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Use updated story container in Text story
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@ -1,5 +1,6 @@
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use gpui::{
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div, hsla, prelude::*, px, rems, AnyElement, Div, ElementId, Hsla, SharedString, WindowContext,
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div, hsla, prelude::*, px, rems, AnyElement, Div, ElementId, Hsla, SharedString, Stateful,
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WindowContext,
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};
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use itertools::Itertools;
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use smallvec::SmallVec;
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@ -49,24 +50,99 @@ pub fn story_color() -> StoryColor {
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StoryColor::new()
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}
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#[derive(IntoElement)]
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pub struct StoryContainer {
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title: SharedString,
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relative_path: &'static str,
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children: SmallVec<[AnyElement; 2]>,
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}
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impl StoryContainer {
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pub fn new(title: impl Into<SharedString>, relative_path: &'static str) -> Self {
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Self {
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title: title.into(),
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relative_path,
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children: SmallVec::new(),
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}
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}
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}
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impl ParentElement for StoryContainer {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.children
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}
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}
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impl RenderOnce for StoryContainer {
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type Rendered = Stateful<Div>;
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fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
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div()
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.size_full()
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.flex()
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.flex_col()
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.id("story_container")
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.bg(story_color().background)
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.child(
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div()
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.flex()
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.flex_none()
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.w_full()
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.justify_between()
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.p_2()
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.bg(story_color().background)
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.border_b()
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.border_color(story_color().border)
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.child(Story::title(self.title))
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.child(
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div()
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.text_xs()
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.text_color(story_color().primary)
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.child(Story::open_story_link(self.relative_path)),
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),
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)
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.child(
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div()
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.w_full()
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.h_px()
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.flex_1()
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.id("story_body")
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.overflow_hidden_x()
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.overflow_y_scroll()
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.flex()
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.flex_col()
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.pb_4()
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.children(self.children),
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)
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}
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}
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pub struct Story {}
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impl Story {
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pub fn container() -> Div {
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div().size_full().overflow_hidden().child(
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div()
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.size_full()
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.id("story_container")
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.overflow_y_scroll()
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.w_full()
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.min_h_full()
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.flex()
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.flex_col()
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.bg(story_color().background)
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.bg(story_color().background),
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)
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}
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// TODO: Move all stories to container2, then rename
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pub fn container2<T>(relative_path: &'static str) -> Div {
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div().size_full().child(
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div()
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.size_full()
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.id("story_container")
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.overflow_y_scroll()
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.flex()
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.flex_col()
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.bg(story_color().background)
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.flex_none()
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.child(
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div()
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.flex()
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@ -82,14 +158,26 @@ impl Story {
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.child(Story::open_story_link(relative_path)),
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),
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)
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.child(
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div()
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.w_full()
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.min_h_full()
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.flex()
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.flex_col()
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.bg(story_color().background),
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),
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)
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}
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pub fn open_story_link(relative_path: &'static str) -> impl Element {
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let path = PathBuf::from_iter([relative_path]);
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div()
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.id(SharedString::from(format!("id_{}", relative_path)))
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.flex()
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.gap_2()
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.text_xs()
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.text_color(story_color().primary)
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.id(SharedString::from(format!("id_{}", relative_path)))
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.on_click({
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let path = path.clone();
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@ -99,7 +187,7 @@ impl Story {
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std::process::Command::new("zed").arg(path).spawn().ok();
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}
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})
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.child(Story::link(path.to_string_lossy().to_string()))
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.children(vec![div().child(Story::link("Open in Zed →"))])
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}
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pub fn title(title: impl Into<SharedString>) -> impl Element {
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@ -1,4 +1,7 @@
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use gpui::{div, red, Div, ParentElement, Render, Styled, View, VisualContext, WindowContext};
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use gpui::{
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div, green, red, Component, Div, HighlightStyle, InteractiveText, IntoElement, ParentElement,
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Render, Styled, StyledText, View, VisualContext, WindowContext,
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};
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use indoc::indoc;
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use story::*;
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@ -11,10 +14,13 @@ impl TextStory {
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}
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impl Render for TextStory {
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type Element = Div;
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type Element = Component<StoryContainer>;
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fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
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StoryContainer::new("Text Story", "crates/storybook2/src/stories/text.rs")
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.children(
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vec![
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fn render(&mut self, _cx: &mut gpui::ViewContext<Self>) -> Self::Element {
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Story::container2::<TextStory>("crates/storybook2/src/stories/text.rs").child(
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StorySection::new()
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.child(
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StoryItem::new("Default", div().bg(gpui::blue()).child("Hello World!"))
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@ -71,10 +77,44 @@ impl Render for TextStory {
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"##
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})
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)
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.child(
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StoryItem::new("Interactive Text",
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InteractiveText::new(
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"interactive",
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StyledText::new("Hello world, how is it going?").with_highlights(&cx.text_style(), [
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(6..11, HighlightStyle {
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background_color: Some(green()),
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..Default::default()
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}),
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]),
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)
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.on_click(vec![2..4, 1..3, 7..9], |range_ix, _cx| {
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println!("Clicked range {range_ix}");
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})
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)
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.usage(indoc! {r##"
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InteractiveText::new(
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"interactive",
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StyledText::new("Hello world, how is it going?").with_highlights(&cx.text_style(), [
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(6..11, HighlightStyle {
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background_color: Some(green()),
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..Default::default()
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}),
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]),
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)
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.on_click(vec![2..4, 1..3, 7..9], |range_ix, _cx| {
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println!("Clicked range {range_ix}");
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})
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"##
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})
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)
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]
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).into_element()
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}
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}
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// TODO: Check all were updated to new style and remove
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// impl Render for TextStory {
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// type Element = Div;
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