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gpui: Add support for window transparency & blur on macOS (#9610)
This PR adds support for transparent and blurred window backgrounds on macOS. Release Notes: - Added support for transparent and blurred window backgrounds on macOS ([#5040](https://github.com/zed-industries/zed/issues/5040)). - This requires themes to specify a new `background.appearance` key ("opaque", "transparent" or "blurred") and to include an alpha value in colors that should be transparent. <img width="913" alt="image" src="https://github.com/zed-industries/zed/assets/2588851/7547ee2a-e376-4d55-9114-e6fc2f5110bc"> <img width="994" alt="image" src="https://github.com/zed-industries/zed/assets/2588851/b36fbc14-6e4d-4140-9448-69cad803c45a"> <img width="1020" alt="image" src="https://github.com/zed-industries/zed/assets/2588851/d70e2005-54fd-4991-a211-ed484ccf26ef"> --------- Co-authored-by: Luiz Marcondes <luizgustavodevergennes@gmail.com> Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This commit is contained in:
parent
1360dffead
commit
49144d94bf
@ -13,8 +13,8 @@ use call::{report_call_event_for_room, ActiveCall};
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pub use collab_panel::CollabPanel;
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pub use collab_titlebar_item::CollabTitlebarItem;
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use gpui::{
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actions, point, AppContext, DevicePixels, Pixels, PlatformDisplay, Size, Task, WindowContext,
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WindowKind, WindowOptions,
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actions, point, AppContext, DevicePixels, Pixels, PlatformDisplay, Size, Task,
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WindowBackgroundAppearance, WindowContext, WindowKind, WindowOptions,
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};
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use panel_settings::MessageEditorSettings;
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pub use panel_settings::{
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@ -121,5 +121,6 @@ fn notification_window_options(
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is_movable: false,
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display_id: Some(screen.id()),
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fullscreen: false,
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window_background: WindowBackgroundAppearance::default(),
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}
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}
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@ -48,6 +48,7 @@ fn main() {
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display_id: Some(screen.id()),
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titlebar: None,
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window_background: WindowBackgroundAppearance::default(),
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focus: false,
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show: true,
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kind: WindowKind::PopUp,
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@ -190,6 +190,7 @@ pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
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fn activate(&self);
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fn is_active(&self) -> bool;
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fn set_title(&mut self, title: &str);
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fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance);
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fn set_edited(&mut self, edited: bool);
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fn show_character_palette(&self);
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fn minimize(&self);
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@ -533,6 +534,9 @@ pub struct WindowOptions {
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/// The display to create the window on, if this is None,
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/// the window will be created on the main display
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pub display_id: Option<DisplayId>,
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/// The appearance of the window background.
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pub window_background: WindowBackgroundAppearance,
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}
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/// The variables that can be configured when creating a new window
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@ -555,6 +559,8 @@ pub(crate) struct WindowParams {
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pub show: bool,
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pub display_id: Option<DisplayId>,
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pub window_background: WindowBackgroundAppearance,
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}
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impl Default for WindowOptions {
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@ -572,6 +578,7 @@ impl Default for WindowOptions {
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is_movable: true,
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display_id: None,
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fullscreen: false,
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window_background: WindowBackgroundAppearance::default(),
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}
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}
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}
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@ -633,6 +640,27 @@ impl Default for WindowAppearance {
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}
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}
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/// The appearance of the background of the window itself, when there is
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/// no content or the content is transparent.
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#[derive(Copy, Clone, Debug, Default, PartialEq)]
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pub enum WindowBackgroundAppearance {
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/// Opaque.
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///
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/// This lets the window manager know that content behind this
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/// window does not need to be drawn.
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///
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/// Actual color depends on the system and themes should define a fully
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/// opaque background color instead.
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#[default]
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Opaque,
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/// Plain alpha transparency.
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Transparent,
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/// Transparency, but the contents behind the window are blurred.
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///
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/// Not always supported.
