mirror of
https://github.com/zed-industries/zed.git
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Unify Story/StoryContainers (#17114)
Unify the various Story containers, and use gpui default colors over the custom `StoryColors`. Release Notes: - N/A
This commit is contained in:
parent
449e744c14
commit
3d175f685f
@ -1,5 +1,5 @@
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use gpui::prelude::*;
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use gpui::prelude::*;
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use story::{StoryContainer, StoryItem, StorySection};
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use story::{Story, StoryItem, StorySection};
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use ui::prelude::*;
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use ui::prelude::*;
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use crate::notifications::collab_notification::CollabNotification;
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use crate::notifications::collab_notification::CollabNotification;
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@ -10,10 +10,8 @@ impl Render for CollabNotificationStory {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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let window_container = |width, height| div().w(px(width)).h(px(height));
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let window_container = |width, height| div().w(px(width)).h(px(height));
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StoryContainer::new(
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Story::container()
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"CollabNotification Story",
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.child(Story::title_for::<CollabNotification>())
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"crates/collab_ui/src/notifications/stories/collab_notification.rs",
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)
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.child(
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.child(
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StorySection::new().child(StoryItem::new(
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StorySection::new().child(StoryItem::new(
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"Incoming Call Notification",
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"Incoming Call Notification",
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@ -1,123 +1,16 @@
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use gpui::{
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use gpui::{
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div, hsla, prelude::*, px, rems, AnyElement, Div, ElementId, Hsla, SharedString, WindowContext,
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div, prelude::*, px, rems, AnyElement, DefaultColor, DefaultColors, Div, SharedString,
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WindowContext,
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};
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};
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use itertools::Itertools;
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use itertools::Itertools;
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use smallvec::SmallVec;
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use smallvec::SmallVec;
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use std::path::PathBuf;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::time::{SystemTime, UNIX_EPOCH};
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static COUNTER: AtomicUsize = AtomicUsize::new(0);
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pub fn reasonably_unique_id() -> String {
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let now = SystemTime::now();
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let timestamp = now.duration_since(UNIX_EPOCH).unwrap();
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let cnt = COUNTER.fetch_add(1, Ordering::Relaxed);
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let id = format!("{}_{}", timestamp.as_nanos(), cnt);
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id
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}
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pub struct StoryColor {
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pub primary: Hsla,
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pub secondary: Hsla,
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pub border: Hsla,
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pub background: Hsla,
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pub card_background: Hsla,
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pub divider: Hsla,
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pub link: Hsla,
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}
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impl StoryColor {
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pub fn new() -> Self {
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Self {
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primary: hsla(216. / 360., 11. / 100., 0. / 100., 1.),
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secondary: hsla(216. / 360., 11. / 100., 16. / 100., 1.),
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border: hsla(216. / 360., 11. / 100., 91. / 100., 1.),
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background: hsla(0. / 360., 0. / 100., 1., 1.),
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card_background: hsla(0. / 360., 0. / 100., 96. / 100., 1.),
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divider: hsla(216. / 360., 11. / 100., 86. / 100., 1.),
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link: hsla(206. / 360., 1., 50. / 100., 1.),
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}
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}
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}
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pub fn story_color() -> StoryColor {
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StoryColor::new()
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}
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#[derive(IntoElement)]
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pub struct StoryContainer {
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title: SharedString,
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relative_path: &'static str,
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children: SmallVec<[AnyElement; 2]>,
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}
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impl StoryContainer {
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pub fn new(title: impl Into<SharedString>, relative_path: &'static str) -> Self {
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Self {
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title: title.into(),
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relative_path,
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children: SmallVec::new(),
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}
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}
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}
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impl ParentElement for StoryContainer {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children.extend(elements)
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}
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}
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impl RenderOnce for StoryContainer {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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div()
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.size_full()
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.flex()
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.flex_col()
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.id("story_container")
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.bg(story_color().background)
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.child(
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div()
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.flex()
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.flex_none()
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.w_full()
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.justify_between()
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.p_2()
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.bg(story_color().background)
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.border_b_1()
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.border_color(story_color().border)
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.child(Story::title(self.title))
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.child(
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div()
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.text_xs()
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.text_color(story_color().primary)
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.child(Story::open_story_link(self.relative_path)),
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),
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)
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.child(
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div()
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.w_full()
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.h_px()
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.flex_1()
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.id("story_body")
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.overflow_x_hidden()
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.overflow_y_scroll()
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.flex()
