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Always clear rename state when selections change
At some point during the implementation of rename, we added logic for invalidating the rename state when the selection moved outside the original rename range. After transitioning to displaying renames as a block decoration, we don't need that anymore given that a new, temporary editor is used instead. This commit removes that invalidation logic and always calls `Editor::take_rename` when the editor selections change. Doing so also fixes a bug that was causing Zed to hide the cursor when clicking on the editor to dismiss the rename.
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9820c6ba64
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@ -4808,25 +4808,6 @@ impl Editor {
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Some(rename)
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}
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fn invalidate_rename_range(
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&mut self,
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buffer: &MultiBufferSnapshot,
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cx: &mut ViewContext<Self>,
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) {
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if let Some(rename) = self.pending_rename.as_ref() {
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if self.selections.len() == 1 {
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let head = self.selections[0].head().to_offset(buffer);
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let range = rename.range.to_offset(buffer).to_inclusive();
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if range.contains(&head) {
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return;
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}
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}
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let rename = self.pending_rename.take().unwrap();
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self.remove_blocks([rename.block_id].into_iter().collect(), cx);
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self.clear_background_highlights::<Rename>(cx);
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}
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}
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#[cfg(any(test, feature = "test-support"))]
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pub fn pending_rename(&self) -> Option<&RenameState> {
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self.pending_rename.as_ref()
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@ -5332,7 +5313,7 @@ impl Editor {
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self.select_larger_syntax_node_stack.clear();
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self.autoclose_stack.invalidate(&self.selections, &buffer);
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self.snippet_stack.invalidate(&self.selections, &buffer);
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self.invalidate_rename_range(&buffer, cx);
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self.take_rename(false, cx);
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let new_cursor_position = self.newest_anchor_selection().head();
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