This commit is contained in:
Nathan Sobo 2023-07-27 23:26:12 -06:00
parent 33e49b4962
commit 239024acd6
3 changed files with 71 additions and 216 deletions

View File

@ -159,18 +159,21 @@ impl<V: View> Node<V> {
primary_axis: Axis2d,
constraint: SizeConstraint,
rem_pixels: f32,
layout: &mut NodeLayout,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Vector2F {
layout.padding = self.style.padding.fixed_pixels(rem_pixels);
layout.margins = self.style.margins.fixed_pixels(rem_pixels);
) -> NodeLayout {
let mut child_constraint = SizeConstraint::default();
let mut layout = NodeLayout {
content_size: Default::default(),
padding: self.style.padding.fixed_pixels(rem_pixels),
margins: self.style.margins.fixed_pixels(rem_pixels),
borders: self.style.borders.edges(),
};
let fixed_padding_size = layout.padding.size();
let fixed_margin_size = layout.margins.size();
let borders_size = &self.style.borders.size();
let flex_2f = self.style.flex();
let borders_size = layout.borders.size();
let flex_size = self.style.flex();
let cross_axis = primary_axis.rotate();
let mut child_constraint = SizeConstraint::default();
for axis in [Axis2d::X, Axis2d::Y] {
let length = self.style.size.get(axis);
@ -185,7 +188,7 @@ impl<V: View> Node<V> {
- fixed_padding_size.get(axis)
- fixed_length;
let mut remaining_flex = flex_2f.get(axis);
let mut remaining_flex = flex_size.get(axis);
// Distribute remaining length to flexible padding, but only so long as the
// padding does not exceed the fixed length.
@ -222,8 +225,10 @@ impl<V: View> Node<V> {
}
}
Length::Auto { .. } => {
// If the length is flex, we calculate the content's share first
let mut remaining_flex = flex_2f.get(axis);
// If the length is flex, we calculate the content's share first.
// We then layout the children and determine the flexible padding
// and margins in a second phase.
let mut remaining_flex = flex_size.get(axis);
let mut remaining_length = constraint.max.get(axis)
- fixed_margin_size.get(axis)
- borders_size.get(axis)
@ -237,8 +242,9 @@ impl<V: View> Node<V> {
}
}
Length::Hug => {
// Leave the min/max children size at 0 for this dimension,
// so that children can be as small as they want.
// If hug, leave the child constraint in its default zero state.
// This will tell children to be as small as possible along this dimension,
// and we calculate the flexible padding and margins in a second phase.
}
}
}
@ -293,7 +299,7 @@ impl<V: View> Node<V> {
}
}
let children_size = match primary_axis {
let content_size = match primary_axis {
Axis2d::X => vec2f(total_child_length, cross_axis_max),
Axis2d::Y => vec2f(cross_axis_max, total_child_length),
};
@ -306,12 +312,12 @@ impl<V: View> Node<V> {
Length::Hug => {
// Now that we know the size of our children, we can distribute
// space to flexible padding and margins.
let mut remaining_flex = flex_2f.get(axis);
let mut remaining_flex = flex_size.get(axis);
let mut remaining_length = constraint.max.get(axis)
- fixed_margin_size.get(axis)
- borders_size.get(axis)
- fixed_padding_size.get(axis)
- children_size.get(axis);
- content_size.get(axis);
// Distribute remaining length to flexible padding
*layout.padding.start_mut(axis) += self.style.padding.start(axis).flex_pixels(
@ -341,12 +347,12 @@ impl<V: View> Node<V> {
// If the length is flex, we subtract the fixed margins, padding, and
// children length along the current dimension, then distribute the
// remaining length among margins and padding.
let mut remaining_flex = flex_2f.get(axis) - flex;
let mut remaining_flex = flex_size.get(axis) - flex;
let mut remaining_length = constraint.max.get(axis)
- fixed_margin_size.get(axis)
- borders_size.get(axis)
- fixed_padding_size.get(axis)
- children_size.get(axis);
- content_size.get(axis);
// Distribute remaining length to flexible padding
*layout.padding.start_mut(axis) += self.style.padding.start(axis).flex_pixels(
@ -379,180 +385,10 @@ impl<V: View> Node<V> {
}
}
children_size + layout.padding.size() + self.style.borders.size() + layout.margins.size()