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.flex_col()
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.pb_4()
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.children(self.children),
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)
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}
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}
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pub struct Story {}
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pub struct Story {}
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impl Story {
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impl Story {
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pub fn container() -> gpui::Stateful<Div> {
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pub fn container() -> gpui::Stateful<Div> {
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let colors = DefaultColors::light();
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div()
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div()
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.id("story_container")
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.id("story_container")
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.overflow_y_scroll()
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.overflow_y_scroll()
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@ -125,70 +18,16 @@ impl Story {
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.min_h_full()
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.min_h_full()
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.flex()
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.flex()
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.flex_col()
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.flex_col()
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.bg(story_color().background)
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.text_color(DefaultColor::Text.hsla(&colors))
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}
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.bg(DefaultColor::Background.hsla(&colors))
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// TODO: Move all stories to container2, then rename
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pub fn container2<T>(relative_path: &'static str) -> Div {
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div().size_full().child(
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div()
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.size_full()
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.id("story_container")
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.overflow_y_scroll()
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.flex()
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.flex_col()
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.flex_none()
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.child(
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div()
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.flex()
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.justify_between()
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.p_2()
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.border_b_1()
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.border_color(story_color().border)
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.child(Story::title_for::<T>())
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.child(
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div()
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.text_xs()
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.text_color(story_color().primary)
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.child(Story::open_story_link(relative_path)),
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),
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)
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.child(
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div()
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.w_full()
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.min_h_full()
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.flex()
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.flex_col()
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.bg(story_color().background),
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),
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)
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}
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pub fn open_story_link(relative_path: &'static str) -> impl Element {
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let path = PathBuf::from_iter([relative_path]);
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div()
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.flex()
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.gap_2()
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.text_xs()
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.text_color(story_color().primary)
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.id(SharedString::from(format!("id_{}", relative_path)))
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.on_click({
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let path = path.clone();
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move |_event, _cx| {
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let path = format!("{}:0:0", path.to_string_lossy());
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std::process::Command::new("zed").arg(path).spawn().ok();
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}
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})
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.children(vec![div().child(Story::link("Open in Zed →"))])
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}
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}
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pub fn title(title: impl Into<SharedString>) -> impl Element {
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pub fn title(title: impl Into<SharedString>) -> impl Element {
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let colors = DefaultColors::light();
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div()
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div()
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.text_xs()
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.text_xs()
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.text_color(story_color().primary)
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.text_color(DefaultColor::Text.hsla(&colors))
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.child(title.into())
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.child(title.into())
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}
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}
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@ -197,59 +36,66 @@ impl Story {
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}
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}
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pub fn section() -> Div {
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pub fn section() -> Div {
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let colors = DefaultColors::light();
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div()
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div()
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.p_4()
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.p_4()
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.m_4()
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.m_4()
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.border_1()
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.border_1()
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.border_color(story_color().border)
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.border_color(DefaultColor::Separator.hsla(&colors))
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}
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}
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pub fn section_title() -> Div {
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pub fn section_title() -> Div {
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div().text_lg().text_color(story_color().primary)
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let colors = DefaultColors::light();
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div().text_lg().text_color(DefaultColor::Text.hsla(&colors))
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}
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}
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pub fn group() -> Div {
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pub fn group() -> Div {
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div().my_2().bg(story_color().background)
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let colors = DefaultColors::light();
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div().my_2().bg(DefaultColor::Container.hsla(&colors))
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}
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}
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pub fn code_block(code: impl Into<SharedString>) -> Div {
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pub fn code_block(code: impl Into<SharedString>) -> Div {
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let colors = DefaultColors::light();
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div()
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div()
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.size_full()
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.size_full()
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.p_2()
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.p_2()
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.max_w(rems(36.))
