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Checkpoint, MenuHandle can open one
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d782426491
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@ -1,8 +1,8 @@
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use smallvec::SmallVec;
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use crate::{
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point, AnyElement, BorrowWindow, Bounds, Element, LayoutId, ParentComponent, Pixels, Point,
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Size, Style,
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point, AnyElement, BorrowWindow, Bounds, Component, Element, LayoutId, ParentComponent, Pixels,
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Point, Size, Style,
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};
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pub struct OverlayState {
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@ -48,6 +48,12 @@ impl<V: 'static> ParentComponent<V> for Overlay<V> {
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}
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}
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impl<V: 'static> Component<V> for Overlay<V> {
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fn render(self) -> AnyElement<V> {
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AnyElement::new(self)
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}
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}
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impl<V: 'static> Element<V> for Overlay<V> {
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type ElementState = OverlayState;
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@ -574,6 +574,7 @@ impl<'a> WindowContext<'a> {
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result
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}
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#[must_use]
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/// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
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/// layout is being requested, along with the layout ids of any children. This method is called during
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/// calls to the `Element::layout` trait method and enables any element to participate in layout.
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@ -1,13 +1,16 @@
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use crate::{status_bar::StatusItemView, Axis, Workspace};
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use gpui::{
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div, px, Action, AnyView, AppContext, Component, Div, Entity, EntityId, EventEmitter,
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FocusHandle, FocusableView, ParentComponent, Render, SharedString, Styled, Subscription, View,
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ViewContext, WeakView, WindowContext,
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div, overlay, point, px, Action, AnyElement, AnyView, AppContext, Component, DispatchPhase,
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Div, Element, ElementId, Entity, EntityId, EventEmitter, FocusHandle, FocusableView,
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InteractiveComponent, LayoutId, MouseButton, MouseDownEvent, ParentComponent, Pixels, Point,
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Render, SharedString, Style, Styled, Subscription, View, ViewContext, VisualContext, WeakView,
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WindowContext,
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};
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use schemars::JsonSchema;
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use serde::{Deserialize, Serialize};
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use std::sync::Arc;
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use ui::{h_stack, IconButton, InteractionState, Tooltip};
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use smallvec::SmallVec;
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use std::{cell::RefCell, rc::Rc, sync::Arc};
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use ui::{h_stack, IconButton, InteractionState, Label, Tooltip};
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pub enum PanelEvent {
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ChangePosition,
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@ -656,6 +659,118 @@ impl PanelButtons {
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// }
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// }
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pub struct MenuHandle<V: 'static> {
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id: ElementId,
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children: SmallVec<[AnyElement<V>; 2]>,
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builder: Rc<dyn Fn(&mut V, &mut ViewContext<V>) -> AnyView + 'static>,
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}
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impl<V: 'static> ParentComponent<V> for MenuHandle<V> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
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&mut self.children
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}
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}
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impl<V: 'static> MenuHandle<V> {
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fn new(
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id: impl Into<ElementId>,
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builder: impl Fn(&mut V, &mut ViewContext<V>) -> AnyView + 'static,
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) -> Self {
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Self {
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id: id.into(),
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children: SmallVec::new(),
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builder: Rc::new(builder),
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}
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}
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}
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pub struct MenuState<V> {
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open: Rc<RefCell<bool>>,
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menu: Option<AnyElement<V>>,
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}
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// Here be dragons
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impl<V: 'static> Element<V> for MenuHandle<V> {
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type ElementState = MenuState<V>;
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fn element_id(&self) -> Option<gpui::ElementId> {
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Some(self.id.clone())
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}
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fn layout(
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&mut self,
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view_state: &mut V,
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element_state: Option<Self::ElementState>,
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cx: &mut crate::ViewContext<V>,
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) -> (gpui::LayoutId, Self::ElementState) {
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let mut child_layout_ids = self
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.children
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.iter_mut()
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.map(|child| child.layout(view_state, cx))
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.collect::<SmallVec<[LayoutId; 2]>>();
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let open = if let Some(element_state) = element_state {
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element_state.open
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} else {
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Rc::new(RefCell::new(false))
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};
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let mut menu = None;
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if *open.borrow() {
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let mut view = (self.builder)(view_state, cx).render();
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child_layout_ids.push(view.layout(view_state, cx));
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menu.replace(view);
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}
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let layout_id = cx.request_layout(&gpui::Style::default(), child_layout_ids.into_iter());
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(layout_id, MenuState { open, menu })
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}
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fn paint(
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&mut self,
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bounds: crate::Bounds<gpui::Pixels>,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut crate::ViewContext<V>,
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) {
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for child in &mut self.children {
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child.paint(view_state, cx);
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}
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if let Some(mut menu) = element_state.menu.as_mut() {
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menu.paint(view_state, cx);
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return;
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}
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let open = element_state.open.clone();
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cx.on_mouse_event(move |view_state, event: &MouseDownEvent, phase, cx| {
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dbg!(&event, &phase);
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if phase == DispatchPhase::Bubble
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&& event.button == MouseButton::Right
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&& bounds.contains_point(&event.position)
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{
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*open.borrow_mut() = true;
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cx.notify();
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}
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});
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}
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}
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impl<V: 'static> Component<V> for MenuHandle<V> {
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fn render(self) -> AnyElement<V> {
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AnyElement::new(self)
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}
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}
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struct TestMenu {}
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impl Render for TestMenu {
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type Element = Div<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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div().child("0MG!")
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}
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}
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// here be kittens
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impl Render for PanelButtons {
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type Element = Div<Self>;
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@ -689,7 +804,13 @@ impl Render for PanelButtons {
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.tooltip(move |_, cx| Tooltip::for_action(name, &*action, cx))
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};
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Some(button)
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Some(
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MenuHandle::new(
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SharedString::from(format!("{} tooltip", name)),
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move |_, cx| Tooltip::text("HELLOOOOOOOOOOOOOO", cx),
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)
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.child(button),
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)
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});
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h_stack().children(buttons)
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