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WIP: Start integrating SelectMode
and movement::surrounding_word
This commit is contained in:
parent
a0ea5b38a0
commit
3269b9925f
@ -1,6 +1,6 @@
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use super::{
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use super::{
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DisplayPoint, DisplayRow, Editor, EditorMode, EditorSettings, EditorStyle, Input, Scroll,
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DisplayPoint, DisplayRow, Editor, EditorMode, EditorSettings, EditorStyle, Input, Scroll,
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Select, SelectPhase, Snapshot, MAX_LINE_LEN,
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Select, SelectMode, SelectPhase, Snapshot, MAX_LINE_LEN,
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};
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};
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use clock::ReplicaId;
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use clock::ReplicaId;
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use gpui::{
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use gpui::{
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@ -56,6 +56,7 @@ impl EditorElement {
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&self,
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&self,
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position: Vector2F,
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position: Vector2F,
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cmd: bool,
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cmd: bool,
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count: usize,
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layout: &mut LayoutState,
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layout: &mut LayoutState,
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paint: &mut PaintState,
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paint: &mut PaintState,
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cx: &mut EventContext,
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cx: &mut EventContext,
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@ -63,7 +64,17 @@ impl EditorElement {
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if paint.text_bounds.contains_point(position) {
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if paint.text_bounds.contains_point(position) {
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let snapshot = self.snapshot(cx.app);
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let snapshot = self.snapshot(cx.app);
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let position = paint.point_for_position(&snapshot, layout, position);
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let position = paint.point_for_position(&snapshot, layout, position);
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cx.dispatch_action(Select(SelectPhase::Begin { position, add: cmd }));
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let mode = match count {
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1 => SelectMode::Character,
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2 => SelectMode::Word,
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3 => SelectMode::Line,
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_ => SelectMode::All,
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};
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cx.dispatch_action(Select(SelectPhase::Begin {
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position,
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add: cmd,
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mode,
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}));
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true
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true
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} else {
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} else {
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false
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false
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@ -841,9 +852,11 @@ impl Element for EditorElement {
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) -> bool {
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) -> bool {
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if let (Some(layout), Some(paint)) = (layout, paint) {
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if let (Some(layout), Some(paint)) = (layout, paint) {
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match event {
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match event {
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Event::LeftMouseDown { position, cmd } => {
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Event::LeftMouseDown {
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self.mouse_down(*position, *cmd, layout, paint, cx)
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position,
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}
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cmd,
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count,
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} => self.mouse_down(*position, *cmd, *count, layout, paint, cx),
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Event::LeftMouseUp { position } => self.mouse_up(*position, cx),
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Event::LeftMouseUp { position } => self.mouse_up(*position, cx),
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Event::LeftMouseDragged { position } => {
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Event::LeftMouseDragged { position } => {
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self.mouse_dragged(*position, layout, paint, cx)
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self.mouse_dragged(*position, layout, paint, cx)
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@ -274,6 +274,7 @@ pub enum SelectPhase {
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Begin {
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Begin {
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position: DisplayPoint,
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position: DisplayPoint,
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add: bool,
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add: bool,
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mode: SelectMode,
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},
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},
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Update {
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Update {
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position: DisplayPoint,
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position: DisplayPoint,
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@ -282,6 +283,14 @@ pub enum SelectPhase {
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End,
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End,
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}
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}
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#[derive(Copy, Clone, Debug)]
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pub enum SelectMode {
