mirror of
https://github.com/zed-industries/zed.git
synced 2024-11-07 20:39:04 +03:00
Clear the path atlases on every frame and fix spelling
@as-cii you were right about the plural of "atlas" after all. Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
parent
8dabb15248
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3103d28285
@ -7,8 +7,8 @@ use objc::{msg_send, sel, sel_impl};
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pub struct AtlasAllocator {
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pub struct AtlasAllocator {
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device: Device,
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device: Device,
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texture_descriptor: TextureDescriptor,
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texture_descriptor: TextureDescriptor,
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atlasses: Vec<Atlas>,
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atlases: Vec<Atlas>,
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free_atlasses: Vec<Atlas>,
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free_atlases: Vec<Atlas>,
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}
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}
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impl AtlasAllocator {
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impl AtlasAllocator {
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@ -16,11 +16,11 @@ impl AtlasAllocator {
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let mut me = Self {
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let mut me = Self {
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device,
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device,
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texture_descriptor,
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texture_descriptor,
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atlasses: Vec::new(),
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atlases: Vec::new(),
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free_atlasses: Vec::new(),
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free_atlases: Vec::new(),
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};
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};
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let atlas = me.new_atlas(Vector2I::zero());
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let atlas = me.new_atlas(Vector2I::zero());
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me.atlasses.push(atlas);
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me.atlases.push(atlas);
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me
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me
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}
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}
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@ -33,36 +33,36 @@ impl AtlasAllocator {
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pub fn allocate(&mut self, requested_size: Vector2I) -> anyhow::Result<(usize, Vector2I)> {
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pub fn allocate(&mut self, requested_size: Vector2I) -> anyhow::Result<(usize, Vector2I)> {
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let origin = self
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let origin = self
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.atlasses
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.atlases
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.last_mut()
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.last_mut()
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.unwrap()
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.unwrap()
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.allocate(requested_size)
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.allocate(requested_size)
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.unwrap_or_else(|| {
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.unwrap_or_else(|| {
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let mut atlas = self.new_atlas(requested_size);
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let mut atlas = self.new_atlas(requested_size);
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let origin = atlas.allocate(requested_size).unwrap();
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let origin = atlas.allocate(requested_size).unwrap();
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self.atlasses.push(atlas);
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self.atlases.push(atlas);
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origin
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origin
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});
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});
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Ok((self.atlasses.len() - 1, origin))
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Ok((self.atlases.len() - 1, origin))
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}
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}
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pub fn clear(&mut self) {
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pub fn clear(&mut self) {
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for atlas in &mut self.atlasses {
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for atlas in &mut self.atlases {
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atlas.clear();
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atlas.clear();
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}
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}
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self.free_atlasses.extend(self.atlasses.drain(1..));
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self.free_atlases.extend(self.atlases.drain(1..));
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}
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}
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pub fn texture(&self, atlas_id: usize) -> Option<&metal::TextureRef> {
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pub fn texture(&self, atlas_id: usize) -> Option<&metal::TextureRef> {
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self.atlasses.get(atlas_id).map(|a| a.texture.as_ref())
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self.atlases.get(atlas_id).map(|a| a.texture.as_ref())
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}
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}
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fn new_atlas(&mut self, required_size: Vector2I) -> Atlas {
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fn new_atlas(&mut self, required_size: Vector2I) -> Atlas {
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if let Some(i) = self.free_atlasses.iter().rposition(|atlas| {
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if let Some(i) = self.free_atlases.iter().rposition(|atlas| {
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atlas.size().x() >= required_size.x() && atlas.size().y() >= required_size.y()
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atlas.size().x() >= required_size.x() && atlas.size().y() >= required_size.y()
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}) {
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}) {
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self.free_atlasses.remove(i)
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self.free_atlases.remove(i)
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} else {
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} else {
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let size = self.default_atlas_size().max(required_size);
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let size = self.default_atlas_size().max(required_size);
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let texture = if size.x() as u64 > self.texture_descriptor.width()
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let texture = if size.x() as u64 > self.texture_descriptor.width()
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@ -22,7 +22,7 @@ const INSTANCE_BUFFER_SIZE: usize = 1024 * 1024; // This is an arbitrary decisio
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pub struct Renderer {
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pub struct Renderer {
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device: metal::Device,
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device: metal::Device,
