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WIP: cascade split resizes
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@ -587,14 +587,16 @@ mod element {
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use std::{cell::RefCell, ops::Range, rc::Rc};
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use gpui::{
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elements::MouseEventHandler,
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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json::{self, ToJson},
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platform::{CursorStyle, MouseButton},
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AnyElement, Axis, CursorRegion, Element, LayoutContext, MouseRegion, RectFExt,
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SceneBuilder, SizeConstraint, Vector2FExt, ViewContext,
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scene::MouseDrag,
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AnyElement, Axis, CursorRegion, Element, EventContext, LayoutContext, MouseRegion,
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RectFExt, SceneBuilder, SizeConstraint, Vector2FExt, ViewContext,
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};
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use crate::{
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@ -682,6 +684,90 @@ mod element {
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*cross_axis_max = cross_axis_max.max(child_size.along(cross_axis));
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}
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}
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fn handle_resize(
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flexes: Rc<RefCell<Vec<f32>>>,
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axis: Axis,
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ix: usize,
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child_start: Vector2F,
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drag_bounds: RectF,
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) -> impl Fn(MouseDrag, &mut Workspace, &mut EventContext<Workspace>) {
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let size = move |ix, flexes: &[f32]| {
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drag_bounds.length_along(axis) * (flexes[ix] / flexes.len() as f32)
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};
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move |drag, workspace: &mut Workspace, cx| {
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let min_size = match axis {
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Axis::Horizontal => HORIZONTAL_MIN_SIZE,
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Axis::Vertical => VERTICAL_MIN_SIZE,
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};
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let mut flexes = flexes.borrow_mut();
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// Don't allow resizing to less than the minimum size, if elements are already too small
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if min_size - 1. > size(ix, flexes.as_slice()) {
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return;
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}
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let mut current_target_size = (drag.position - child_start).along(axis);
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let mut proposed_current_pixel_change =
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current_target_size - size(ix, flexes.as_slice());
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let flex_changes = |pixel_dx, target_ix, flexes: &[f32]| {
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let flex_change = pixel_dx / drag_bounds.length_along(axis);
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let current_target_flex = flexes[target_ix] + flex_change;
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let next_target_flex = flexes[target_ix + 1] - flex_change;
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(current_target_flex, next_target_flex)
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};
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if proposed_current_pixel_change < 0. {
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current_target_size = f32::max(current_target_size, min_size);
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let current_pixel_change = current_target_size - size(ix, flexes.as_slice());
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let (current_target_flex, next_target_flex) =
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flex_changes(current_pixel_change, ix, flexes.as_slice());
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flexes[ix] = current_target_flex;
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flexes[ix + 1] = next_target_flex;
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} else if proposed_current_pixel_change > 0. {
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let mut ix_offset = 0;
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while proposed_current_pixel_change > 0.01 && ix + 1 + ix_offset < flexes.len()
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{
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let next_target_size = f32::max(
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size(ix + 1, flexes.as_slice()) - proposed_current_pixel_change,
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min_size,
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);
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current_target_size = f32::min(
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current_target_size,
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size(ix, flexes.as_slice()) + size(ix + 1, flexes.as_slice())
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- next_target_size,
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);
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let current_pixel_change =
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current_target_size - size(ix, flexes.as_slice());
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let (current_target_flex, next_target_flex) =
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flex_changes(current_pixel_change, ix, flexes.as_slice());
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flexes[ix_offset + ix] = current_target_flex;
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flexes[ix_offset + ix + 1] = next_target_flex;
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dbg!(
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current_pixel_change,
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proposed_current_pixel_change,
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proposed_current_pixel_change - current_pixel_change
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);
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proposed_current_pixel_change -= current_pixel_change;
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ix_offset += 1;
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}
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dbg!("done");
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}
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workspace.schedule_serialize(cx);
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cx.notify();
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}
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}
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}
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impl Extend<AnyElement<Workspace>> for PaneAxisElement {
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@ -780,11 +866,6 @@ mod element {
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let mut bounding_boxes = self.bounding_boxes.borrow_mut();
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bounding_boxes.clear();
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let sizes = self
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.children
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.iter()
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.map(|child| child.size())
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.collect::<Vec<_>>();
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let mut children_iter = self.children.iter_mut().enumerate().peekable();
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while let Some((ix, child)) = children_iter.next() {
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let child_start = child_origin.clone();
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@ -826,8 +907,6 @@ mod element {
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style,
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});
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let axis = self.axis;
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let drag_bounds = visible_bounds.clone();
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enum ResizeHandle {}
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let mut mouse_region = MouseRegion::new::<ResizeHandle>(
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cx.view_id(),
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@ -835,75 +914,16 @@ mod element {
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handle_bounds,
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);
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mouse_region = mouse_region
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.on_drag(MouseButton::Left, {
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let flexes = self.flexes.clone();
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let sizes = sizes.clone();
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move |drag, workspace: &mut Workspace, cx| {
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let min_size = match axis {
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Axis::Horizontal => HORIZONTAL_MIN_SIZE,
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Axis::Vertical => VERTICAL_MIN_SIZE,
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};
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// Don't allow resizing to less than the minimum size, if elements are already too small
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if min_size - 1. > sizes[ix].along(axis) {
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return;
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}
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let mut flexes = flexes.borrow_mut();
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let mut current_target_size =
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(drag.position - child_start).along(axis);
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let mut proposed_current_pixel_change =
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current_target_size - sizes[ix].along(axis);
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let flex_changes = |target_size, target_ix| {
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let current_pixel_change = target_size - sizes[ix].along(axis);
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let flex_change =
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current_pixel_change / drag_bounds.length_along(axis);
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let current_target_flex = flexes[target_ix] + flex_change;
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let next_target_flex = flexes[target_ix + 1] - flex_change;
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(current_target_flex, next_target_flex)
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};
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if proposed_current_pixel_change < 0. {
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current_target_size = f32::max(current_target_size, min_size);
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let (current_target_flex, next_target_flex) =
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flex_changes(current_target_size, ix);
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*flexes.get_mut(ix).unwrap() = current_target_flex;
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*flexes.get_mut(ix + 1).unwrap() = next_target_flex;
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} else if proposed_current_pixel_change > 0. {
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let mut next_target_size = f32::max(
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sizes[ix + 1].along(axis) - proposed_current_pixel_change,
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min_size,
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);
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current_target_size = f32::min(
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current_target_size,
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sizes[ix].along(axis) + sizes[ix + 1].along(axis)
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- next_target_size,
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);
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let (current_target_flex, next_target_flex) =
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flex_changes(current_target_size, ix);
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// TODO: make this into a loop
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*flexes.get_mut(ix).unwrap() = current_target_flex;
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*flexes.get_mut(ix + 1).unwrap() = next_target_flex;
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// let mut ix_offset = 0;
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// while proposed_current_pixel_change > 0.
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// && ix + 1 + ix_offset < flexes.len()
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// {
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// }
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}
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workspace.schedule_serialize(cx);
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cx.notify();
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}
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})
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.on_drag(
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MouseButton::Left,
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Self::handle_resize(
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self.flexes.clone(),
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self.axis,
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ix,
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child_start,
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visible_bounds.clone(),
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),
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)
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.on_click(MouseButton::Left, {
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let flexes = self.flexes.clone();
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move |e, v: &mut Workspace, cx| {
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