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Windows: impl WindowsDisplay
(#9287)
Tested on my laptop, and I've noticed that when I move the window, `WindowsPlatform::displays()` is being continuously called. Is this intended? Release Notes: - N/A
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36cbfbfb94
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7
Cargo.lock
generated
7
Cargo.lock
generated
@ -8729,6 +8729,12 @@ dependencies = [
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"digest 0.10.7",
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]
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[[package]]
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name = "sha1_smol"
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version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ae1a47186c03a32177042e55dbc5fd5aee900b8e0069a8d70fba96a9375cd012"
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[[package]]
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name = "sha2"
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version = "0.9.9"
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@ -11034,6 +11040,7 @@ checksum = "79daa5ed5740825c40b389c5e50312b9c86df53fccd33f281df655642b43869d"
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dependencies = [
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"getrandom 0.2.10",
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"serde",
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"sha1_smol",
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]
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[[package]]
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@ -70,7 +70,7 @@ time.workspace = true
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tiny-skia = "0.5"
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usvg = { version = "0.14", features = [] }
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util.workspace = true
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uuid = { version = "1.1.2", features = ["v4"] }
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uuid = { version = "1.1.2", features = ["v4", "v5"] }
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waker-fn = "1.1.0"
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[dev-dependencies]
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@ -1,48 +1,169 @@
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use anyhow::{anyhow, Result};
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use std::rc::Rc;
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use itertools::Itertools;
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use smallvec::SmallVec;
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use uuid::Uuid;
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use windows::{
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core::PCSTR,
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Win32::Graphics::Gdi::{EnumDisplaySettingsA, DEVMODEA, ENUM_CURRENT_SETTINGS},
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use windows::Win32::{
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Foundation::{BOOL, LPARAM, POINT, RECT},
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Graphics::Gdi::{
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EnumDisplayMonitors, GetMonitorInfoW, MonitorFromPoint, HDC, HMONITOR, MONITORINFO,
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MONITORINFOEXW, MONITOR_DEFAULTTOPRIMARY,
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},
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};
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use crate::{Bounds, DisplayId, GlobalPixels, PlatformDisplay, Point, Size};
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#[derive(Debug)]
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pub(crate) struct WindowsDisplay;
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pub(crate) struct WindowsDisplay {
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pub display_id: DisplayId,
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bounds: Bounds<GlobalPixels>,
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uuid: Uuid,
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}
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impl WindowsDisplay {
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pub(crate) fn new() -> Self {
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Self
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pub(crate) fn new(display_id: DisplayId) -> Option<Self> {
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let Some(screen) = available_monitors().into_iter().nth(display_id.0 as _) else {
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return None;
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};
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let Ok(info) = get_monitor_info(screen).inspect_err(|e| log::error!("{}", e)) else {
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return None;
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};
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let size = info.monitorInfo.rcMonitor;
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let uuid = generate_uuid(&info.szDevice);
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Some(WindowsDisplay {
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display_id,
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bounds: Bounds {
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origin: Point {
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x: GlobalPixels(size.left as f32),
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y: GlobalPixels(size.top as f32),
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},
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size: Size {
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width: GlobalPixels((size.right - size.left) as f32),
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height: GlobalPixels((size.bottom - size.top) as f32),
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},
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},
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uuid,
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})
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}
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fn new_with_handle_and_id(handle: HMONITOR, display_id: DisplayId) -> Self {
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let info = get_monitor_info(handle).expect("unable to get monitor info");
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let size = info.monitorInfo.rcMonitor;
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let uuid = generate_uuid(&info.szDevice);
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WindowsDisplay {
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display_id,
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bounds: Bounds {
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origin: Point {
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x: GlobalPixels(size.left as f32),
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y: GlobalPixels(size.top as f32),
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},
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size: Size {
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width: GlobalPixels((size.right - size.left) as f32),
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height: GlobalPixels((size.bottom - size.top) as f32),
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},
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},
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uuid,
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}
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}
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pub fn primary_monitor() -> Option<Self> {
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// https://devblogs.microsoft.com/oldnewthing/20070809-00/?p=25643
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const POINT_ZERO: POINT = POINT { x: 0, y: 0 };
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let monitor = unsafe { MonitorFromPoint(POINT_ZERO, MONITOR_DEFAULTTOPRIMARY) };
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if monitor.is_invalid() {
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log::error!(
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"can not find the primary monitor: {}",
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std::io::Error::last_os_error()
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);
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return None;
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}
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let Some(display_id) = available_monitors()
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.iter()
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.position(|handle| handle.0 == monitor.0)
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else {
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return None;
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};
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Some(WindowsDisplay::new_with_handle_and_id(
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monitor,
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DisplayId(display_id as _),
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))
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}
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pub fn displays() -> Vec<Rc<dyn PlatformDisplay>> {
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available_monitors()
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.into_iter()
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.enumerate()
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.map(|(id, handle)| {
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Rc::new(WindowsDisplay::new_with_handle_and_id(
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handle,
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DisplayId(id as _),
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)) as Rc<dyn PlatformDisplay>
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})
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.collect()
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}
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}
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impl PlatformDisplay for WindowsDisplay {
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// todo(windows)
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fn id(&self) -> DisplayId {
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DisplayId(1)
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self.display_id
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}
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// todo(windows)
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fn uuid(&self) -> Result<Uuid> {
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Err(anyhow!("not implemented yet."))
