Initial button documentation

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
This commit is contained in:
Nate Butler 2024-01-09 13:39:15 -05:00
parent 5359762051
commit 324fd24709

View File

@ -7,6 +7,63 @@ use crate::{
use super::button_icon::ButtonIcon;
/// [Button] can be use to create a button with a label and an optional icon.
///
/// Common buttons:
/// - Label, Icon + Label: [Button] (this component)
/// - Icon only: [IconButton]
/// - Custom: [ButtonLike]
///
/// To create a more complex button than what the [Button] or [IconButton] components provide, use
/// [ButtonLike] directly.
///
/// # Examples
///
/// A button with a label only:
///
/// ```
/// Button::new("button_id", "Click me!")
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
///
/// **A toggleable button**, is typically used in scenarios such as a toolbar,
/// where the button's state indicates whether a feature is enabled or not, or
/// a trigger for a popover menu, where clicking the button toggles the visibility of the menu.
///
/// ```
/// Button::new("button_id", "Click me!")
/// .icon(IconName::Check)
/// .selected(some_bool)
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
///
/// To change the style of the button when it is selected use the [selected_style][Button::selected_style] method.
///
/// ```
/// Button::new("button_id", "Click me!")
/// .selected(some_bool)
/// .selected_style(ButtonStyle::Tinted(TintColor::Accent))
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
/// This will create a button with a blue tinted background when selected.
///
/// **A full-width button**, is typically used in scenarios such as the bottom of a modal or form, where it occupies the entire width of its container.
/// The button's content, including text and icons, is centered by default.
///
/// ```
/// let button = Button::new("button_id", "Click me!")
/// .full_width()
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
///
#[derive(IntoElement)]
pub struct Button {
base: ButtonLike,
@ -23,6 +80,12 @@ pub struct Button {
}
impl Button {
/// Creates a new [Button] with a specified identifier and label.
///
/// This is the primary constructor for a `Button` component. It initializes
/// the button with the provided identifier and label text, setting all other
/// properties to their default values, which can be customized using the
/// builder pattern methods provided by this struct.
pub fn new(id: impl Into<ElementId>, label: impl Into<SharedString>) -> Self {
Self {
base: ButtonLike::new(id),
@ -39,46 +102,55 @@ impl Button {
}
}
/// Sets the color of the button's label.
pub fn color(mut self, label_color: impl Into<Option<Color>>) -> Self {
self.label_color = label_color.into();
self
}
/// Defines the size of the button's label.
pub fn label_size(mut self, label_size: impl Into<Option<LabelSize>>) -> Self {
self.label_size = label_size.into();
self
}
/// Sets the label used when the button is in a selected state.
pub fn selected_label<L: Into<SharedString>>(mut self, label: impl Into<Option<L>>) -> Self {
self.selected_label = label.into().map(Into::into);
self
}
/// Assigns an icon to the button.
pub fn icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
self.icon = icon.into();
self
}
/// Sets the position of the icon relative to the label.
pub fn icon_position(mut self, icon_position: impl Into<Option<IconPosition>>) -> Self {
self.icon_position = icon_position.into();
self
}
/// Specifies the size of the button's icon.
pub fn icon_size(mut self, icon_size: impl Into<Option<IconSize>>) -> Self {
self.icon_size = icon_size.into();
self
}
/// Sets the color of the button's icon.
pub fn icon_color(mut self, icon_color: impl Into<Option<Color>>) -> Self {
self.icon_color = icon_color.into();
self
}
/// Chooses an icon to display when the button is in a selected state.
pub fn selected_icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
self.selected_icon = icon.into();
self
}
/// Binds a key combination to the button for keyboard shortcuts.
pub fn key_binding(mut self, key_binding: impl Into<Option<KeyBinding>>) -> Self {
self.key_binding = key_binding.into();
self
@ -86,6 +158,22 @@ impl Button {
}
impl Selectable for Button {
/// Sets the selected state of the button.
///
/// This method allows the selection state of the button to be specified.
/// It modifies the button's appearance to reflect its selected state.
///
/// # Examples
///
/// ```
/// Button::new("button_id", "Click me!")
/// .selected(true)
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
///
/// Use [selected_style](Button::selected_style) to change the style of the button when it is selected.
fn selected(mut self, selected: bool) -> Self {
self.base = self.base.selected(selected);
self
@ -93,6 +181,19 @@ impl Selectable for Button {
}
impl SelectableButton for Button {
/// Sets the style for the button when selected.
///
/// # Examples
///
/// ```
/// Button::new("button_id", "Click me!")
/// .selected(true)
/// .selected_style(ButtonStyle::Tinted(TintColor::Accent))
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
/// This results in a button with a blue tinted background when selected.
fn selected_style(mut self, style: ButtonStyle) -> Self {
self.base = self.base.selected_style(style);
self
@ -100,6 +201,22 @@ impl SelectableButton for Button {
}
impl Disableable for Button {
/// Disables the button.
///
/// This method allows the button to be disabled. When a button is disabled,
/// it doesn't react to user interactions and its appearance is updated to reflect this.
///
/// # Examples
///
/// ```
/// Button::new("button_id", "Click me!")
/// .disabled(true)
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
///
/// This results in a button that is disabled and does not respond to click events.
fn disabled(mut self, disabled: bool) -> Self {
self.base = self.base.disabled(disabled);
self
@ -107,6 +224,7 @@ impl Disableable for Button {
}
impl Clickable for Button {
/// Sets the click event handler for the button.
fn on_click(
mut self,
handler: impl Fn(&gpui::ClickEvent, &mut WindowContext) + 'static,
@ -117,11 +235,40 @@ impl Clickable for Button {
}
impl FixedWidth for Button {
/// Sets a fixed width for the button.
///
/// This function allows a button to have a fixed width instead of automatically growing or shrinking.
/// Sets a fixed width for the button.
///
/// # Examples
///
/// ```
/// Button::new("button_id", "Click me!")
/// .width(DefiniteLength::Pixels(100))
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
///
/// This sets the button's width to be exactly 100 pixels.
fn width(mut self, width: DefiniteLength) -> Self {
self.base = self.base.width(width);
self
}
/// Sets the button to occupy the full width of its container.
///
/// # Examples
///
/// ```
/// Button::new("button_id", "Click me!")
/// .full_width()
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
///
/// This stretches the button to the full width of its container.
fn full_width(mut self) -> Self {
self.base = self.base.full_width();
self
@ -129,20 +276,42 @@ impl FixedWidth for Button {
}
impl ButtonCommon for Button {
/// Sets the button's id.
fn id(&self) -> &ElementId {
self.base.id()
}
/// Sets the visual style of the button using a [ButtonStyle].
fn style(mut self, style: ButtonStyle) -> Self {
self.base = self.base.style(style);
self
}
/// Sets the button's size using a [ButtonSize].
fn size(mut self, size: ButtonSize) -> Self {
self.base = self.base.size(size);
self
}
/// Sets a tooltip for the button.
///
/// This method allows a tooltip to be set for the button. The tooltip is a function that
/// takes a mutable reference to a [WindowContext] and returns an [AnyView]. The tooltip
/// is displayed when the user hovers over the button.
///
/// # Examples
///
/// ```
/// Button::new("button_id", "Click me!")
/// .tooltip(|cx| {
/// Text::new("This is a tooltip").into()
/// })
/// .on_click(|event, cx| {
/// // Handle click event
/// });
/// ```
///
/// This will create a button with a tooltip that displays "This is a tooltip" when hovered over.
fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
self.base = self.base.tooltip(tooltip);
self