From 3751f67730fba4309b6968483490cef2b9b6503d Mon Sep 17 00:00:00 2001 From: Calin Martinconi Date: Sat, 27 Jul 2024 03:52:37 +0300 Subject: [PATCH] fix: Typos (#15313) Fixed typos in the code base according with output from `codespell` tool. Release Notes: - N/A --- crates/assistant/README.zmd | 2 +- crates/assistant/src/terminal_inline_assistant.rs | 2 +- crates/assistant_tooling/README.md | 2 +- crates/collab/src/main.rs | 2 +- crates/editor/src/editor_tests.rs | 2 +- crates/gpui/src/elements/svg.rs | 2 +- crates/gpui/src/platform/windows/window.rs | 2 +- crates/gpui/src/window.rs | 2 +- crates/live_kit_server/protocol | 1 + crates/vim/src/motion.rs | 2 +- crates/vim/src/surrounds.rs | 14 +++++++------- 11 files changed, 17 insertions(+), 16 deletions(-) create mode 160000 crates/live_kit_server/protocol diff --git a/crates/assistant/README.zmd b/crates/assistant/README.zmd index af8702b609..a116ab122b 100644 --- a/crates/assistant/README.zmd +++ b/crates/assistant/README.zmd @@ -38,7 +38,7 @@ Considering these aspects will ensure our conversation view design is optimized @nate> 2 feels like it isn't important at the moment, we can explore that later. Let's start with 4, which I think will lead us to discussion 3 and 5. -#zed share your thoughts on the points we need to consider to design a layout and visualization for a conversation view between you (#zed) and multuple peoople, or between multiple people and multiple bots (you and other bots). +#zed share your thoughts on the points we need to consider to design a layout and visualization for a conversation view between you (#zed) and multiple people, or between multiple people and multiple bots (you and other bots). @nathan> Agreed. I'm interested in threading I think more than anything. Or 4 yeah. I think we need to scope the threading conversation. Also, asking #zed to propose the solution... not sure it will be that effective but it's worth a try... diff --git a/crates/assistant/src/terminal_inline_assistant.rs b/crates/assistant/src/terminal_inline_assistant.rs index d154e2f09c..e9c4d0e73c 100644 --- a/crates/assistant/src/terminal_inline_assistant.rs +++ b/crates/assistant/src/terminal_inline_assistant.rs @@ -947,7 +947,7 @@ impl TerminalTransaction { } pub fn push(&mut self, hunk: String, cx: &mut AppContext) { - // Ensure that the assistant cannot accidently execute commands that are streamed into the terminal + // Ensure that the assistant cannot accidentally execute commands that are streamed into the terminal let input = hunk.replace(CARRIAGE_RETURN, " "); self.terminal .update(cx, |terminal, _| terminal.input(input)); diff --git a/crates/assistant_tooling/README.md b/crates/assistant_tooling/README.md index bc27283ee5..160869ae97 100644 --- a/crates/assistant_tooling/README.md +++ b/crates/assistant_tooling/README.md @@ -80,6 +80,6 @@ while let Some(delta) = stream.next().await { } ``` -Once the stream of tokens is complete, you can exexute the tool call by calling `tool_registry.execute_tool_call(tool_call, cx)`, which returns a `Task>`. +Once the stream of tokens is complete, you can execute the tool call by calling `tool_registry.execute_tool_call(tool_call, cx)`, which returns a `Task>`. As the tokens stream in and tool calls are executed, your `ToolView` will get updates. Render each tool call by passing that `tool_call` in to `tool_registry.render_tool_call(tool_call, cx)`. The final message for the model can be pulled by calling `self.tool_registry.content_for_tool_call( tool_call, &mut project_context, cx, )`. diff --git a/crates/collab/src/main.rs b/crates/collab/src/main.rs index b85d378ef2..b8c01b8619 100644 --- a/crates/collab/src/main.rs +++ b/crates/collab/src/main.rs @@ -153,7 +153,7 @@ async fn main() -> Result<()> { let signal = async move { // todo(windows): // `ctrl_close` does not work well, because tokio's signal handler always returns soon, - // but system termiates the application soon after returning CTRL+CLOSE handler. + // but system terminates the application soon after returning CTRL+CLOSE handler. // So we should implement blocking handler to treat CTRL+CLOSE signal. let mut ctrl_break = tokio::signal::windows::ctrl_break() .expect("failed to listen for interrupt signal"); diff --git a/crates/editor/src/editor_tests.rs b/crates/editor/src/editor_tests.rs index a8ea27aec8..ba563c26ea 100644 --- a/crates/editor/src/editor_tests.rs +++ b/crates/editor/src/editor_tests.rs @@ -10105,7 +10105,7 @@ struct Row8; struct Row9; struct Row10;"#}; - // Deletion hunks trigger with carets on ajacent rows, so carets and selections have to stay farther