Checkpoint, MenuHandle can open one

This commit is contained in:
Conrad Irwin 2023-11-16 13:32:19 -07:00
parent d782426491
commit 267e07472d
3 changed files with 136 additions and 8 deletions

View File

@ -1,8 +1,8 @@
use smallvec::SmallVec;
use crate::{
point, AnyElement, BorrowWindow, Bounds, Element, LayoutId, ParentComponent, Pixels, Point,
Size, Style,
point, AnyElement, BorrowWindow, Bounds, Component, Element, LayoutId, ParentComponent, Pixels,
Point, Size, Style,
};
pub struct OverlayState {
@ -48,6 +48,12 @@ impl<V: 'static> ParentComponent<V> for Overlay<V> {
}
}
impl<V: 'static> Component<V> for Overlay<V> {
fn render(self) -> AnyElement<V> {
AnyElement::new(self)
}
}
impl<V: 'static> Element<V> for Overlay<V> {
type ElementState = OverlayState;

View File

@ -574,6 +574,7 @@ impl<'a> WindowContext<'a> {
result
}
#[must_use]
/// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
/// layout is being requested, along with the layout ids of any children. This method is called during
/// calls to the `Element::layout` trait method and enables any element to participate in layout.

View File

@ -1,13 +1,16 @@
use crate::{status_bar::StatusItemView, Axis, Workspace};
use gpui::{
div, px, Action, AnyView, AppContext, Component, Div, Entity, EntityId, EventEmitter,
FocusHandle, FocusableView, ParentComponent, Render, SharedString, Styled, Subscription, View,
ViewContext, WeakView, WindowContext,
div, overlay, point, px, Action, AnyElement, AnyView, AppContext, Component, DispatchPhase,
Div, Element, ElementId, Entity, EntityId, EventEmitter, FocusHandle, FocusableView,
InteractiveComponent, LayoutId, MouseButton, MouseDownEvent, ParentComponent, Pixels, Point,
Render, SharedString, Style, Styled, Subscription, View, ViewContext, VisualContext, WeakView,
WindowContext,
};
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use std::sync::Arc;
use ui::{h_stack, IconButton, InteractionState, Tooltip};
use smallvec::SmallVec;
use std::{cell::RefCell, rc::Rc, sync::Arc};
use ui::{h_stack, IconButton, InteractionState, Label, Tooltip};
pub enum PanelEvent {
ChangePosition,
@ -656,6 +659,118 @@ impl PanelButtons {
// }
// }
pub struct MenuHandle<V: 'static> {
id: ElementId,
children: SmallVec<[AnyElement<V>; 2]>,
builder: Rc<dyn Fn(&mut V, &mut ViewContext<V>) -> AnyView + 'static>,
}
impl<V: 'static> ParentComponent<V> for MenuHandle<V> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
&mut self.children
}
}
impl<V: 'static> MenuHandle<V> {
fn new(
id: impl Into<ElementId>,
builder: impl Fn(&mut V, &mut ViewContext<V>) -> AnyView + 'static,
) -> Self {
Self {
id: id.into(),
children: SmallVec::new(),
builder: Rc::new(builder),
}
}
}
pub struct MenuState<V> {
open: Rc<RefCell<bool>>,
menu: Option<AnyElement<V>>,
}
// Here be dragons
impl<V: 'static> Element<V> for MenuHandle<V> {
type ElementState = MenuState<V>;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn layout(
&mut self,
view_state: &mut V,
element_state: Option<Self::ElementState>,
cx: &mut crate::ViewContext<V>,
) -> (gpui::LayoutId, Self::ElementState) {
let mut child_layout_ids = self
.children
.iter_mut()
.map(|child| child.layout(view_state, cx))
.collect::<SmallVec<[LayoutId; 2]>>();
let open = if let Some(element_state) = element_state {
element_state.open
} else {
Rc::new(RefCell::new(false))
};
let mut menu = None;
if *open.borrow() {
let mut view = (self.builder)(view_state, cx).render();
child_layout_ids.push(view.layout(view_state, cx));
menu.replace(view);
}
let layout_id = cx.request_layout(&gpui::Style::default(), child_layout_ids.into_iter());
(layout_id, MenuState { open, menu })
}
fn paint(
&mut self,
bounds: crate::Bounds<gpui::Pixels>,
view_state: &mut V,
element_state: &mut Self::ElementState,
cx: &mut crate::ViewContext<V>,
) {
for child in &mut self.children {
child.paint(view_state, cx);
}
if let Some(mut menu) = element_state.menu.as_mut() {
menu.paint(view_state, cx);
return;
}
let open = element_state.open.clone();
cx.on_mouse_event(move |view_state, event: &MouseDownEvent, phase, cx| {
dbg!(&event, &phase);
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains_point(&event.position)
{
*open.borrow_mut() = true;
cx.notify();
}
});
}
}
impl<V: 'static> Component<V> for MenuHandle<V> {
fn render(self) -> AnyElement<V> {
AnyElement::new(self)
}
}
struct TestMenu {}
impl Render for TestMenu {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
div().child("0MG!")
}
}
// here be kittens
impl Render for PanelButtons {
type Element = Div<Self>;
@ -689,7 +804,13 @@ impl Render for PanelButtons {
.tooltip(move |_, cx| Tooltip::for_action(name, &*action, cx))
};
Some(button)
Some(
MenuHandle::new(
SharedString::from(format!("{} tooltip", name)),
move |_, cx| Tooltip::text("HELLOOOOOOOOOOOOOO", cx),
)
.child(button),
)
});
h_stack().children(buttons)