task_ui: Move status indicator into tab bar of terminal panel (#10846)

I'm not a huge fan of this change (& I expect the placement to change).
The plan is to have the button in a toolbar of terminal panel, but I'm
not sure if occupying a whole line of vertical space for a single button
is worth it; I suppose we might want to put more of tasks ui inside of
that toolbar.
Release Notes:

- Removed task status indicator and added "Spawn task" action to
terminal panel context menu.
This commit is contained in:
Piotr Osiewicz 2024-04-23 16:27:18 +02:00 committed by GitHub
parent bcbf2f2fd3
commit 2ee257a562
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GPG Key ID: B5690EEEBB952194
9 changed files with 46 additions and 120 deletions

2
Cargo.lock generated
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@ -9765,7 +9765,6 @@ dependencies = [
"serde_json",
"settings",
"task",
"terminal",
"tree-sitter-rust",
"tree-sitter-typescript",
"ui",
@ -9863,6 +9862,7 @@ dependencies = [
"shellexpand",
"smol",
"task",
"tasks_ui",
"terminal",
"theme",
"ui",

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@ -22,7 +22,6 @@ serde.workspace = true
settings.workspace = true
ui.workspace = true
util.workspace = true
terminal.workspace = true
workspace.workspace = true
language.workspace = true

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@ -8,7 +8,7 @@ use anyhow::Context;
use editor::Editor;
use gpui::{AppContext, ViewContext, WindowContext};
use language::{BasicContextProvider, ContextProvider, Language};
use modal::{Spawn, TasksModal};
use modal::TasksModal;
use project::{Location, TaskSourceKind, WorktreeId};
use task::{ResolvedTask, TaskContext, TaskTemplate, TaskVariables};
use util::ResultExt;
@ -16,9 +16,8 @@ use workspace::Workspace;
mod modal;
mod settings;
mod status_indicator;
pub use status_indicator::TaskStatusIndicator;
pub use modal::Spawn;
pub fn init(cx: &mut AppContext) {
settings::TaskSettings::register(cx);

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@ -31,10 +31,11 @@ pub struct Spawn {
}
impl Spawn {
pub(crate) fn modal() -> Self {
pub fn modal() -> Self {
Self { task_name: None }
}
}
/// Rerun last task
#[derive(PartialEq, Clone, Deserialize, Default)]
pub struct Rerun {

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@ -1,98 +0,0 @@
use gpui::{IntoElement, Render, View, WeakView};
use settings::Settings;
use ui::{
div, ButtonCommon, Clickable, Color, FluentBuilder, IconButton, IconName, Tooltip,
VisualContext, WindowContext,
};
use workspace::{item::ItemHandle, StatusItemView, Workspace};
use crate::{modal::Spawn, settings::TaskSettings};
enum TaskStatus {
Failed,
Running,
Succeeded,
}
/// A status bar icon that surfaces the status of running tasks.
/// It has a different color depending on the state of running tasks:
/// - red if any open task tab failed
/// - else, yellow if any open task tab is still running
/// - else, green if there tasks tabs open, and they have all succeeded
/// - else, no indicator if there are no open task tabs
pub struct TaskStatusIndicator {
workspace: WeakView<Workspace>,
}
impl TaskStatusIndicator {
pub fn new(workspace: WeakView<Workspace>, cx: &mut WindowContext) -> View<Self> {
cx.new_view(|_| Self { workspace })
}
fn current_status(&self, cx: &mut WindowContext) -> Option<TaskStatus> {
self.workspace
.update(cx, |this, cx| {
let mut status = None;
let project = this.project().read(cx);
for handle in project.local_terminal_handles() {
let Some(handle) = handle.upgrade() else {
continue;
};
let handle = handle.read(cx);
let task_state = handle.task();
if let Some(state) = task_state {
match state.status {
terminal::TaskStatus::Running => {
let _ = status.insert(TaskStatus::Running);
}
terminal::TaskStatus::Completed { success } => {
if !success {
let _ = status.insert(TaskStatus::Failed);
return status;
}
status.get_or_insert(TaskStatus::Succeeded);
}
_ => {}
};
}
}
status
})
.ok()
.flatten()
}
}
impl Render for TaskStatusIndicator {
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl IntoElement {
if !TaskSettings::get_global(cx).show_status_indicator {
return div().into_any_element();
}
let current_status = self.current_status(cx);
let color = current_status.map(|status| match status {
TaskStatus::Failed => Color::Error,
TaskStatus::Running => Color::Warning,
TaskStatus::Succeeded => Color::Success,
});
IconButton::new("tasks-activity-indicator", IconName::Play)
.when_some(color, |this, color| this.icon_color(color))
.on_click(cx.listener(|this, _, cx| {
this.workspace
.update(cx, |this, cx| {
crate::spawn_task_or_modal(this, &Spawn::modal(), cx)
})
.ok();
}))
.tooltip(|cx| Tooltip::for_action("Spawn tasks", &Spawn { task_name: None }, cx))
.into_any_element()
}
}
impl StatusItemView for TaskStatusIndicator {
fn set_active_pane_item(
&mut self,
_: Option<&dyn ItemHandle>,
_: &mut ui::prelude::ViewContext<Self>,
) {
}
}

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@ -24,6 +24,7 @@ itertools.workspace = true
language.workspace = true
project.workspace = true
task.workspace = true
tasks_ui.workspace = true
search.workspace = true
serde.workspace = true
serde_json.workspace = true