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.max_w(rems(36.))
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.bg(gpui::black())
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.bg(DefaultColor::Container.hsla(&colors))
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.rounded_md()
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.rounded_md()
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.text_sm()
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.text_sm()
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.text_color(gpui::white())
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.text_color(DefaultColor::Text.hsla(&colors))
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.overflow_hidden()
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.overflow_hidden()
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.child(code.into())
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.child(code.into())
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}
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}
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pub fn divider() -> Div {
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pub fn divider() -> Div {
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div().my_2().h(px(1.)).bg(story_color().divider)
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let colors = DefaultColors::light();
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}
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pub fn link(link: impl Into<SharedString>) -> impl Element {
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div()
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div()
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.id(ElementId::from(SharedString::from(reasonably_unique_id())))
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.my_2()
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.text_xs()
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.h(px(1.))
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.text_color(story_color().link)
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.bg(DefaultColor::Separator.hsla(&colors))
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.cursor(gpui::CursorStyle::PointingHand)
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.child(link.into())
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}
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}
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pub fn description(description: impl Into<SharedString>) -> impl Element {
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pub fn description(description: impl Into<SharedString>) -> impl Element {
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let colors = DefaultColors::light();
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div()
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div()
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.text_sm()
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.text_sm()
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.text_color(story_color().secondary)
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.text_color(DefaultColor::Text.hsla(&colors))
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.min_w_96()
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.min_w_96()
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.child(description.into())
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.child(description.into())
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}
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}
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pub fn label(label: impl Into<SharedString>) -> impl Element {
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pub fn label(label: impl Into<SharedString>) -> impl Element {
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let colors = DefaultColors::light();
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div()
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div()
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.text_xs()
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.text_xs()
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.text_color(story_color().primary)
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.text_color(DefaultColor::Text.hsla(&colors))
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.child(label.into())
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.child(label.into())
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}
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}
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@ -290,6 +136,8 @@ impl StoryItem {
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impl RenderOnce for StoryItem {
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impl RenderOnce for StoryItem {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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let colors = DefaultColors::light();
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div()
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div()
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.my_2()
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.my_2()
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.flex()
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.flex()
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@ -304,9 +152,9 @@ impl RenderOnce for StoryItem {
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.child(
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.child(
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div()
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div()
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.rounded_md()
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.rounded_md()
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.bg(story_color().card_background)
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.bg(DefaultColor::Background.hsla(&colors))
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.border_1()
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.border_1()
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.border_color(story_color().border)
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.border_color(DefaultColor::Border.hsla(&colors))
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.py_1()
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.py_1()
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.px_2()
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.px_2()
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.overflow_hidden()
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.overflow_hidden()
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@ -15,10 +15,9 @@ impl TextStory {
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impl Render for TextStory {
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impl Render for TextStory {
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fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl IntoElement {
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fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl IntoElement {
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StoryContainer::new("Text Story", "crates/storybook/src/stories/text.rs")
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Story::container()
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.children(
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.child(Story::title("Text"))
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vec![
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.children(vec![
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StorySection::new()
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StorySection::new()
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.child(
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.child(
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StoryItem::new("Default", div().bg(gpui::blue()).child("Hello World!"))
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StoryItem::new("Default", div().bg(gpui::blue()).child("Hello World!"))