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Character,
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Word,
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Line,
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All,
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}
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#[derive(Copy, Clone, PartialEq, Eq)]
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#[derive(Copy, Clone, PartialEq, Eq)]
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pub enum EditorMode {
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pub enum EditorMode {
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SingleLine,
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SingleLine,
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@ -300,7 +309,7 @@ pub struct Editor {
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buffer: ModelHandle<Buffer>,
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buffer: ModelHandle<Buffer>,
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display_map: ModelHandle<DisplayMap>,
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display_map: ModelHandle<DisplayMap>,
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selection_set_id: SelectionSetId,
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selection_set_id: SelectionSetId,
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pending_selection: Option<Selection<Anchor>>,
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pending_selection: Option<PendingSelection>,
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next_selection_id: usize,
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next_selection_id: usize,
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add_selections_state: Option<AddSelectionsState>,
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add_selections_state: Option<AddSelectionsState>,
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autoclose_stack: Vec<BracketPairState>,
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autoclose_stack: Vec<BracketPairState>,
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@ -327,6 +336,11 @@ pub struct Snapshot {
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scroll_top_anchor: Anchor,
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scroll_top_anchor: Anchor,
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}
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}
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struct PendingSelection {
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selection: Selection<Anchor>,
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mode: SelectMode,
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}
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struct AddSelectionsState {
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struct AddSelectionsState {
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above: bool,
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above: bool,
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stack: Vec<usize>,
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stack: Vec<usize>,
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@ -627,7 +641,11 @@ impl Editor {
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fn select(&mut self, Select(phase): &Select, cx: &mut ViewContext<Self>) {
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fn select(&mut self, Select(phase): &Select, cx: &mut ViewContext<Self>) {
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match phase {
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match phase {
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SelectPhase::Begin { position, add } => self.begin_selection(*position, *add, cx),
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SelectPhase::Begin {
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position,
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add,
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mode,
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} => self.begin_selection(*position, *add, *mode, cx),
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SelectPhase::Update {
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SelectPhase::Update {
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position,
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position,
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scroll_position,
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scroll_position,
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@ -636,7 +654,13 @@ impl Editor {
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}
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}
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}
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}
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fn begin_selection(&mut self, position: DisplayPoint, add: bool, cx: &mut ViewContext<Self>) {
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fn begin_selection(
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&mut self,
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position: DisplayPoint,
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add: bool,
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mode: SelectMode,
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cx: &mut ViewContext<Self>,
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) {
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if !self.focused {
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if !self.focused {
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cx.focus_self();
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cx.focus_self();
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cx.emit(Event::Activate);
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cx.emit(Event::Activate);
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@ -644,11 +668,28 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let buffer = self.buffer.read(cx);
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let buffer = self.buffer.read(cx);
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let cursor = buffer.anchor_before(position.to_point(&display_map));
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let start;
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let end;
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match mode {
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SelectMode::Character => {
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start = buffer.anchor_before(position.to_point(&display_map));
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end = start.clone();
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}
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SelectMode::Word => {
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let range = movement::surrounding_word(&display_map, position);
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start = buffer.anchor_before(range.start.to_point(&display_map));
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end = buffer.anchor_before(range.end.to_point(&display_map));
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}
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SelectMode::Line => todo!(),
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SelectMode::All => {