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@ -5,9 +5,9 @@ use collections::{HashMap, HashSet};
use db::kvp::KEY_VALUE_STORE;
use futures::future::join_all;
use gpui::{
actions, Action, AppContext, AsyncWindowContext, Entity, EventEmitter, ExternalPaths,
FocusHandle, FocusableView, IntoElement, ParentElement, Pixels, Render, Styled, Subscription,
Task, View, ViewContext, VisualContext, WeakView, WindowContext,
actions, Action, AppContext, AsyncWindowContext, DismissEvent, Entity, EventEmitter,
ExternalPaths, FocusHandle, FocusableView, IntoElement, ParentElement, Pixels, Render, Styled,
Subscription, Task, View, ViewContext, VisualContext, WeakView, WindowContext,
};
use itertools::Itertools;
use project::{Fs, ProjectEntryId};
@ -16,7 +16,10 @@ use serde::{Deserialize, Serialize};
use settings::Settings;
use task::{RevealStrategy, SpawnInTerminal, TaskId};
use terminal::terminal_settings::{Shell, TerminalDockPosition, TerminalSettings};
use ui::{h_flex, ButtonCommon, Clickable, IconButton, IconSize, Selectable, Tooltip};
use ui::{
h_flex, ButtonCommon, Clickable, ContextMenu, FluentBuilder, IconButton, IconSize, Selectable,
Tooltip,
};
use util::{ResultExt, TryFutureExt};
use workspace::{
dock::{DockPosition, Panel, PanelEvent},
@ -59,7 +62,6 @@ pub struct TerminalPanel {
impl TerminalPanel {
fn new(workspace: &Workspace, cx: &mut ViewContext<Self>) -> Self {
let terminal_panel = cx.view().downgrade();
let pane = cx.new_view(|cx| {
let mut pane = Pane::new(
workspace.weak_handle(),
@ -73,19 +75,43 @@ impl TerminalPanel {
pane.set_can_navigate(false, cx);
pane.display_nav_history_buttons(None);
pane.set_render_tab_bar_buttons(cx, move |pane, cx| {
let terminal_panel = terminal_panel.clone();
h_flex()
.gap_2()
.child(
IconButton::new("plus", IconName::Plus)
.icon_size(IconSize::Small)
.on_click(move |_, cx| {
terminal_panel
.update(cx, |panel, cx| panel.add_terminal(None, None, cx))
.log_err();
})
.tooltip(|cx| Tooltip::text("New Terminal", cx)),
.on_click(cx.listener(|pane, _, cx| {
let focus_handle = pane.focus_handle(cx);
let menu = ContextMenu::build(cx, |menu, _| {
menu.action(
"New Terminal",
workspace::NewTerminal.boxed_clone(),
)
.entry(
"Spawn task",
Some(tasks_ui::Spawn::modal().boxed_clone()),
move |cx| {
// We want the focus to go back to terminal panel once task modal is dismissed,
// hence we focus that first. Otherwise, we'd end up without a focused element, as
// context menu will be gone the moment we spawn the modal.
cx.focus(&focus_handle);
cx.dispatch_action(
tasks_ui::Spawn::modal().boxed_clone(),
);
},
)
});
cx.subscribe(&menu, |pane, _, _: &DismissEvent, _| {
pane.new_item_menu = None;
})
.detach();
pane.new_item_menu = Some(menu);
}))
.tooltip(|cx| Tooltip::text("New...", cx)),
)
.when_some(pane.new_item_menu.as_ref(), |el, new_item_menu| {
el.child(Pane::render_menu_overlay(new_item_menu))
})
.child({
let zoomed = pane.is_zoomed();
IconButton::new("toggle_zoom", IconName::Maximize)

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@ -193,7 +193,7 @@ pub struct Pane {
last_focus_handle_by_item: HashMap<EntityId, WeakFocusHandle>,
nav_history: NavHistory,
toolbar: View<Toolbar>,
new_item_menu: Option<View<ContextMenu>>,
pub new_item_menu: Option<View<ContextMenu>>,
split_item_menu: Option<View<ContextMenu>>,
// tab_context_menu: View<ContextMenu>,
pub(crate) workspace: WeakView<Workspace>,
@ -1747,7 +1747,7 @@ impl Pane {
)
}
fn render_menu_overlay(menu: &View<ContextMenu>) -> Div {
pub fn render_menu_overlay(menu: &View<ContextMenu>) -> Div {
div().absolute().bottom_0().right_0().size_0().child(
deferred(
anchored()

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@ -131,7 +131,6 @@ pub fn initialize_workspace(app_state: Arc<AppState>, cx: &mut AppContext) {
cx.new_view(|cx| diagnostics::items::DiagnosticIndicator::new(workspace, cx));
let activity_indicator =
activity_indicator::ActivityIndicator::new(workspace, app_state.languages.clone(), cx);
let tasks_indicator = tasks_ui::TaskStatusIndicator::new(workspace.weak_handle(), cx);
let active_buffer_language =
cx.new_view(|_| language_selector::ActiveBufferLanguage::new(workspace));
let vim_mode_indicator = cx.new_view(|cx| vim::ModeIndicator::new(cx));
@ -141,7 +140,6 @@ pub fn initialize_workspace(app_state: Arc<AppState>, cx: &mut AppContext) {
status_bar.add_left_item(diagnostic_summary, cx);
status_bar.add_left_item(activity_indicator, cx);
status_bar.add_right_item(copilot, cx);
status_bar.add_right_item(tasks_indicator, cx);
status_bar.add_right_item(active_buffer_language, cx);
status_bar.add_right_item(vim_mode_indicator, cx);
status_bar.add_right_item(cursor_position, cx);