Restore shutdown behavior (#2837)

Deals with https://github.com/zed-industries/community/issues/1898

Restores original close behavior from
https://github.com/zed-industries/zed/pull/2832/files#diff-89af0b4072205c53b518aa977d6be48997e1a51fa4dbf06c7ddd1fec99fc510eL444
(load diff for the last file, zed.rs)

and adds a better name for the variable.

Release Notes:

- Fixes `cmd-q` not working
This commit is contained in:
Max Brunsfeld 2023-08-09 13:50:21 -07:00 committed by GitHub
commit 268f4b1939
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2 changed files with 5 additions and 5 deletions

View File

@ -4067,10 +4067,10 @@ pub fn restart(_: &Restart, cx: &mut AppContext) {
// If the user cancels any save prompt, then keep the app open.
for window in workspace_windows {
if let Some(close) = window.update_root(&mut cx, |workspace, cx| {
if let Some(should_close) = window.update_root(&mut cx, |workspace, cx| {
workspace.prepare_to_close(true, cx)
}) {
if !close.await? {
if !should_close.await? {
return Ok(());
}
}

View File

@ -433,10 +433,10 @@ fn quit(_: &Quit, cx: &mut gpui::AppContext) {
// If the user cancels any save prompt, then keep the app open.
for window in workspace_windows {
if let Some(close) = window.update_root(&mut cx, |workspace, cx| {
workspace.prepare_to_close(false, cx)
if let Some(should_close) = window.update_root(&mut cx, |workspace, cx| {
workspace.prepare_to_close(true, cx)
}) {
if close.await? {
if !should_close.await? {
return Ok(());
}
}