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start = buffer.anchor_before(0);
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end = buffer.anchor_before(buffer.len());
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}
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}
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let selection = Selection {
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let selection = Selection {
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id: post_inc(&mut self.next_selection_id),
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id: post_inc(&mut self.next_selection_id),
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start: cursor.clone(),
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start,
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end: cursor,
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end,
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reversed: false,
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reversed: false,
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goal: SelectionGoal::None,
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goal: SelectionGoal::None,
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};
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};
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@ -656,7 +697,7 @@ impl Editor {
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if !add {
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if !add {
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self.update_selections::<usize>(Vec::new(), false, cx);
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self.update_selections::<usize>(Vec::new(), false, cx);
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}
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}
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self.pending_selection = Some(selection);
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self.pending_selection = Some(PendingSelection { selection, mode });
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cx.notify();
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cx.notify();
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}
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}
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@ -668,21 +709,34 @@ impl Editor {
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cx: &mut ViewContext<Self>,
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cx: &mut ViewContext<Self>,
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) {
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) {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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if let Some(pending_selection) = self.pending_selection.as_mut() {
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if let Some(PendingSelection { selection, mode }) = self.pending_selection.as_mut() {
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let buffer = self.buffer.read(cx);
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let buffer = self.buffer.read(cx);
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let cursor = buffer.anchor_before(position.to_point(&display_map));
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let cursor = match mode {
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if cursor.cmp(&pending_selection.tail(), buffer).unwrap() < Ordering::Equal {
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SelectMode::Character => buffer.anchor_before(position.to_point(&display_map)),
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if !pending_selection.reversed {
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SelectMode::Word => {
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pending_selection.end = pending_selection.start.clone();
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let word_range = movement::surrounding_word(&display_map, position);
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pending_selection.reversed = true;
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if word_range.start < selection.start.to_display_point(&display_map) {
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}
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buffer.anchor_before(word_range.start.to_point(&display_map))
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pending_selection.start = cursor;
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} else {
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} else {
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if pending_selection.reversed {
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buffer.anchor_before(word_range.end.to_point(&display_map))
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pending_selection.start = pending_selection.end.clone();
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pending_selection.reversed = false;
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}
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}
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pending_selection.end = cursor;
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}
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SelectMode::Line => todo!(),
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SelectMode::All => selection.head(),
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};
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if cursor.cmp(&selection.tail(), buffer).unwrap() < Ordering::Equal {
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if !selection.reversed {
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selection.end = selection.start.clone();
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selection.reversed = true;
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}
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selection.start = cursor;
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} else {
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if selection.reversed {
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selection.start = selection.end.clone();
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selection.reversed = false;
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}
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selection.end = cursor;
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}
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}
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} else {
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} else {
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log::error!("update_selection dispatched with no pending selection");
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log::error!("update_selection dispatched with no pending selection");
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@ -707,17 +761,17 @@ impl Editor {
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pub fn cancel(&mut self, _: &Cancel, cx: &mut ViewContext<Self>) {
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pub fn cancel(&mut self, _: &Cancel, cx: &mut ViewContext<Self>) {
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if self.active_diagnostics.is_some() {
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if self.active_diagnostics.is_some() {
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self.dismiss_diagnostics(cx);
