Clear sprite cache when scale factor changes

This commit is contained in:
Max Brunsfeld 2021-11-22 16:47:51 -08:00
parent 23fbeaf978
commit 4002be882f
3 changed files with 31 additions and 10 deletions

View File

@ -40,6 +40,7 @@ impl Renderer {
pub fn new(
device: metal::Device,
pixel_format: metal::MTLPixelFormat,
scale_factor: f32,
fonts: Arc<dyn platform::FontSystem>,
) -> Self {
let library = device
@ -64,7 +65,7 @@ impl Renderer {
MTLResourceOptions::StorageModeManaged,
);
let sprite_cache = SpriteCache::new(device.clone(), vec2i(1024, 768), fonts);
let sprite_cache = SpriteCache::new(device.clone(), vec2i(1024, 768), scale_factor, fonts);
let image_cache = ImageCache::new(device.clone(), vec2i(1024, 768));
let path_atlases =
AtlasAllocator::new(device.clone(), build_path_atlas_texture_descriptor());
@ -522,6 +523,8 @@ impl Renderer {
return;
}
self.sprite_cache.set_scale_factor(scale_factor);
let mut sprites_by_atlas = HashMap::new();
for glyph in glyphs {
@ -530,7 +533,6 @@ impl Renderer {
glyph.font_size,
glyph.id,
glyph.origin,
scale_factor,
) {
// Snap sprite to pixel grid.
let origin = (glyph.origin * scale_factor).floor() + sprite.offset.to_f32();

View File

@ -12,7 +12,6 @@ use std::{borrow::Cow, collections::HashMap, sync::Arc};
struct GlyphDescriptor {
font_id: FontId,
font_size: OrderedFloat<f32>,
scale_factor: OrderedFloat<f32>,
glyph_id: GlyphId,
subpixel_variant: (u8, u8),
}
@ -44,12 +43,14 @@ pub struct SpriteCache {
atlases: AtlasAllocator,
glyphs: HashMap<GlyphDescriptor, Option<GlyphSprite>>,
icons: HashMap<IconDescriptor, IconSprite>,
scale_factor: f32,
}
impl SpriteCache {
pub fn new(
device: metal::Device,
size: Vector2I,
scale_factor: f32,
fonts: Arc<dyn platform::FontSystem>,
) -> Self {
let descriptor = TextureDescriptor::new();
@ -61,19 +62,29 @@ impl SpriteCache {
atlases: AtlasAllocator::new(device, descriptor),
glyphs: Default::default(),
icons: Default::default(),
scale_factor,
}
}
pub fn set_scale_factor(&mut self, scale_factor: f32) {
if scale_factor != self.scale_factor {
self.icons.clear();
self.glyphs.clear();
self.atlases.clear();
}
self.scale_factor = scale_factor;
}
pub fn render_glyph(
&mut self,
font_id: FontId,
font_size: f32,
glyph_id: GlyphId,
target_position: Vector2F,
scale_factor: f32,
) -> Option<GlyphSprite> {
const SUBPIXEL_VARIANTS: u8 = 4;
let scale_factor = self.scale_factor;
let target_position = target_position * scale_factor;
let fonts = &self.fonts;
let atlases = &mut self.atlases;
@ -87,7 +98,6 @@ impl SpriteCache {
.entry(GlyphDescriptor {
font_id,
font_size: OrderedFloat(font_size),
scale_factor: OrderedFloat(scale_factor),
glyph_id,
subpixel_variant,
})

View File

@ -205,7 +205,12 @@ impl Window {
synthetic_drag_counter: 0,
executor,
scene_to_render: Default::default(),
renderer: Renderer::new(device.clone(), PIXEL_FORMAT, fonts),
renderer: Renderer::new(
device.clone(),
PIXEL_FORMAT,
get_scale_factor(native_window),
fonts,
),
command_queue: device.new_command_queue(),
last_fresh_keydown: None,
layer,
@ -405,10 +410,7 @@ impl platform::WindowContext for WindowState {
}
fn scale_factor(&self) -> f32 {
unsafe {
let screen: id = msg_send![self.native_window, screen];
NSScreen::backingScaleFactor(screen) as f32
}
get_scale_factor(self.native_window)
}
fn titlebar_height(&self) -> f32 {
@ -427,6 +429,13 @@ impl platform::WindowContext for WindowState {
}
}
fn get_scale_factor(native_window: id) -> f32 {
unsafe {
let screen: id = msg_send![native_window, screen];
NSScreen::backingScaleFactor(screen) as f32
}
}
unsafe fn get_window_state(object: &Object) -> Rc<RefCell<WindowState>> {
let raw: *mut c_void = *object.get_ivar(WINDOW_STATE_IVAR);
let rc1 = Rc::from_raw(raw as *mut RefCell<WindowState>);