Add hover action and style context menu

This commit is contained in:
Isaac Clayton 2022-05-30 12:27:06 +02:00 committed by Keith Simmons
parent 0ed8a42bb4
commit 24ad60a651
2 changed files with 48 additions and 20 deletions

View File

@ -80,6 +80,15 @@ pub struct Scroll(pub Vector2F);
#[derive(Clone, PartialEq)]
pub struct Select(pub SelectPhase);
#[derive(Clone)]
pub struct ShowHover(DisplayPoint);
#[derive(Clone)]
pub struct Hover {
point: DisplayPoint,
overshoot: DisplayPoint,
}
#[derive(Clone, Deserialize, PartialEq)]
pub struct Input(pub String);
@ -191,7 +200,6 @@ actions!(
UnfoldLines,
FoldSelectedRanges,
ShowCompletions,
ShowHover,
OpenExcerpts,
RestartLanguageServer,
]
@ -210,7 +218,7 @@ impl_actions!(
]
);
impl_internal_actions!(editor, [Scroll, Select, GoToDefinitionAt]);
impl_internal_actions!(editor, [Scroll, Select, Hover, ShowHover, GoToDefinitionAt]);
enum DocumentHighlightRead {}
enum DocumentHighlightWrite {}
@ -297,6 +305,8 @@ pub fn init(cx: &mut MutableAppContext) {
cx.add_action(Editor::fold_selected_ranges);
cx.add_action(Editor::show_completions);
cx.add_action(Editor::toggle_code_actions);
cx.add_action(Editor::hover);
cx.add_action(Editor::show_hover);
cx.add_action(Editor::open_excerpts);
cx.add_action(Editor::restart_language_server);
cx.add_async_action(Editor::confirm_completion);
@ -855,16 +865,19 @@ impl CodeActionsMenu {
#[derive(Clone)]
struct HoverPopover {
pub point: DisplayPoint,
pub text: String,
pub runs: Vec<(Range<usize>, HighlightStyle)>,
}
impl HoverPopover {
fn render(&self, style: EditorStyle) -> ElementBox {
let container_style = style.autocomplete.container;
Text::new(self.text.clone(), style.text.clone())
.with_soft_wrap(false)
.with_highlights(self.runs.clone())
.contained()
.with_style(container_style)
.boxed()
}
}
@ -1026,6 +1039,7 @@ impl Editor {
next_completion_id: 0,
available_code_actions: Default::default(),
code_actions_task: Default::default(),
hover_task: Default::default(),
document_highlights_task: Default::default(),
pending_rename: Default::default(),
searchable: true,
@ -2408,7 +2422,13 @@ impl Editor {
}))
}
fn show_hover(&mut self, _: &ShowHover, cx: &mut ViewContext<Self>) {
fn hover(&mut self, action: &Hover, cx: &mut ViewContext<Self>) {
if action.overshoot.is_zero() {
self.show_hover(&ShowHover(action.point), cx);
}
}
fn show_hover(&mut self, action: &ShowHover, cx: &mut ViewContext<Self>) {
if self.pending_rename.is_some() {
return;
}
@ -2419,18 +2439,9 @@ impl Editor {
return;
};
let position = self.selections.newest_anchor().head();
let (buffer, buffer_position) = if let Some(output) = self
.buffer
.read(cx)
.text_anchor_for_position(position.clone(), cx)
{
output
} else {
return;
};
let hover = HoverPopover {
// TODO: beginning of symbol based on range
point: action.0,
text: "Test hover information".to_string(),
runs: Vec::new(),
};

View File

@ -5,7 +5,7 @@ use super::{
};
use crate::{
display_map::{DisplaySnapshot, TransformBlock},
EditorStyle, GoToDefinition,
EditorStyle, GoToDefinition, Hover,
};
use clock::ReplicaId;
use collections::{BTreeMap, HashMap};
@ -126,7 +126,7 @@ impl EditorElement {
} else if shift && alt {
cx.dispatch_action(Select(SelectPhase::BeginColumnar {
position,
overshoot,
overshoot: overshoot.column(),
}));
} else if shift {
cx.dispatch_action(Select(SelectPhase::Extend {
@ -195,7 +195,7 @@ impl EditorElement {
cx.dispatch_action(Select(SelectPhase::Update {
position,
overshoot,
overshoot: overshoot.column(),
scroll_position: (snapshot.scroll_position() + scroll_delta)
.clamp(Vector2F::zero(), layout.scroll_max),
}));
@ -1251,6 +1251,16 @@ impl Element for EditorElement {
precise,
} => self.scroll(*position, *delta, *precise, layout, paint, cx),
Event::KeyDown { input, .. } => self.key_down(input.as_deref(), cx),
Event::MouseMoved { position, .. } => {
if paint.text_bounds.contains_point(*position) {
let (point, overshoot) =
paint.point_for_position(&self.snapshot(cx), layout, *position);
cx.dispatch_action(Hover { point, overshoot });
true
} else {
false
}
}
_ => false,
}
}
@ -1329,16 +1339,20 @@ pub struct PaintState {
}
impl PaintState {
/// Returns two display points. The first is the nearest valid
/// position in the current buffer and the second is the distance to the
/// nearest valid position if there was overshoot.
fn point_for_position(
&self,
snapshot: &EditorSnapshot,
layout: &LayoutState,
position: Vector2F,
) -> (DisplayPoint, u32) {
) -> (DisplayPoint, DisplayPoint) {
let scroll_position = snapshot.scroll_position();
let position = position - self.text_bounds.origin();
let y = position.y().max(0.0).min(layout.size.y());
let row = ((y / layout.line_height) + scroll_position.y()) as u32;
let row_overshoot = row.saturating_sub(snapshot.max_point().row());
let row = cmp::min(row, snapshot.max_point().row());
let line = &layout.line_layouts[(row - scroll_position.y() as u32) as usize];
let x = position.x() + (scroll_position.x() * layout.em_width);
@ -1350,9 +1364,12 @@ impl PaintState {
} else {
0
};
let overshoot = (0f32.max(x - line.width()) / layout.em_advance) as u32;
let column_overshoot = (0f32.max(x - line.width()) / layout.em_advance) as u32;
(DisplayPoint::new(row, column), overshoot)
(
DisplayPoint::new(row, column),
DisplayPoint::new(row_overshoot, column_overshoot),
)
}
}