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self.dismiss_diagnostics(cx);
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} else if let Some(pending_selection) = self.pending_selection.take() {
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} else if let Some(PendingSelection { selection, .. }) = self.pending_selection.take() {
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let buffer = self.buffer.read(cx);
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let buffer = self.buffer.read(cx);
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let pending_selection = Selection {
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let selection = Selection {
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id: pending_selection.id,
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id: selection.id,
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start: pending_selection.start.to_point(buffer),
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start: selection.start.to_point(buffer),
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end: pending_selection.end.to_point(buffer),
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end: selection.end.to_point(buffer),
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reversed: pending_selection.reversed,
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reversed: selection.reversed,
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goal: pending_selection.goal,
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goal: selection.goal,
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};
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};
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if self.selections::<Point>(cx).next().is_none() {
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if self.selections::<Point>(cx).next().is_none() {
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self.update_selections(vec![pending_selection], true, cx);
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self.update_selections(vec![selection], true, cx);
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}
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}
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} else {
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} else {
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let mut oldest_selection = self.oldest_selection::<usize>(cx);
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let mut oldest_selection = self.oldest_selection::<usize>(cx);
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@ -1735,8 +1789,7 @@ impl Editor {
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::prev_word_boundary(&display_map, head).unwrap();
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let cursor = movement::prev_word_boundary(&display_map, head).to_point(&display_map);
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let cursor = new_head.to_point(&display_map);
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selection.start = cursor.clone();
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selection.start = cursor.clone();
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selection.end = cursor;
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selection.end = cursor;
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selection.reversed = false;
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selection.reversed = false;
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@ -1754,8 +1807,7 @@ impl Editor {
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::prev_word_boundary(&display_map, head).unwrap();
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let cursor = movement::prev_word_boundary(&display_map, head).to_point(&display_map);
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let cursor = new_head.to_point(&display_map);
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selection.set_head(cursor);
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selection.set_head(cursor);
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selection.goal = SelectionGoal::None;
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selection.goal = SelectionGoal::None;
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}
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}
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@ -1773,8 +1825,8 @@ impl Editor {
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for selection in &mut selections {
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for selection in &mut selections {
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if selection.is_empty() {
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if selection.is_empty() {
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let head = selection.head().to_display_point(&display_map);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::prev_word_boundary(&display_map, head).unwrap();
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let cursor =
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let cursor = new_head.to_point(&display_map);
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movement::prev_word_boundary(&display_map, head).to_point(&display_map);
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selection.set_head(cursor);
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selection.set_head(cursor);
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selection.goal = SelectionGoal::None;
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selection.goal = SelectionGoal::None;
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}
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}
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@ -1793,8 +1845,7 @@ impl Editor {
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::next_word_boundary(&display_map, head).unwrap();
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let cursor = movement::next_word_boundary(&display_map, head).to_point(&display_map);
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let cursor = new_head.to_point(&display_map);
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selection.start = cursor;
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selection.start = cursor;
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selection.end = cursor;
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selection.end = cursor;
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selection.reversed = false;
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selection.reversed = false;
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@ -1812,8 +1863,7 @@ impl Editor {
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::next_word_boundary(&display_map, head).unwrap();
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let cursor = movement::next_word_boundary(&display_map, head).to_point(&display_map);
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let cursor = new_head.to_point(&display_map);
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selection.set_head(cursor);
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selection.set_head(cursor);
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selection.goal = SelectionGoal::None;
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selection.goal = SelectionGoal::None;
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}