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sprite_cache: SpriteCache,
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sprite_cache: SpriteCache,
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path_atlasses: AtlasAllocator,
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path_atlases: AtlasAllocator,
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quad_pipeline_state: metal::RenderPipelineState,
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quad_pipeline_state: metal::RenderPipelineState,
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shadow_pipeline_state: metal::RenderPipelineState,
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shadow_pipeline_state: metal::RenderPipelineState,
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sprite_pipeline_state: metal::RenderPipelineState,
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sprite_pipeline_state: metal::RenderPipelineState,
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@ -66,7 +66,7 @@ impl Renderer {
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);
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);
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let sprite_cache = SpriteCache::new(device.clone(), vec2i(1024, 768), fonts);
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let sprite_cache = SpriteCache::new(device.clone(), vec2i(1024, 768), fonts);
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let path_atlasses = build_path_atlas_allocator(pixel_format, &device);
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let path_atlases = build_path_atlas_allocator(pixel_format, &device);
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let quad_pipeline_state = build_pipeline_state(
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let quad_pipeline_state = build_pipeline_state(
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&device,
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&device,
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&library,
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&library,
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@ -102,7 +102,7 @@ impl Renderer {
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Ok(Self {
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Ok(Self {
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device,
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device,
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sprite_cache,
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sprite_cache,
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path_atlasses,
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path_atlases: path_atlases,
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quad_pipeline_state,
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quad_pipeline_state,
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shadow_pipeline_state,
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shadow_pipeline_state,
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sprite_pipeline_state,
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sprite_pipeline_state,
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@ -137,6 +137,7 @@ impl Renderer {
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offset: &mut usize,
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offset: &mut usize,
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command_buffer: &metal::CommandBufferRef,
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command_buffer: &metal::CommandBufferRef,
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) -> Vec<PathSprite> {
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) -> Vec<PathSprite> {
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self.path_atlases.clear();
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let mut stencils = Vec::new();
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let mut stencils = Vec::new();
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let mut vertices = Vec::<shaders::GPUIPathVertex>::new();
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let mut vertices = Vec::<shaders::GPUIPathVertex>::new();
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let mut current_atlas_id = None;
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let mut current_atlas_id = None;
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@ -146,7 +147,7 @@ impl Renderer {
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let origin = path.bounds.origin() * scene.scale_factor();
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let origin = path.bounds.origin() * scene.scale_factor();
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let size = (path.bounds.size() * scene.scale_factor()).ceil();
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let size = (path.bounds.size() * scene.scale_factor()).ceil();
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let (atlas_id, atlas_origin) =
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let (atlas_id, atlas_origin) =
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self.path_atlasses.allocate(size.ceil().to_i32()).unwrap();
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self.path_atlases.allocate(size.ceil().to_i32()).unwrap();
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let atlas_origin = atlas_origin.to_f32();
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let atlas_origin = atlas_origin.to_f32();
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stencils.push(PathSprite {
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stencils.push(PathSprite {
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layer_id,
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layer_id,
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@ -210,7 +211,7 @@ impl Renderer {
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.color_attachments()
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.color_attachments()
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.object_at(0)
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.object_at(0)
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.unwrap();
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.unwrap();
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let texture = self.path_atlasses.texture(atlas_id).unwrap();
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let texture = self.path_atlases.texture(atlas_id).unwrap();
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color_attachment.set_texture(Some(texture));
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color_attachment.set_texture(Some(texture));
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color_attachment.set_load_action(metal::MTLLoadAction::Clear);
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color_attachment.set_load_action(metal::MTLLoadAction::Clear);
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color_attachment.set_store_action(metal::MTLStoreAction::Store);
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color_attachment.set_store_action(metal::MTLStoreAction::Store);
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@ -618,7 +619,7 @@ impl Renderer {
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*offset as u64,
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*offset as u64,
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);
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);
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let texture = self.path_atlasses.texture(atlas_id).unwrap();
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let texture = self.path_atlases.texture(atlas_id).unwrap();
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command_encoder.set_vertex_bytes(
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command_encoder.set_vertex_bytes(
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shaders::GPUISpriteVertexInputIndex_GPUISpriteVertexInputIndexAtlasSize as u64,
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shaders::GPUISpriteVertexInputIndex_GPUISpriteVertexInputIndexAtlasSize as u64,
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mem::size_of::<shaders::vector_float2>() as u64,
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mem::size_of::<shaders::vector_float2>() as u64,
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@ -663,8 +664,8 @@ fn build_path_atlas_allocator(
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path_stencil_descriptor
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path_stencil_descriptor
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.set_usage(metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead);
