gpui: Prefer removable over integrated Metal devices (#14744)

For context, see:

-
https://github.com/zed-industries/zed/issues/5124#issuecomment-2227743811
-
https://github.com/zed-industries/zed/pull/14738#issuecomment-2236613976

Short version: on Intel MacBooks it's better to prefer integrated
(`is_low_poer()`) GPUs, except when a user has an eGPU plugged-in, in
which case they very likely want to prefer that.

Before this change, we'd always prefer the integrated GPU, even if an
eGPU was available.

Now, with this change, if a user has

- eGPU
- integrated GPU
- discrete GPU

We'd first prefer eGPU, then integrated, then discrete.



Release Notes:

- Changed preference for GPUs on macOS so that eGPUs are now preferred
over integrated ones (and both of which are preferred over discrete
GPUs) on Intel Macs.
This commit is contained in:
Thorsten Ball 2024-07-18 16:52:38 +02:00 committed by GitHub
parent bac4a0428d
commit 3a83fecea9
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@ -113,7 +113,7 @@ impl MetalRenderer {
// Silicon, there is only ever one GPU, so this is equivalent to
// `metal::Device::system_default()`.
let mut devices = metal::Device::all();
devices.sort_by_key(|device| (!device.is_removable(), device.is_low_power()));
devices.sort_by_key(|device| (device.is_removable(), device.is_low_power()));
let Some(device) = devices.pop() else {
log::error!("unable to access a compatible graphics device");
std::process::exit(1);