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fn uuid(&self) -> anyhow::Result<Uuid> {
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Ok(self.uuid)
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}
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fn bounds(&self) -> Bounds<GlobalPixels> {
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let mut dev = DEVMODEA {
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dmSize: std::mem::size_of::<DEVMODEA>() as _,
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..unsafe { std::mem::zeroed() }
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};
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unsafe { EnumDisplaySettingsA(PCSTR::null(), ENUM_CURRENT_SETTINGS, &mut dev) };
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let w = dev.dmPelsWidth;
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let h = dev.dmPelsHeight;
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log::debug!("Screen size: {w} {h}");
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Bounds::new(
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Point::new(0.0.into(), 0.0.into()),
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Size {
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width: GlobalPixels(w as f32),
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height: GlobalPixels(h as f32),
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},
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)
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self.bounds
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}
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}
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fn available_monitors() -> SmallVec<[HMONITOR; 4]> {
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let mut monitors: SmallVec<[HMONITOR; 4]> = SmallVec::new();
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unsafe {
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EnumDisplayMonitors(
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HDC::default(),
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None,
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Some(monitor_enum_proc),
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LPARAM(&mut monitors as *mut _ as _),
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);
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}
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monitors
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}
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unsafe extern "system" fn monitor_enum_proc(
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hmonitor: HMONITOR,
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_hdc: HDC,
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_place: *mut RECT,
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data: LPARAM,
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) -> BOOL {
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let monitors = data.0 as *mut SmallVec<[HMONITOR; 4]>;
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unsafe { (*monitors).push(hmonitor) };
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BOOL(1)
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}
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fn get_monitor_info(hmonitor: HMONITOR) -> anyhow::Result<MONITORINFOEXW> {
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let mut monitor_info: MONITORINFOEXW = unsafe { std::mem::zeroed() };
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monitor_info.monitorInfo.cbSize = std::mem::size_of::<MONITORINFOEXW>() as u32;
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let status = unsafe {
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GetMonitorInfoW(
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hmonitor,
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&mut monitor_info as *mut MONITORINFOEXW as *mut MONITORINFO,
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)
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};
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if status.as_bool() {
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Ok(monitor_info)
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} else {
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Err(anyhow::anyhow!(std::io::Error::last_os_error()))
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}
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}
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fn generate_uuid(device_name: &[u16]) -> Uuid {
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let name = device_name
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.iter()
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.flat_map(|&a| a.to_be_bytes().to_vec())
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.collect_vec();
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Uuid::new_v5(&Uuid::NAMESPACE_DNS, &name)
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}
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@ -284,19 +284,24 @@ impl Platform for WindowsPlatform {
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unimplemented!()
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}
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// todo(windows)
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fn displays(&self) -> Vec<Rc<dyn PlatformDisplay>> {
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vec![Rc::new(WindowsDisplay::new())]
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WindowsDisplay::displays()
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}
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// todo(windows)
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fn display(&self, id: crate::DisplayId) -> Option<Rc<dyn PlatformDisplay>> {
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Some(Rc::new(WindowsDisplay::new()))
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if let Some(display) = WindowsDisplay::new(id) {
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Some(Rc::new(display) as Rc<dyn PlatformDisplay>)
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} else {
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None
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}
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}
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// todo(windows)
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fn primary_display(&self) -> Option<Rc<dyn PlatformDisplay>> {
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Some(Rc::new(WindowsDisplay::new()))
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if let Some(display) = WindowsDisplay::primary_monitor() {
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Some(Rc::new(display) as Rc<dyn PlatformDisplay>)
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} else {
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None
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}
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}
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// todo(windows)
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@ -637,6 +637,7 @@ struct Callbacks {
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pub(crate) struct WindowsWindow {
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inner: Rc<WindowsWindowInner>,
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drag_drop_handler: IDropTarget,
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display: Rc<WindowsDisplay>,
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}
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struct WindowCreateContext {
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@ -701,9 +702,12 @@ impl WindowsWindow {
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};
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drag_drop_handler
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};
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// todo(windows) move window to target monitor
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// options.display_id
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let wnd = Self {
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inner: context.inner.unwrap(),
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drag_drop_handler,
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display: Rc::new(WindowsDisplay::primary_monitor().unwrap()),
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};
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platform_inner
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.raw_window_handles
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@ -780,9 +784,8 @@ impl PlatformWindow for WindowsWindow {
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WindowAppearance::Dark
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}
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// todo(windows)
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fn display(&self) -> Rc<dyn PlatformDisplay> {
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Rc::new(WindowsDisplay::new())
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self.display.clone()
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}
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fn mouse_position(&self) -> Point<Pixels> {
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