Activate the nushell virtualenv overlay correctly

The activate.nu file works a little differently than it's counterparts in other shells, and it needs to be invoked as an overlay, rather than sourced directly into the shell.

This fixes an outstanding issues left over from #6323.
This commit is contained in:
Tristam MacDonald 2024-01-26 12:20:35 +01:00
parent 802405f6bc
commit 3847762d8c

View File

@ -60,9 +60,11 @@ impl Project {
.detach();
if let Some(python_settings) = &python_settings.as_option() {
let activate_command = Project::get_activate_command(python_settings);
let activate_script_path =
self.find_activate_script_path(python_settings, working_directory);
self.activate_python_virtual_environment(
activate_command,
activate_script_path,
&terminal_handle,
cx,
@ -104,15 +106,24 @@ impl Project {
None
}
fn get_activate_command(settings: &VenvSettingsContent) -> &'static str {
match settings.activate_script {
terminal_settings::ActivateScript::Nushell => "overlay use",
_ => "source",
}
}
fn activate_python_virtual_environment(
&mut self,
activate_command: &'static str,
activate_script: Option<PathBuf>,
terminal_handle: &Model<Terminal>,
cx: &mut ModelContext<Project>,
) {
if let Some(activate_script) = activate_script {
// Paths are not strings so we need to jump through some hoops to format the command without `format!`
let mut command = Vec::from("source ".as_bytes());
let mut command = Vec::from(activate_command.as_bytes());
command.push(b' ');
command.extend_from_slice(activate_script.as_os_str().as_bytes());
command.push(b'\n');