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blade: Align rasterized path bounds to whole pixels (#16784)
Related: https://github.com/zed-industries/zed/pull/15822 | Before | After | | --- | --- | | ![image](https://github.com/user-attachments/assets/4c4ed1e7-b639-44ce-b318-8cdaaee809ee)| ![image](https://github.com/user-attachments/assets/c2757528-eef3-4d21-9522-39b2597a96b7) | | ![image](https://github.com/user-attachments/assets/b70ee108-bea6-4e5e-9583-392d1163d236) | ![image](https://github.com/user-attachments/assets/aefc1f0c-7bba-4287-a3f9-bbb9befb6a4c) | Release Notes: - N/A
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@ -481,7 +481,11 @@ impl BladeRenderer {
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let mut vertices_by_texture_id = HashMap::default();
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for path in paths {
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let clipped_bounds = path.bounds.intersect(&path.content_mask.bounds);
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let clipped_bounds = path
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.bounds
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.intersect(&path.content_mask.bounds)
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.map_origin(|origin| origin.floor())
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.map_size(|size| size.ceil());
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let tile = self.atlas.allocate_for_rendering(
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clipped_bounds.size.map(Into::into),
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AtlasTextureKind::Path,
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