layout.content_size = content_size;
layout
}
// If this element is flexible, we need to distribute the available space
// between the margin, padding, and content, any of which can be flexible.
//
// If the node's size is fixed, we distribute the flexible space
//
// let mut remaining_size = todo!();
// layout.margins = self.style.margins.fixed_pixels(rem_pixels);
// remaining_size -= layout.margins.size();
// layout.padding = self.style.padding.fixed_pixels(rem_pixels);
// remaining_size -= layout.padding.size();
// remaining_size -= self.style.size.fixed_pixels(rem_pixels);
// //
// // The available space
// let flex = self.style.flex();
// let mut padded_max =
// max_size - layout.margins.size() - self.style.borders.size() - layout.padding.size();
// match self.style.size.width {
// Length::Hug => {}
// Length::Fixed(width) => {
// padded_max.set_x(width.to_pixels(rem_pixels));
// }
// Length::Auto { min, max, .. } => padded_max.set_x(
// padded_max
// .x()
// .clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
// ),
// };
// match self.style.size.height {
// Length::Hug => {}
// Length::Fixed(height) => padded_max.set_y(height.to_pixels(rem_pixels)),
// Length::Auto { min, max, .. } => padded_max.set_y(
// padded_max
// .y()
// .clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
// ),
// };
// let mut remaining_length =
// padded_max.get(axis) - self.style.size.get(axis).fixed_pixels(rem_pixels);
// dbg!(padded_max, remaining_length);
// // Pass 1: Total up flex units and layout inflexible children.
// //
// // Consume the remaining length as we layout inflexible children, so that any
// // remaining length can be distributed among flexible children in the next pass.
// let mut cross_axis_max: f32 = 0.;
// let cross_axis = axis.rotate();
// // Fixed children are unconstrained along the primary axis, and constrained to
// // the padded max size along the cross axis.
// let child_constraint =
// SizeConstraint::loose(Vector2F::infinity().set(cross_axis, padded_max.get(cross_axis)));
// eprintln!(
// "{}: child_max = {:?}, remaining_length: {}",
// self.id.as_deref().unwrap_or(""),
// child_constraint.max,
// remaining_length
// );
// for child in &mut self.children {
// if let Some(child_flex) = child
// .metadata::<NodeStyle>()
// .map(|style| style.flex().get(axis))
// {
// remaining_flex += child_flex;
// } else {
// let child_size = child.layout(child_constraint, view, cx);
// cross_axis_max = cross_axis_max.max(child_size.get(cross_axis));
// remaining_length -= child_size.get(axis);
// }
// }
// eprintln!(
// "{}: child_max = {:?}, remaining_length: {}",
// self.id.as_deref().unwrap_or(""),
// child_constraint.max,
// remaining_length
// );
// // Pass 2: Allocate the remaining space among flexible lengths along the primary axis.
// if remaining_flex > 0. {
// dbg!(self.id.as_deref(), remaining_length, remaining_flex);
// // Add flex pixels from margin and padding.
// *layout.margins.start_mut(axis) += self.style.margins.start(axis).flex_pixels(
// rem_pixels,
// &mut remaining_flex,
// &mut remaining_length,
// );
// dbg!(self.id.as_deref(), layout.margins.start(axis));
// *layout.padding.start_mut(axis) += self.style.padding.start(axis).flex_pixels(
// rem_pixels,
// &mut remaining_flex,
// &mut remaining_length,
// );
// // Lay out the flexible children
// let mut child_max = padded_max;
// for child in &mut self.children {
// if let Some(child_flex) = child.metadata::<NodeStyle>().map(|style| style.flex()) {
// child_max.set(axis, child_flex / remaining_flex * remaining_length);
// let child_size = child.layout(SizeConstraint::loose(child_max), view, cx);
// remaining_flex -= child_flex;
// remaining_length -= child_size.get(axis);
// cross_axis_max = child_size.get(cross_axis).max(cross_axis_max);
// }
// }
// // Add flex pixels from margin and padding.
// *layout.margins.end_mut(axis) += self.style.margins.end(axis).flex_pixels(
// rem_pixels,
// &mut remaining_flex,
// &mut remaining_length,
// );