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.set_usage(metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead);
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path_stencil_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
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path_stencil_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
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let path_atlasses = AtlasAllocator::new(device.clone(), path_stencil_descriptor);
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let path_atlases = AtlasAllocator::new(device.clone(), path_stencil_descriptor);
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path_atlasses
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path_atlases
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}
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}
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fn align_offset(offset: &mut usize) {
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fn align_offset(offset: &mut usize) {
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@ -31,7 +31,7 @@ pub struct SpriteCache {
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device: metal::Device,
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device: metal::Device,
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atlas_size: Vector2I,
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atlas_size: Vector2I,
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fonts: Arc<dyn platform::FontSystem>,
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fonts: Arc<dyn platform::FontSystem>,
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atlasses: Vec<Atlas>,
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atlases: Vec<Atlas>,
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glyphs: HashMap<GlyphDescriptor, Option<GlyphSprite>>,
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glyphs: HashMap<GlyphDescriptor, Option<GlyphSprite>>,
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}
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}
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@ -41,12 +41,12 @@ impl SpriteCache {
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size: Vector2I,
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size: Vector2I,
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fonts: Arc<dyn platform::FontSystem>,
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fonts: Arc<dyn platform::FontSystem>,
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) -> Self {
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) -> Self {
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let atlasses = vec![Atlas::new(&device, size)];
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let atlases = vec![Atlas::new(&device, size)];
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Self {
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Self {
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device,
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device,
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atlas_size: size,
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atlas_size: size,
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fonts,
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fonts,
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atlasses,
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atlases,
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glyphs: Default::default(),
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glyphs: Default::default(),
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}
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}
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}
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}
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@ -67,7 +67,7 @@ impl SpriteCache {
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let target_position = target_position * scale_factor;
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let target_position = target_position * scale_factor;
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let fonts = &self.fonts;
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let fonts = &self.fonts;
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let atlasses = &mut self.atlasses;
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let atlases = &mut self.atlases;
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let atlas_size = self.atlas_size;
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let atlas_size = self.atlas_size;
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let device = &self.device;
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let device = &self.device;
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let subpixel_variant = (
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let subpixel_variant = (
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@ -98,19 +98,19 @@ impl SpriteCache {
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assert!(glyph_bounds.width() < atlas_size.x());
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assert!(glyph_bounds.width() < atlas_size.x());
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assert!(glyph_bounds.height() < atlas_size.y());
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assert!(glyph_bounds.height() < atlas_size.y());
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let atlas_bounds = atlasses
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let atlas_bounds = atlases
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.last_mut()
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.last_mut()
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.unwrap()
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.unwrap()
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.try_insert(glyph_bounds.size(), &mask)
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.try_insert(glyph_bounds.size(), &mask)
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.unwrap_or_else(|| {
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.unwrap_or_else(|| {
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let mut atlas = Atlas::new(device, atlas_size);
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let mut atlas = Atlas::new(device, atlas_size);
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let bounds = atlas.try_insert(glyph_bounds.size(), &mask).unwrap();
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let bounds = atlas.try_insert(glyph_bounds.size(), &mask).unwrap();
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atlasses.push(atlas);
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atlases.push(atlas);
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bounds
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bounds
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});
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});
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Some(GlyphSprite {
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Some(GlyphSprite {
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atlas_id: atlasses.len() - 1,
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atlas_id: atlases.len() - 1,
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atlas_origin: atlas_bounds.origin(),
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atlas_origin: atlas_bounds.origin(),
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offset: glyph_bounds.origin(),
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offset: glyph_bounds.origin(),
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size: glyph_bounds.size(),
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size: glyph_bounds.size(),
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@ -120,7 +120,7 @@ impl SpriteCache {
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}
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}
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pub fn atlas_texture(&self, atlas_id: usize) -> Option<&metal::TextureRef> {
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pub fn atlas_texture(&self, atlas_id: usize) -> Option<&metal::TextureRef> {
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self.atlasses.get(atlas_id).map(|a| a.texture.as_ref())
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self.atlases.get(atlas_id).map(|a| a.texture.as_ref())
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}
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}
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}
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}
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