Align tooltip based on the available window space

This commit is contained in:
Antonio Scandurra 2022-06-01 10:03:46 +02:00
parent b3242417b3
commit 238827642a
3 changed files with 14 additions and 4 deletions

View File

@ -1619,7 +1619,7 @@ mod tests {
// Don't panic.
let bounds = RectF::new(Default::default(), size);
let mut paint_cx = presenter.build_paint_context(&mut scene, cx);
let mut paint_cx = presenter.build_paint_context(&mut scene, bounds.size(), cx);
element.paint(bounds, bounds, &mut state, &mut paint_cx);
}
}

View File

@ -101,9 +101,16 @@ impl Element for Tooltip {
self.child.paint(bounds.origin(), visible_bounds, cx);
if let Some(tooltip) = self.tooltip.as_mut() {
let origin = self.state.read(cx).position.get();
let size = tooltip.size();
let mut bounds = RectF::new(origin, tooltip.size());
if bounds.lower_right().x() > cx.window_size.x() {
bounds.set_origin_x(bounds.origin_x() - bounds.width());
}
if bounds.lower_right().y() > cx.window_size.y() {
bounds.set_origin_y(bounds.origin_y() - bounds.height());
}
cx.scene.push_stacking_context(None);
tooltip.paint(origin, RectF::new(origin, size), cx);
tooltip.paint(bounds.origin(), bounds, cx);
cx.scene.pop_stacking_context();
}
}

View File

@ -148,7 +148,7 @@ impl Presenter {
if let Some(root_view_id) = cx.root_view_id(self.window_id) {
self.layout(window_size, refreshing, cx);
let mut paint_cx = self.build_paint_context(&mut scene, cx);
let mut paint_cx = self.build_paint_context(&mut scene, window_size, cx);
paint_cx.paint(
root_view_id,
Vector2F::zero(),
@ -205,10 +205,12 @@ impl Presenter {
pub fn build_paint_context<'a>(
&'a mut self,
scene: &'a mut Scene,
window_size: Vector2F,
cx: &'a mut MutableAppContext,
) -> PaintContext {
PaintContext {
scene,
window_size,
font_cache: &self.font_cache,
text_layout_cache: &self.text_layout_cache,
rendered_views: &mut self.rendered_views,
@ -592,6 +594,7 @@ impl<'a> UpgradeViewHandle for LayoutContext<'a> {
pub struct PaintContext<'a> {
rendered_views: &'a mut HashMap<usize, ElementBox>,
view_stack: Vec<usize>,
pub window_size: Vector2F,
pub scene: &'a mut Scene,
pub font_cache: &'a FontCache,
pub text_layout_cache: &'a TextLayoutCache,