// *layout.padding.end_mut(axis) += self.style.padding.end(axis).flex_pixels(
// rem_pixels,
// &mut remaining_flex,
// &mut remaining_length,
// );
// }
// let width = match self.style.size.width {
// Length::Hug => match axis {
// Axis2d::X => max_size.get(axis) - remaining_length,
// Axis2d::Y => {
// cross_axis_max
// + layout.padding.size().get(cross_axis)
// + self.style.borders.size().get(cross_axis)
// + layout.margins.size().get(cross_axis)
// }
// },
// Length::Fixed(width) => width.to_pixels(rem_pixels),
// Length::Auto { min, max, .. } => max_size
// .x()
// .clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
// };
// let height = match self.style.size.height {
// Length::Hug => match axis {
// Axis2d::Y => max_size.get(axis) - remaining_length,
// Axis2d::X => {
// cross_axis_max
// + layout.padding.size().get(cross_axis)
// + self.style.borders.size().get(cross_axis)
// + layout.margins.size().get(cross_axis)
// }
// },
// Length::Fixed(height) => height.to_pixels(rem_pixels),
// Length::Auto { min, max, .. } => max_size
// .y()
// .clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
// };
// eprintln!(
// "{}: size = {} {}",
// self.id.as_deref().unwrap_or(""),
// width,
// height
// );
// vec2f(width, height)
// }
fn paint_children_xy(
&mut self,
scene: &mut SceneBuilder,
@ -595,11 +431,6 @@ impl<V: View> Node<V> {
// align_vertically,
// );
//
eprintln!(
"{}: child origin {:?}",
self.id.as_deref().unwrap_or(""),
child_origin
);
child.paint(scene, child_origin, visible_bounds, view, cx);
// Advance along the primary axis by the size of this child
@ -618,15 +449,13 @@ impl<V: View> Element<V> for Node<V> {
view: &mut V,
cx: &mut LayoutContext<V>,
) -> (Vector2F, Self::LayoutState) {
let mut layout = NodeLayout::default();
let size = if let Some(axis) = self.style.axis.to_2d() {
self.layout_xy(axis, constraint, cx.rem_pixels(), &mut layout, view, cx)
let layout = if let Some(axis) = self.style.axis.to_2d() {
self.layout_xy(axis, constraint, cx.rem_pixels(), view, cx)
} else {
todo!()
};
(size, layout)
(layout.size().max(constraint.min), layout)
}
fn paint(
@ -1080,6 +909,25 @@ impl Borders {
}
}
fn edges(&self) -> Edges<f32> {
let mut edges = Edges::default();
if self.width > 0. {
if self.top {
edges.top = self.width;
}
if self.bottom {
edges.bottom = self.width;
}
if self.left {
edges.left = self.width;
}
if self.right {
edges.right = self.width;
}
}
edges
}
fn size(&self) -> Vector2F {
let width =
if self.left { self.width } else { 0. } + if self.right { self.width } else { 0. };
@ -1301,8 +1149,15 @@ pub fn text<V: View>(text: impl Into<Cow<'static, str>>) -> Node<V> {
#[derive(Default, Debug)]
pub struct NodeLayout {
content_size: Vector2F,
margins: Edges<f32>,
padding: Edges<f32>,
borders: Edges<f32>,
margins: Edges<f32>,
}
impl NodeLayout {
fn size(&self) -> Vector2F {
self.content_size + self.padding.size() + self.borders.size() + self.margins.size()
}
}
impl<V: View> Element<V> for Text {

View File

@ -19,21 +19,21 @@ impl<V: View> Playground<V> {
.width(auto())
.height(auto())
.fill(Color::red())
.child(
row()
.id("green row")
.width(auto())
.height(rems(20.))
.margin_left(auto())
.fill(Color::green()), // .child(
// row()
// .id("blue child")
// .height(auto())
// .width(rems(20.))
// .fill(Color::blue())
// .margin_left(auto()),
// ),
)
// .child(
// row()
// .id("green row")
// .width(auto())
// .height(rems(20.))
// .margin_left(auto())
// .fill(Color::green()), // .child(
// // row()
// // .id("blue child")
// // .height(auto())
// // .width(rems(20.))
// // .fill(Color::blue())
// // .margin_left(auto()),
// // ),
// )
.into_any()
// .child(

View File

@ -904,7 +904,7 @@ impl<'a> WindowContext<'a> {
let mut new_parents = HashMap::default();
let mut views_to_notify_if_ancestors_change = HashMap::default();
rendered_root.layout(
SizeConstraint::new(Vector2F::zero(), window_size),
SizeConstraint::new(window_size, window_size),
&mut new_parents,
&mut views_to_notify_if_ancestors_change,
refreshing,