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@ -29,15 +28,13 @@ impl Render for TextStory {
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}),
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}),
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)
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)
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.child(
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.child(
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StoryItem::new("Wrapping Text",
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StoryItem::new(
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div().max_w_96()
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"Wrapping Text",
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.child(
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div().max_w_96().child(concat!(
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concat!(
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"The quick brown fox jumps over the lazy dog. ",
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"The quick brown fox jumps over the lazy dog. ",
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"Meanwhile, the lazy dog decided it was time for a change. ",
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"Meanwhile, the lazy dog decided it was time for a change. ",
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"He started daily workout routines, ate healthier and became the fastest dog in town.",
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"He started daily workout routines, ate healthier and became the fastest dog in town.",
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)
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)),
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)
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)
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)
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.description("Set a width or max-width to enable text wrapping.")
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.description("Set a width or max-width to enable text wrapping.")
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.usage(indoc! {r##"
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.usage(indoc! {r##"
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@ -45,24 +42,28 @@ impl Render for TextStory {
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.max_w_96()
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.max_w_96()
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.child("Some text that you want to wrap.")
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.child("Some text that you want to wrap.")
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"##
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"##
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})
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}),
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)
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)
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.child(
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.child(
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StoryItem::new("tbd",
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StoryItem::new(
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div().flex().w_96().child(div().overflow_hidden().child(concat!(
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"tbd",
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div().flex().w_96().child(
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div().overflow_hidden().child(concat!(
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"flex-row. width 96. overflow-hidden. The quick brown fox jumps over the lazy dog. ",
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"flex-row. width 96. overflow-hidden. The quick brown fox jumps over the lazy dog. ",
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"Meanwhile, the lazy dog decided it was time for a change. ",
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"Meanwhile, the lazy dog decided it was time for a change. ",
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"He started daily workout routines, ate healthier and became the fastest dog in town.",
|
"He started daily workout routines, ate healthier and became the fastest dog in town.",
|
||||||
)))
|
)),
|
||||||
)
|
),
|
||||||
|
),
|
||||||
)
|
)
|
||||||
.child(
|
.child(
|
||||||
StoryItem::new("Text in Horizontal Flex",
|
StoryItem::new(
|
||||||
|
"Text in Horizontal Flex",
|
||||||
div().flex().w_96().bg(red()).child(concat!(
|
div().flex().w_96().bg(red()).child(concat!(
|
||||||
"flex-row. width 96. The quick brown fox jumps over the lazy dog. ",
|
"flex-row. width 96. The quick brown fox jumps over the lazy dog. ",
|
||||||
"Meanwhile, the lazy dog decided it was time for a change. ",
|
"Meanwhile, the lazy dog decided it was time for a change. ",
|
||||||
"He started daily workout routines, ate healthier and became the fastest dog in town.",
|
"He started daily workout routines, ate healthier and became the fastest dog in town.",
|
||||||
))
|
)),
|
||||||
)
|
)
|
||||||
.usage(indoc! {r##"
|
.usage(indoc! {r##"
|
||||||
// NOTE: When rendering text in a horizontal flex container,
|
// NOTE: When rendering text in a horizontal flex container,
|
||||||
@ -73,22 +74,29 @@ impl Render for TextStory {
|
|||||||
.max_w_96()
|
.max_w_96()
|
||||||
.child("Some text that you want to wrap.")
|
.child("Some text that you want to wrap.")
