Rename height to z-index

This commit is contained in:
Antonio Scandurra 2022-10-25 13:47:12 +02:00
parent dfe2fd0386
commit 2b4fd53202
3 changed files with 25 additions and 24 deletions

View File

@ -16,7 +16,7 @@ pub struct Overlay {
fit_mode: OverlayFitMode,
position_mode: OverlayPositionMode,
hoverable: bool,
height: Option<usize>,
z_index: Option<usize>,
}
#[derive(Copy, Clone)]
@ -83,7 +83,7 @@ impl Overlay {
fit_mode: OverlayFitMode::None,
position_mode: OverlayPositionMode::Window,
hoverable: false,
height: None,
z_index: None,
}
}
@ -112,8 +112,8 @@ impl Overlay {
self
}
pub fn with_height(mut self, height: usize) -> Self {
self.height = Some(height);
pub fn with_z_index(mut self, z_index: usize) -> Self {
self.z_index = Some(z_index);
self
}
}
@ -211,7 +211,7 @@ impl Element for Overlay {
OverlayFitMode::None => {}
}
cx.paint_stacking_context(None, self.height, |cx| {
cx.paint_stacking_context(None, self.z_index, |cx| {
if self.hoverable {
enum OverlayHoverCapture {}
// Block hovers in lower stacking contexts

View File

@ -360,14 +360,14 @@ impl Presenter {
for mut mouse_event in mouse_events {
let mut valid_regions = Vec::new();
// GPUI elements are arranged by height but sibling elements can register overlapping
// GPUI elements are arranged by z_index but sibling elements can register overlapping
// mouse regions. As such, hover events are only fired on overlapping elements which
// are at the same height as the topmost element which overlaps with the mouse.
// are at the same z-index as the topmost element which overlaps with the mouse.
match &mouse_event {
MouseEvent::Hover(_) => {
let mut top_most_height = None;
let mut highest_z_index = None;
let mouse_position = self.mouse_position.clone();
for (region, height) in self.mouse_regions.iter().rev() {
for (region, z_index) in self.mouse_regions.iter().rev() {
// Allow mouse regions to appear transparent to hovers
if !region.hoverable {
continue;
@ -375,15 +375,15 @@ impl Presenter {
let contains_mouse = region.bounds.contains_point(mouse_position);
if contains_mouse && top_most_height.is_none() {
top_most_height = Some(height);
if contains_mouse && highest_z_index.is_none() {
highest_z_index = Some(z_index);
}
// This unwrap relies on short circuiting boolean expressions
// The right side of the && is only executed when contains_mouse
// is true, and we know above that when contains_mouse is true
// top_most_height is set
if contains_mouse && height == top_most_height.unwrap() {
// highest_z_index is set.
if contains_mouse && z_index == highest_z_index.unwrap() {
//Ensure that hover entrance events aren't sent twice
if self.hovered_region_ids.insert(region.id()) {
valid_regions.push(region.clone());
@ -712,12 +712,12 @@ impl<'a> PaintContext<'a> {
pub fn paint_stacking_context<F>(
&mut self,
clip_bounds: Option<RectF>,
height: Option<usize>,
z_index: Option<usize>,
f: F,
) where
F: FnOnce(&mut Self),
{
self.scene.push_stacking_context(clip_bounds, height);
self.scene.push_stacking_context(clip_bounds, z_index);
f(self);
self.scene.pop_stacking_context();
}

View File

@ -34,7 +34,7 @@ pub struct Scene {
struct StackingContext {
layers: Vec<Layer>,
active_layer_stack: Vec<usize>,
height: usize,
z_index: usize,
}
#[derive(Default)]
@ -205,7 +205,7 @@ impl Scene {
.layers
.iter()
.flat_map(|layer| &layer.mouse_regions)
.map(|region| (region.clone(), context.height))
.map(|region| (region.clone(), context.z_index))
})
.collect()
}
@ -213,7 +213,7 @@ impl Scene {
impl SceneBuilder {
pub fn new(scale_factor: f32) -> Self {
let stacking_context = StackingContext::new(0, None);
let stacking_context = StackingContext::new(None, 0);
SceneBuilder {
scale_factor,
stacking_contexts: vec![stacking_context],
@ -224,7 +224,8 @@ impl SceneBuilder {
}
pub fn build(mut self) -> Scene {
self.stacking_contexts.sort_by_key(|context| context.height);
self.stacking_contexts
.sort_by_key(|context| context.z_index);
Scene {
scale_factor: self.scale_factor,
stacking_contexts: self.stacking_contexts,
@ -235,12 +236,12 @@ impl SceneBuilder {
self.scale_factor
}
pub fn push_stacking_context(&mut self, clip_bounds: Option<RectF>, height: Option<usize>) {
let height = height.unwrap_or_else(|| self.active_stacking_context().height + 1);
pub fn push_stacking_context(&mut self, clip_bounds: Option<RectF>, z_index: Option<usize>) {
let z_index = z_index.unwrap_or_else(|| self.active_stacking_context().z_index + 1);
self.active_stacking_context_stack
.push(self.stacking_contexts.len());
self.stacking_contexts
.push(StackingContext::new(height, clip_bounds))
.push(StackingContext::new(clip_bounds, z_index))
}
pub fn pop_stacking_context(&mut self) {
@ -332,11 +333,11 @@ impl SceneBuilder {
}
impl StackingContext {
fn new(height: usize, clip_bounds: Option<RectF>) -> Self {
fn new(clip_bounds: Option<RectF>, z_index: usize) -> Self {
Self {
layers: vec![Layer::new(clip_bounds)],
active_layer_stack: vec![0],
height,
z_index,
}
}