"))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.my_1()
.rounded_full()
.border_2()
.border_color(player.cursor)
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size_6()
.bg(gpui::red()),
)
}),
))
.child(Story::label(cx, "Player Backgrounds"))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.my_1()
.rounded_xl()
.flex()
.items_center()
.h_8()
.py_0p5()
.px_1p5()
.bg(player.background)
.child(
div().relative().neg_mx_1().rounded_full().z_index(3)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
).child(
div().relative().neg_mx_1().rounded_full().z_index(2)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
).child(
div().relative().neg_mx_1().rounded_full().z_index(1)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
)
}),
))
.child(Story::label(cx, "Player Selections"))
.child(div().flex().flex_col().gap_px().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.flex()
.child(
div()
.flex()
.flex_none()
.rounded_sm()
.px_0p5()
.text_color(cx.theme().colors().text)
.bg(player.selection)
.child("The brown fox jumped over the lazy dog."),
)
.child(div().flex_1())
}),
)),
)
}
}
}

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@ -0,0 +1,41 @@
use gpui::prelude::*;
use gpui::{div, px, Div, ViewContext};
use story::Story;
use crate::{default_color_scales, ColorScaleStep};
pub struct ColorsStory;
impl Render for ColorsStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let color_scales = default_color_scales();
Story::container().child(Story::title("Colors")).child(
div()
.id("colors")
.flex()
.flex_col()
.gap_1()
.overflow_y_scroll()
.text_color(gpui::white())
.children(color_scales.into_iter().map(|scale| {
div()
.flex()
.child(
div()
.w(px(75.))
.line_height(px(24.))
.child(scale.name().clone()),
)
.child(
div().flex().gap_1().children(
ColorScaleStep::ALL
.map(|step| div().flex().size_6().bg(scale.step(cx, step))),
),
)
})),
)
}
}

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@ -0,0 +1,5 @@
mod color;
mod players;
pub use color::*;
pub use players::*;

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@ -0,0 +1,137 @@
use gpui::{div, img, px, Div, ParentElement, Render, Styled, ViewContext};
use story::Story;
use crate::{ActiveTheme, PlayerColors};
pub struct PlayerStory;
impl Render for PlayerStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container().child(
div()
.flex()
.flex_col()
.gap_4()
.child(Story::title_for::<PlayerColors>())
.child(Story::label("Player Colors"))
.child(
div()
.flex()
.flex_col()
.gap_1()
.child(
div().flex().gap_1().children(
cx.theme()
.players()
.0
.clone()
.iter_mut()
.map(|player| div().w_8().h_8().rounded_md().bg(player.cursor)),
),
)
.child(
div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.background)
}),
),
)
.child(
div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.selection)
}),
),
),
)
.child(Story::label("Avatar Rings"))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.my_1()
.rounded_full()
.border_2()
.border_color(player.cursor)
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size_6()
.bg(gpui::red()),
)
}),
))
.child(Story::label("Player Backgrounds"))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.my_1()
.rounded_xl()
.flex()
.items_center()
.h_8()
.py_0p5()
.px_1p5()
.bg(player.background)
.child(
div().relative().neg_mx_1().rounded_full().z_index(3)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
).child(
div().relative().neg_mx_1().rounded_full().z_index(2)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
).child(
div().relative().neg_mx_1().rounded_full().z_index(1)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
)
}),
))
.child(Story::label("Player Selections"))
.child(div().flex().flex_col().gap_px().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.flex()
.child(
div()
.flex()
.flex_none()
.rounded_sm()
.px_0p5()
.text_color(cx.theme().colors().text)
.bg(player.selection)
.child("The brown fox jumped over the lazy dog."),
)
.child(div().flex_1())
}),
)),
)
}
}

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@ -144,8 +144,3 @@ pub struct DiagnosticStyle {
pub hint: Hsla,
pub ignored: Hsla,
}
#[cfg(feature = "stories")]
mod story;
#[cfg(feature = "stories")]
pub use story::*;

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@ -17,10 +17,11 @@ menu = { package = "menu2", path = "../menu2"}
serde.workspace = true
settings2 = { path = "../settings2" }
smallvec.workspace = true
story = { path = "../story", optional = true }
strum = { version = "0.25.0", features = ["derive"] }
theme2 = { path = "../theme2" }
rand = "0.8"
[features]
default = []
stories = ["dep:itertools"]
stories = ["dep:itertools", "dep:story"]

