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Improve popup menu to leave some margin with window edges (#17159)
Release Notes: - Improved popup menu to leave some margin with window edges. ## Updates in GPUI - gpui: Add `snap_to_window_with_margin` method to `anchored` to support leave margin to window edges. ## Before <img width="609" alt="before-snap-to-window 2024-08-30 222506" src="https://github.com/user-attachments/assets/62bb6791-7c89-4558-9484-5c7b31f5e91e"> ## After <img width="698" alt="snap-to-window1 2024-08-30 222506" src="https://github.com/user-attachments/assets/51634e79-2a95-42fe-8362-a3c7003648eb"> <img width="622" alt="snap-to-window 2024-08-30 222506" src="https://github.com/user-attachments/assets/43a865d6-d238-4fdc-ae9d-8160b9ba7953">
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@ -2732,7 +2732,7 @@ impl EditorElement {
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.position(position)
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.child(context_menu)
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.anchor(AnchorCorner::TopLeft)
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.snap_to_window(),
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.snap_to_window_with_margin(px(8.)),
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)
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.with_priority(1)
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.into_any(),
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@ -2,8 +2,8 @@ use smallvec::SmallVec;
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use taffy::style::{Display, Position};
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use crate::{
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point, AnyElement, Bounds, Element, GlobalElementId, IntoElement, LayoutId, ParentElement,
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Pixels, Point, Size, Style, WindowContext,
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point, AnyElement, Bounds, Edges, Element, GlobalElementId, IntoElement, LayoutId,
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ParentElement, Pixels, Point, Size, Style, WindowContext,
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};
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/// The state that the anchored element element uses to track its children.
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@ -60,6 +60,12 @@ impl Anchored {
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self.fit_mode = AnchoredFitMode::SnapToWindow;
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self
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}
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/// Snap to window edge and leave some margins.
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pub fn snap_to_window_with_margin(mut self, edges: impl Into<Edges<Pixels>>) -> Self {
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self.fit_mode = AnchoredFitMode::SnapToWindowWithMargin(edges.into());
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self
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}
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}
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impl ParentElement for Anchored {
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@ -153,22 +159,27 @@ impl Element for Anchored {
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}
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}
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let edges = match self.fit_mode {
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AnchoredFitMode::SnapToWindowWithMargin(edges) => edges,
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_ => Edges::default(),
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};
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// Snap the horizontal edges of the anchored element to the horizontal edges of the window if
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// its horizontal bounds overflow, aligning to the left if it is wider than the limits.
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if desired.right() > limits.right() {
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desired.origin.x -= desired.right() - limits.right();
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desired.origin.x -= desired.right() - limits.right() + edges.right;
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}
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if desired.left() < limits.left() {
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desired.origin.x = limits.origin.x;
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desired.origin.x = limits.origin.x + edges.left;
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}
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// Snap the vertical edges of the anchored element to the vertical edges of the window if
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// its vertical bounds overflow, aligning to the top if it is taller than the limits.
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if desired.bottom() > limits.bottom() {
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desired.origin.y -= desired.bottom() - limits.bottom();
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desired.origin.y -= desired.bottom() - limits.bottom() + edges.bottom;
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}
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if desired.top() < limits.top() {
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desired.origin.y = limits.origin.y;
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desired.origin.y = limits.origin.y + edges.top;
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}
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let offset = desired.origin - bounds.origin;
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@ -211,18 +222,20 @@ enum Axis {
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/// Which algorithm to use when fitting the anchored element to be inside the window.
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#[derive(Copy, Clone, PartialEq)]
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pub enum AnchoredFitMode {
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/// Snap the anchored element to the window edge
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/// Snap the anchored element to the window edge.
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SnapToWindow,
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/// Switch which corner anchor this anchored element is attached to
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/// Snap to window edge and leave some margins.
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SnapToWindowWithMargin(Edges<Pixels>),
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/// Switch which corner anchor this anchored element is attached to.
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SwitchAnchor,
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}
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/// Which algorithm to use when positioning the anchored element.
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#[derive(Copy, Clone, PartialEq)]
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pub enum AnchoredPositionMode {
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/// Position the anchored element relative to the window
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/// Position the anchored element relative to the window.
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Window,
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/// Position the anchored element relative to its parent
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/// Position the anchored element relative to its parent.
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Local,
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}
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@ -1836,11 +1836,18 @@ impl Edges<Pixels> {
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impl From<f32> for Edges<Pixels> {
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fn from(val: f32) -> Self {
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let val: Pixels = val.into();
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val.into()
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}
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}
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impl From<Pixels> for Edges<Pixels> {
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fn from(val: Pixels) -> Self {
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Edges {
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top: val.into(),
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right: val.into(),
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bottom: val.into(),
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left: val.into(),
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top: val,
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right: val,
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bottom: val,
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left: val,
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}
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}
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}
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@ -252,7 +252,9 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
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let mut menu_layout_id = None;
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let menu_element = element_state.menu.borrow_mut().as_mut().map(|menu| {
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let mut anchored = anchored().snap_to_window().anchor(self.anchor);
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let mut anchored = anchored()
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.snap_to_window_with_margin(px(8.))
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.anchor(self.anchor);
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if let Some(child_bounds) = element_state.child_bounds {
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anchored = anchored.position(
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self.resolved_attach().corner(child_bounds) + self.resolved_offset(cx),
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@ -1,7 +1,7 @@
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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anchored, deferred, div, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase,
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anchored, deferred, div, px, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase,
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Element, ElementId, GlobalElementId, Hitbox, InteractiveElement, IntoElement, LayoutId,
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ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext,
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WindowContext,
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@ -118,7 +118,7 @@ impl<M: ManagedView> Element for RightClickMenu<M> {
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let mut menu_layout_id = None;
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let menu_element = element_state.menu.borrow_mut().as_mut().map(|menu| {
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let mut anchored = anchored().snap_to_window();
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let mut anchored = anchored().snap_to_window_with_margin(px(8.));
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if let Some(anchor) = this.anchor {
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anchored = anchored.anchor(anchor);
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}
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