to avoid the revert + // Deletion hunks trigger with carets on adjacent rows, so carets and selections have to stay farther to avoid the revert assert_hunk_revert( indoc! {r#"struct Row; struct Row2; diff --git a/crates/gpui/src/elements/svg.rs b/crates/gpui/src/elements/svg.rs index 159b9c065e..c9a3597452 100644 --- a/crates/gpui/src/elements/svg.rs +++ b/crates/gpui/src/elements/svg.rs @@ -180,7 +180,7 @@ impl Transformation { } fn into_matrix(self, center: Point, scale_factor: f32) -> TransformationMatrix { - //Note: if you read this as a sequence of matrix mulitplications, start from the bottom + //Note: if you read this as a sequence of matrix multiplications, start from the bottom TransformationMatrix::unit() .translate(center.scale(scale_factor) + self.translate.scale(scale_factor)) .rotate(self.rotate) diff --git a/crates/gpui/src/platform/windows/window.rs b/crates/gpui/src/platform/windows/window.rs index ce388d8444..d2db91b5cb 100644 --- a/crates/gpui/src/platform/windows/window.rs +++ b/crates/gpui/src/platform/windows/window.rs @@ -1000,7 +1000,7 @@ fn get_module_handle() -> HMODULE { fn register_drag_drop(state_ptr: Rc) -> Result<()> { let window_handle = state_ptr.hwnd; let handler = WindowsDragDropHandler(state_ptr); - // The lifetime of `IDropTarget` is handled by Windows, it wont release untill + // The lifetime of `IDropTarget` is handled by Windows, it won't release until // we call `RevokeDragDrop`. // So, it's safe to drop it here. let drag_drop_handler: IDropTarget = handler.into(); diff --git a/crates/gpui/src/window.rs b/crates/gpui/src/window.rs index 6283dd354b..4a717b8594 100644 --- a/crates/gpui/src/window.rs +++ b/crates/gpui/src/window.rs @@ -2056,7 +2056,7 @@ impl<'a> WindowContext<'a> { }) } - /// Provide elements in the called function with a new namespace in which their identiers must be unique. + /// Provide elements in the called function with a new namespace in which their identifiers must be unique. /// This can be used within a custom element to distinguish multiple sets of child elements. pub fn with_element_namespace( &mut self, diff --git a/crates/live_kit_server/protocol b/crates/live_kit_server/protocol new file mode 160000 index 0000000000..8645a138fb --- /dev/null +++ b/crates/live_kit_server/protocol @@ -0,0 +1 @@ +Subproject commit 8645a138fb2ea72c4dab13e739b1f3c9ea29ac84 diff --git a/crates/vim/src/motion.rs b/crates/vim/src/motion.rs index 1df5762bb0..29857ae989 100644 --- a/crates/vim/src/motion.rs +++ b/crates/vim/src/motion.rs @@ -99,7 +99,7 @@ pub enum Motion { WindowMiddle, WindowBottom, - // we don't have a good way to run a search syncronously, so + // we don't have a good way to run a search synchronously, so // we handle search motions by running the search async and then // calling back into motion with this ZedSearchResult { diff --git a/crates/vim/src/surrounds.rs b/crates/vim/src/surrounds.rs index 9245b2be97..7c0b2449de 100644 --- a/crates/vim/src/surrounds.rs +++ b/crates/vim/src/surrounds.rs @@ -272,7 +272,7 @@ pub fn change_surrounds(text: Arc, target: Object, cx: &mut WindowContext) match chars_and_offset.peek() { Some((next_ch, _)) => { // If the next position is already a space or line break, - // we don't need to splice another space even under arround + // we don't need to splice another space even under around if surround && !next_ch.is_whitespace() { open_str.push_str(" "); } else if !surround && next_ch.to_string() == " " { @@ -556,7 +556,7 @@ mod test { async fn test_add_surrounds(cx: &mut gpui::TestAppContext) { let mut cx = VimTestContext::new(cx, true).await; - // test add surrounds with arround + // test add surrounds with around cx.set_state( indoc! {" The quˇick brown @@ -573,7 +573,7 @@ mod test { Mode::Normal, ); - // test add surrounds not with arround + // test add surrounds not with around cx.set_state( indoc! {" The quˇick brown @@ -712,7 +712,7 @@ mod test { )]) }); - // test add surrounds with arround + // test add surrounds with around cx.set_state( indoc! {" The quˇick brown @@ -729,7 +729,7 @@ mod test { Mode::Normal, ); - // test add surrounds not with arround + // test add surrounds not with around cx.set_state( indoc! {" The quˇick brown @@ -907,7 +907,7 @@ mod test { Mode::Normal, ); - // test multi cursor delete surrounds with arround + // test multi cursor delete surrounds with around cx.set_state( indoc! {" Tˇhe [ quick ] brown @@ -1035,7 +1035,7 @@ mod test { Mode::Normal, ); - // test multi cursor change surrount with not arround + // test multi cursor change surrount with not around cx.set_state( indoc! {" Thˇe { quick } brown