|
||||||
"##
|
"##
|
||||||
})
|
}),
|
||||||
)
|
)
|
||||||
.child(
|
.child(
|
||||||
StoryItem::new("Interactive Text",
|
StoryItem::new(
|
||||||
|
"Interactive Text",
|
||||||
InteractiveText::new(
|
InteractiveText::new(
|
||||||
"interactive",
|
"interactive",
|
||||||
StyledText::new("Hello world, how is it going?").with_highlights(&cx.text_style(), [
|
StyledText::new("Hello world, how is it going?").with_highlights(
|
||||||
(6..11, HighlightStyle {
|
&cx.text_style(),
|
||||||
|
[
|
||||||
|
(
|
||||||
|
6..11,
|
||||||
|
HighlightStyle {
|
||||||
background_color: Some(green()),
|
background_color: Some(green()),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
}),
|
},
|
||||||
]),
|
),
|
||||||
|
],
|
||||||
|
),
|
||||||
)
|
)
|
||||||
.on_click(vec![2..4, 1..3, 7..9], |range_ix, _cx| {
|
.on_click(vec![2..4, 1..3, 7..9], |range_ix, _cx| {
|
||||||
println!("Clicked range {range_ix}");
|
println!("Clicked range {range_ix}");
|
||||||
})
|
}),
|
||||||
)
|
)
|
||||||
.usage(indoc! {r##"
|
.usage(indoc! {r##"
|
||||||
InteractiveText::new(
|
InteractiveText::new(
|
||||||
@ -104,9 +112,9 @@ impl Render for TextStory {
|
|||||||
println!("Clicked range {range_ix}");
|
println!("Clicked range {range_ix}");
|
||||||
})
|
})
|
||||||
"##
|
"##
|
||||||
})
|
}),
|
||||||
)
|
),
|
||||||
]
|
])
|
||||||
).into_element()
|
.into_element()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use gpui::Render;
|
use gpui::Render;
|
||||||
use story::{StoryContainer, StoryItem, StorySection};
|
use story::{Story, StoryItem, StorySection};
|
||||||
|
|
||||||
use ui::prelude::*;
|
use ui::prelude::*;
|
||||||
|
|
||||||
@ -9,10 +9,8 @@ pub struct ApplicationMenuStory;
|
|||||||
|
|
||||||
impl Render for ApplicationMenuStory {
|
impl Render for ApplicationMenuStory {
|
||||||
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
|
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
|
||||||
StoryContainer::new(
|
Story::container()
|
||||||
"ApplicationMenu Story",
|
.child(Story::title_for::<ApplicationMenu>())
|
||||||
"crates/title_bar/src/stories/application_menu.rs",
|
|
||||||
)
|
|
||||||
.child(StorySection::new().child(StoryItem::new(
|
.child(StorySection::new().child(StoryItem::new(
|
||||||
"Application Menu",
|
"Application Menu",
|
||||||
h_flex().child(ApplicationMenu::new()),
|
h_flex().child(ApplicationMenu::new()),
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use gpui::Render;
|
use gpui::Render;
|
||||||
use story::{StoryContainer, StoryItem, StorySection};
|
use story::{Story, StoryItem, StorySection};
|
||||||
|
|
||||||
use crate::{prelude::*, AudioStatus, Availability, AvatarAvailabilityIndicator};
|
use crate::{prelude::*, AudioStatus, Availability, AvatarAvailabilityIndicator};
|
||||||
use crate::{Avatar, AvatarAudioStatusIndicator};
|
use crate::{Avatar, AvatarAudioStatusIndicator};
|
||||||
@ -8,7 +8,8 @@ pub struct AvatarStory;
|
|||||||
|
|
||||||
impl Render for AvatarStory {
|
impl Render for AvatarStory {
|
||||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
|
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
|
||||||
StoryContainer::new("Avatar", "crates/ui/src/components/stories/avatar.rs")
|
Story::container()
|
||||||
|
.child(Story::title_for::<Avatar>())
|
||||||
.child(
|
.child(
|
||||||
StorySection::new()
|
StorySection::new()
|
||||||
.child(StoryItem::new(
|