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}
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@ -1831,8 +1881,8 @@ impl Editor {
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for selection in &mut selections {
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for selection in &mut selections {
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if selection.is_empty() {
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if selection.is_empty() {
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let head = selection.head().to_display_point(&display_map);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::next_word_boundary(&display_map, head).unwrap();
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let cursor =
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let cursor = new_head.to_point(&display_map);
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movement::next_word_boundary(&display_map, head).to_point(&display_map);
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selection.set_head(cursor);
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selection.set_head(cursor);
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selection.goal = SelectionGoal::None;
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selection.goal = SelectionGoal::None;
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}
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}
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@ -2463,9 +2513,9 @@ impl Editor {
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let start_index = self.selection_insertion_index(&selections, start);
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let start_index = self.selection_insertion_index(&selections, start);
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let pending_selection = if set_id == self.selection_set_id {
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let pending_selection = if set_id == self.selection_set_id {
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self.pending_selection.as_ref().and_then(|pending| {
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self.pending_selection.as_ref().and_then(|pending| {
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let mut selection_start = pending.start.to_display_point(&display_map);
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let mut selection_start = pending.selection.start.to_display_point(&display_map);
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let mut selection_end = pending.end.to_display_point(&display_map);
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let mut selection_end = pending.selection.end.to_display_point(&display_map);
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if pending.reversed {
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if pending.selection.reversed {
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mem::swap(&mut selection_start, &mut selection_end);
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mem::swap(&mut selection_start, &mut selection_end);
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}
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}
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if selection_start <= range.end || selection_end <= range.end {
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if selection_start <= range.end || selection_end <= range.end {
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@ -2535,12 +2585,12 @@ impl Editor {
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D: 'a + TextDimension<'a>,
|
D: 'a + TextDimension<'a>,
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{
|
{
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let buffer = self.buffer.read(cx);
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let buffer = self.buffer.read(cx);
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self.pending_selection.as_ref().map(|selection| Selection {
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self.pending_selection.as_ref().map(|pending| Selection {
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id: selection.id,
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id: pending.selection.id,
|
||||||
start: selection.start.summary::<D, _>(buffer),
|
start: pending.selection.start.summary::<D, _>(buffer),
|
||||||
end: selection.end.summary::<D, _>(buffer),
|
end: pending.selection.end.summary::<D, _>(buffer),
|
||||||
reversed: selection.reversed,
|
reversed: pending.selection.reversed,
|
||||||
goal: selection.goal,
|
goal: pending.selection.goal,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3148,7 +3198,7 @@ mod tests {
|
|||||||
cx.add_window(Default::default(), |cx| build_editor(buffer, settings, cx));
|
cx.add_window(Default::default(), |cx| build_editor(buffer, settings, cx));
|
||||||
|
|
||||||
editor.update(cx, |view, cx| {
|
editor.update(cx, |view, cx| {
|
||||||
view.begin_selection(DisplayPoint::new(2, 2), false, cx);
|
view.begin_selection(DisplayPoint::new(2, 2), false, SelectMode::Character, cx);
|
||||||
});
|
});
|
||||||
|
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
@ -3185,7 +3235,7 @@ mod tests {
|
|||||||
);
|
);
|
||||||
|
|
||||||
editor.update(cx, |view, cx| {
|
editor.update(cx, |view, cx| {
|
||||||
view.begin_selection(DisplayPoint::new(3, 3), true, cx);
|
view.begin_selection(DisplayPoint::new(3, 3), true, SelectMode::Character, cx);
|
||||||
view.update_selection(DisplayPoint::new(0, 0), Vector2F::zero(), cx);
|
view.update_selection(DisplayPoint::new(0, 0), Vector2F::zero(), cx);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -3214,7 +3264,7 @@ mod tests {
|
|||||||
let (_, view) = cx.add_window(Default::default(), |cx| build_editor(buffer, settings, cx));
|
let (_, view) = cx.add_window(Default::default(), |cx| build_editor(buffer, settings, cx));
|
||||||
|
|
||||||
view.update(cx, |view, cx| {
|
view.update(cx, |view, cx| {
|
||||||
view.begin_selection(DisplayPoint::new(2, 2), false, cx);
|
view.begin_selection(DisplayPoint::new(2, 2), false, SelectMode::Character, cx);
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
view.selection_ranges(cx),
|
view.selection_ranges(cx),
|
||||||
[DisplayPoint::new(2, 2)..DisplayPoint::new(2, 2)]
|
[DisplayPoint::new(2, 2)..DisplayPoint::new(2, 2)]
|
||||||
@ -3246,11 +3296,11 @@ mod tests {
|
|||||||
let (_, view) = cx.add_window(Default::default(), |cx| build_editor(buffer, settings, cx));
|
let (_, view) = cx.add_window(Default::default(), |cx| build_editor(buffer, settings, cx));
|
||||||
|
|
||||||
view.update(cx, |view, cx| {
|
view.update(cx, |view, cx| {
|
||||||
view.begin_selection(DisplayPoint::new(3, 4), false, cx);
|
view.begin_selection(DisplayPoint::new(3, 4), false, SelectMode::Character, cx);
|
||||||
view.update_selection(DisplayPoint::new(1, 1), Vector2F::zero(), cx);
|
view.update_selection(DisplayPoint::new(1, 1), Vector2F::zero(), cx);
|
||||||
view.end_selection(cx);
|
view.end_selection(cx);
|
||||||
|
|
||||||
view.begin_selection(DisplayPoint::new(0, 1), true, cx);
|
view.begin_selection(DisplayPoint::new(0, 1), true, SelectMode::Character, cx);
|
||||||
view.update_selection(DisplayPoint::new(0, 3), Vector2F::zero(), cx);
|
view.update_selection(DisplayPoint::new(0, 3), Vector2F::zero(), cx);
|
||||||
view.end_selection(cx);
|
view.end_selection(cx);
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
|
Loading…
Reference in New Issue
Block a user