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@ -1,7 +1,8 @@
use gpui::{Div, Render};
use story::Story;
use crate::prelude::*;
use crate::{Avatar, Story};
use crate::Avatar;
pub struct AvatarStory;
@ -9,9 +10,9 @@ impl Render for AvatarStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Avatar>(cx))
.child(Story::label(cx, "Default"))
Story::container()
.child(Story::title_for::<Avatar>())
.child(Story::label("Default"))
.child(Avatar::new(
"https://avatars.githubusercontent.com/u/1714999?v=4",
))

View File

@ -1,8 +1,9 @@
use gpui::{rems, Div, Render};
use story::Story;
use strum::IntoEnumIterator;
use crate::prelude::*;
use crate::{h_stack, v_stack, Button, Icon, IconPosition, Label, Story};
use crate::{h_stack, v_stack, Button, Icon, IconPosition, Label};
pub struct ButtonStory;
@ -12,15 +13,15 @@ impl Render for ButtonStory {
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let states = InteractionState::iter();
Story::container(cx)
.child(Story::title_for::<Button>(cx))
Story::container()
.child(Story::title_for::<Button>())
.child(
div()
.flex()
.gap_8()
.child(
div()
.child(Story::label(cx, "Ghost (Default)"))
.child(Story::label("Ghost (Default)"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
@ -29,7 +30,7 @@ impl Render for ButtonStory {
Button::new("Label").variant(ButtonVariant::Ghost), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Left Icon"))
.child(Story::label("Ghost Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
@ -41,7 +42,7 @@ impl Render for ButtonStory {
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Right Icon"))
.child(Story::label("Ghost Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
@ -56,7 +57,7 @@ impl Render for ButtonStory {
)
.child(
div()
.child(Story::label(cx, "Filled"))
.child(Story::label("Filled"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
@ -65,7 +66,7 @@ impl Render for ButtonStory {
Button::new("Label").variant(ButtonVariant::Filled), // .state(state),
)
})))
.child(Story::label(cx, "Filled Left Button"))
.child(Story::label("Filled Left Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
@ -77,7 +78,7 @@ impl Render for ButtonStory {
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Filled Right Button"))
.child(Story::label("Filled Right Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
@ -92,7 +93,7 @@ impl Render for ButtonStory {
)
.child(
div()
.child(Story::label(cx, "Fixed With"))
.child(Story::label("Fixed With"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
@ -104,7 +105,7 @@ impl Render for ButtonStory {
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Left Icon"))
.child(Story::label("Fixed With Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
@ -118,7 +119,7 @@ impl Render for ButtonStory {
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Right Icon"))
.child(Story::label("Fixed With Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
@ -134,7 +135,7 @@ impl Render for ButtonStory {
}))),
),
)
.child(Story::label(cx, "Button with `on_click`"))
.child(Story::label("Button with `on_click`"))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)

View File

@ -1,7 +1,8 @@
use gpui::{Div, Render, ViewContext};
use story::Story;
use crate::prelude::*;
use crate::{h_stack, Checkbox, Story};
use crate::{h_stack, Checkbox};
pub struct CheckboxStory;
@ -9,9 +10,9 @@ impl Render for CheckboxStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Checkbox>(cx))
.child(Story::label(cx, "Default"))
Story::container()
.child(Story::title_for::<Checkbox>())
.child(Story::label("Default"))
.child(
h_stack()
.p_2()
@ -26,7 +27,7 @@ impl Render for CheckboxStory {
))
.child(Checkbox::new("checkbox-selected", Selection::Selected)),
)
.child(Story::label(cx, "Disabled"))
.child(Story::label("Disabled"))
.child(
h_stack()
.p_2()

View File

@ -1,7 +1,8 @@
use gpui::{actions, Action, AnchorCorner, Div, Render, View};
use story::Story;
use crate::prelude::*;
use crate::{menu_handle, ContextMenu, Label, ListItem, Story};
use crate::{menu_handle, ContextMenu, Label, ListItem};
actions!(PrintCurrentDate, PrintBestFood);
@ -29,7 +30,7 @@ impl Render for ContextMenuStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
Story::container()
.on_action(|_: &PrintCurrentDate, _| {
println!("printing unix time!");
if let Ok(unix_time) = std::time::UNIX_EPOCH.elapsed() {

View File

@ -1,8 +1,9 @@
use gpui::{Div, Render};
use story::Story;
use strum::IntoEnumIterator;
use crate::prelude::*;
use crate::{Icon, IconElement, Story};
use crate::{Icon, IconElement};
pub struct IconStory;
@ -12,9 +13,9 @@ impl Render for IconStory {
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let icons = Icon::iter();
Story::container(cx)
.child(Story::title_for::<IconElement>(cx))
.child(Story::label(cx, "All Icons"))
Story::container()
.child(Story::title_for::<IconElement>())
.child(Story::label("All Icons"))
.child(div().flex().gap_3().children(icons.map(IconElement::new)))
}
}