.child(StoryItem::new(
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use gpui::Render;
|
use gpui::Render;
|
||||||
use story::{StoryContainer, StoryItem, StorySection};
|
use story::{Story, StoryItem, StorySection};
|
||||||
|
|
||||||
use crate::{prelude::*, IconButtonShape, Tooltip};
|
use crate::{prelude::*, IconButtonShape, Tooltip};
|
||||||
use crate::{IconButton, IconName};
|
use crate::{IconButton, IconName};
|
||||||
@ -111,10 +111,8 @@ impl Render for IconButtonStory {
|
|||||||
selected_with_tooltip_button,
|
selected_with_tooltip_button,
|
||||||
];
|
];
|
||||||
|
|
||||||
StoryContainer::new(
|
Story::container()
|
||||||
"Icon Button",
|
.child(Story::title_for::<IconButton>())
|
||||||
"crates/ui/src/components/stories/icon_button.rs",
|
|
||||||
)
|
|
||||||
.child(StorySection::new().children(buttons))
|
.child(StorySection::new().children(buttons))
|
||||||
.child(
|
.child(
|
||||||
StorySection::new().child(StoryItem::new(
|
StorySection::new().child(StoryItem::new(
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
use gpui::NoAction;
|
use gpui::NoAction;
|
||||||
use gpui::Render;
|
use gpui::Render;
|
||||||
use itertools::Itertools;
|
use itertools::Itertools;
|
||||||
use story::{Story, StoryContainer};
|
use story::Story;
|
||||||
|
|
||||||
use crate::{prelude::*, KeyBinding};
|
use crate::{prelude::*, KeyBinding};
|
||||||
|
|
||||||
@ -15,10 +15,8 @@ impl Render for KeybindingStory {
|
|||||||
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
|
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
|
||||||
let all_modifier_permutations = ["ctrl", "alt", "cmd", "shift"].into_iter().permutations(2);
|
let all_modifier_permutations = ["ctrl", "alt", "cmd", "shift"].into_iter().permutations(2);
|
||||||
|
|
||||||
StoryContainer::new(
|
Story::container()
|
||||||
"KeyBinding",
|
.child(Story::title_for::<KeyBinding>())
|
||||||
"crates/ui/src/components/stories/keybinding.rs",
|
|
||||||
)
|
|
||||||
.child(Story::label("Single Key"))
|
.child(Story::label("Single Key"))
|
||||||
.child(KeyBinding::new(binding("Z")))
|
.child(KeyBinding::new(binding("Z")))
|
||||||
.child(Story::label("Single Key with Modifier"))
|
.child(Story::label("Single Key with Modifier"))
|
||||||
@ -33,10 +31,7 @@ impl Render for KeybindingStory {
|
|||||||
)
|
)
|
||||||
.child(Story::label("Single Key with Modifier (Permuted)"))
|
.child(Story::label("Single Key with Modifier (Permuted)"))
|
||||||
.child(
|
.child(
|
||||||
div()
|
div().flex().flex_col().children(
|
||||||
.flex()
|
|
||||||
.flex_col()
|
|
||||||
.children(
|
|
||||||
all_modifier_permutations
|
all_modifier_permutations
|
||||||
.chunks(4)
|
.chunks(4)
|
||||||
.into_iter()
|
.into_iter()
|
||||||
@ -60,7 +55,8 @@ impl Render for KeybindingStory {
|
|||||||
.child(KeyBinding::new(binding("fn-s")))
|
.child(KeyBinding::new(binding("fn-s")))
|
||||||
.child(Story::label("Single Key with All Modifiers (Linux)"))
|
.child(Story::label("Single Key with All Modifiers (Linux)"))
|
||||||
.child(
|
.child(
|
||||||
KeyBinding::new(binding("ctrl-alt-cmd-shift-z")).platform_style(PlatformStyle::Linux),
|
KeyBinding::new(binding("ctrl-alt-cmd-shift-z"))
|
||||||
|
.platform_style(PlatformStyle::Linux),
|
||||||
)
|
)
|
||||||
.child(Story::label("Chord (Linux)"))
|
.child(Story::label("Chord (Linux)"))
|
||||||
.child(KeyBinding::new(binding("a z")).platform_style(PlatformStyle::Linux))
|
.child(KeyBinding::new(binding("a z")).platform_style(PlatformStyle::Linux))
|
||||||
@ -69,12 +65,15 @@ impl Render for KeybindingStory {
|
|||||||
.child(KeyBinding::new(binding("fn-s")).platform_style(PlatformStyle::Linux))
|
.child(KeyBinding::new(binding("fn-s")).platform_style(PlatformStyle::Linux))
|
||||||
.child(Story::label("Single Key with All Modifiers (Windows)"))
|
.child(Story::label("Single Key with All Modifiers (Windows)"))
|
||||||
.child(
|
.child(
|
||||||
KeyBinding::new(binding("ctrl-alt-cmd-shift-z")).platform_style(PlatformStyle::Windows),
|
KeyBinding::new(binding("ctrl-alt-cmd-shift-z"))
|
||||||
|
.platform_style(PlatformStyle::Windows),
|
||||||
)
|
)
|
||||||
.child(Story::label("Chord (Windows)"))
|
.child(Story::label("Chord (Windows)"))
|
||||||
.child(KeyBinding::new(binding("a z")).platform_style(PlatformStyle::Windows))
|
.child(KeyBinding::new(binding("a z")).platform_style(PlatformStyle::Windows))
|
||||||
.child(Story::label("Chord with Modifier (Windows)"))
|
.child(Story::label("Chord with Modifier (Windows)"))
|
||||||
.child(KeyBinding::new(binding("ctrl-a shift-z")).platform_style(PlatformStyle::Windows))
|
.child(
|
||||||
|
KeyBinding::new(binding("ctrl-a shift-z")).platform_style(PlatformStyle::Windows),
|
||||||
|
)
|
||||||
.child(KeyBinding::new(binding("fn-s")).platform_style(PlatformStyle::Windows))
|
.child(KeyBinding::new(binding("fn-s")).platform_style(PlatformStyle::Windows))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use gpui::Render;
|
use gpui::Render;
|
||||||
use story::{StoryContainer, StoryItem, StorySection};
|
use story::{Story, StoryItem, StorySection};
|
||||||
|
|
||||||
use crate::{prelude::*, ToggleButton};
|
use crate::{prelude::*, ToggleButton};
|
||||||
|
|
||||||
@ -7,10 +7,8 @@ pub struct ToggleButtonStory;
|
|||||||
|
|
||||||
impl Render for ToggleButtonStory {
|
impl Render for ToggleButtonStory {
|
||||||
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
|
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
|
||||||
StoryContainer::new(
|
Story::container()
|
||||||
"Toggle Button",
|
.child(Story::title_for::<ToggleButton>())
|
||||||
"crates/ui/src/components/stories/toggle_button.rs",
|
|
||||||
)
|
|
||||||
.child(
|
.child(
|
||||||
StorySection::new().child(
|
StorySection::new().child(
|
||||||
StoryItem::new(
|
StoryItem::new(
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use gpui::Render;
|
use gpui::Render;
|
||||||
use story::{StoryContainer, StoryItem, StorySection};
|
use story::{Story, StoryItem, StorySection};
|
||||||
|
|
||||||
use crate::{prelude::*, ToolStrip, Tooltip};
|
use crate::{prelude::*, ToolStrip, Tooltip};
|
||||||
|
|
||||||
@ -7,10 +7,8 @@ pub struct ToolStripStory;
|
|||||||
|
|
||||||
impl Render for ToolStripStory {
|
impl Render for ToolStripStory {
|
||||||
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
|
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
|
||||||
StoryContainer::new(
|
Story::container()
|
||||||
"Tool Strip",
|
.child(Story::title_for::<ToolStrip>())
|
||||||
"crates/ui/src/components/stories/tool_strip.rs",
|
|
||||||
)
|
|
||||||
.child(
|
.child(
|
||||||
StorySection::new().child(StoryItem::new(
|
StorySection::new().child(StoryItem::new(
|
||||||
"Vertical Tool Strip",
|
"Vertical Tool Strip",
|
||||||
|
Loading…
Reference in New Issue
Block a user