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@ -1,7 +1,8 @@
use gpui::{Div, Render};
use story::Story;
use crate::prelude::*;
use crate::{Input, Story};
use crate::Input;
pub struct InputStory;
@ -9,9 +10,9 @@ impl Render for InputStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Input>(cx))
.child(Story::label(cx, "Default"))
Story::container()
.child(Story::title_for::<Input>())
.child(Story::label("Default"))
.child(div().flex().child(Input::new("Search")))
}
}

View File

@ -1,8 +1,9 @@
use gpui::{actions, Div, Render};
use itertools::Itertools;
use story::Story;
use crate::prelude::*;
use crate::{KeyBinding, Story};
use crate::KeyBinding;
pub struct KeybindingStory;
@ -18,11 +19,11 @@ impl Render for KeybindingStory {
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let all_modifier_permutations = ["ctrl", "alt", "cmd", "shift"].into_iter().permutations(2);
Story::container(cx)
.child(Story::title_for::<KeyBinding>(cx))
.child(Story::label(cx, "Single Key"))
Story::container()
.child(Story::title_for::<KeyBinding>())
.child(Story::label("Single Key"))
.child(KeyBinding::new(binding("Z")))
.child(Story::label(cx, "Single Key with Modifier"))
.child(Story::label("Single Key with Modifier"))
.child(
div()
.flex()
@ -32,7 +33,7 @@ impl Render for KeybindingStory {
.child(KeyBinding::new(binding("cmd-c")))
.child(KeyBinding::new(binding("shift-c"))),
)
.child(Story::label(cx, "Single Key with Modifier (Permuted)"))
.child(Story::label("Single Key with Modifier (Permuted)"))
.child(
div().flex().flex_col().children(
all_modifier_permutations
@ -49,11 +50,11 @@ impl Render for KeybindingStory {
}),
),
)
.child(Story::label(cx, "Single Key with All Modifiers"))
.child(Story::label("Single Key with All Modifiers"))
.child(KeyBinding::new(binding("ctrl-alt-cmd-shift-z")))
.child(Story::label(cx, "Chord"))
.child(Story::label("Chord"))
.child(KeyBinding::new(binding("a z")))
.child(Story::label(cx, "Chord with Modifier"))
.child(Story::label("Chord with Modifier"))
.child(KeyBinding::new(binding("ctrl-a shift-z")))
.child(KeyBinding::new(binding("fn-s")))
}

View File

@ -1,7 +1,8 @@
use gpui::{Div, Render};
use story::Story;
use crate::prelude::*;
use crate::{HighlightedLabel, Label, Story};
use crate::{HighlightedLabel, Label};
pub struct LabelStory;
@ -9,11 +10,11 @@ impl Render for LabelStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Label>(cx))
.child(Story::label(cx, "Default"))
Story::container()
.child(Story::title_for::<Label>())
.child(Story::label("Default"))
.child(Label::new("Hello, world!"))
.child(Story::label(cx, "Highlighted"))
.child(Story::label("Highlighted"))
.child(HighlightedLabel::new(
"Hello, world!",
vec![0, 1, 2, 7, 8, 12],

View File

@ -1,37 +0,0 @@
use gpui::Div;
use crate::prelude::*;
pub struct Story {}
impl Story {
pub fn container(cx: &mut gpui::WindowContext) -> Div {
div()
.size_full()
.flex()
.flex_col()
.pt_2()
.px_4()
.bg(cx.theme().colors().background)
}
pub fn title(cx: &mut WindowContext, title: impl Into<SharedString>) -> impl Element {
div()
.text_xl()
.text_color(cx.theme().colors().text)
.child(title.into())
}
pub fn title_for<T>(cx: &mut WindowContext) -> impl Element {
Self::title(cx, std::any::type_name::<T>())
}
pub fn label(cx: &mut WindowContext, label: impl Into<SharedString>) -> impl Element {
div()
.mt_4()
.mb_2()
.text_xs()
.text_color(cx.theme().colors().text)
.child(label.into())
}
}

View File

@ -24,8 +24,3 @@ pub use components::*;
pub use prelude::*;
pub use styled_ext::*;
pub use styles::*;
#[cfg(feature = "stories")]
mod story;
#[cfg(feature = "stories")]
pub use story::*;