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Blurred,
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}
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/// The options that can be configured for a file dialog prompt
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#[derive(Copy, Clone, Debug)]
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pub struct PathPromptOptions {
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@ -23,7 +23,7 @@ use crate::platform::{PlatformAtlas, PlatformInputHandler, PlatformWindow};
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use crate::scene::Scene;
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use crate::{
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px, size, Bounds, DevicePixels, Modifiers, Pixels, PlatformDisplay, PlatformInput, Point,
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PromptLevel, Size, WindowAppearance, WindowParams,
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PromptLevel, Size, WindowAppearance, WindowBackgroundAppearance, WindowParams,
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};
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#[derive(Default)]
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@ -355,6 +355,10 @@ impl PlatformWindow for WaylandWindow {
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self.0.toplevel.set_title(title.to_string());
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}
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fn set_background_appearance(&mut self, _background_appearance: WindowBackgroundAppearance) {
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// todo(linux)
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}
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fn set_edited(&mut self, edited: bool) {
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// todo(linux)
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}
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@ -4,7 +4,7 @@
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use crate::{
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platform::blade::BladeRenderer, size, Bounds, DevicePixels, Modifiers, Pixels, PlatformAtlas,
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PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point, PromptLevel,
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Scene, Size, WindowAppearance, WindowOptions, WindowParams,
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Scene, Size, WindowAppearance, WindowBackgroundAppearance, WindowOptions, WindowParams,
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};
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use blade_graphics as gpu;
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use parking_lot::Mutex;
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@ -423,6 +423,10 @@ impl PlatformWindow for X11Window {
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// todo(linux)
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fn set_edited(&mut self, edited: bool) {}
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fn set_background_appearance(&mut self, _background_appearance: WindowBackgroundAppearance) {
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// todo(linux)
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}
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// todo(linux), this corresponds to `orderFrontCharacterPalette` on macOS,
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// but it looks like the equivalent for Linux is GTK specific:
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//
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@ -73,7 +73,7 @@ impl MetalRenderer {
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let layer = metal::MetalLayer::new();
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layer.set_device(&device);
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layer.set_pixel_format(MTLPixelFormat::RGBA8Unorm);
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layer.set_opaque(true);
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layer.set_opaque(false);
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layer.set_maximum_drawable_count(3);
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unsafe {
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let _: () = msg_send![&*layer, setAllowsNextDrawableTimeout: NO];
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@ -4,12 +4,12 @@ use crate::{
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DisplayLink, ExternalPaths, FileDropEvent, ForegroundExecutor, KeyDownEvent, Keystroke,
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Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformWindow, Point, PromptLevel,
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Size, Timer, WindowAppearance, WindowKind, WindowParams,
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Size, Timer, WindowAppearance, WindowBackgroundAppearance, WindowKind, WindowParams,
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};
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use block::ConcreteBlock;
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use cocoa::{
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appkit::{
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CGPoint, NSApplication, NSBackingStoreBuffered, NSEventModifierFlags,
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CGPoint, NSApplication, NSBackingStoreBuffered, NSColor, NSEvent, NSEventModifierFlags,
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NSFilenamesPboardType, NSPasteboard, NSScreen, NSView, NSViewHeightSizable,
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NSViewWidthSizable, NSWindow, NSWindowButton, NSWindowCollectionBehavior,
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NSWindowOcclusionState, NSWindowStyleMask, NSWindowTitleVisibility,
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@ -83,6 +83,17 @@ const NSDragOperationNone: NSDragOperation = 0;
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#[allow(non_upper_case_globals)]
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const NSDragOperationCopy: NSDragOperation = 1;
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#[link(name = "CoreGraphics", kind = "framework")]
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extern "C" {
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// Widely used private APIs; Apple uses them for their Terminal.app.
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fn CGSMainConnectionID() -> id;
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fn CGSSetWindowBackgroundBlurRadius(
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connection_id: id,
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window_id: NSInteger,
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radius: i64,
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) -> i32;
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}
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#[ctor]
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unsafe fn build_classes() {
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WINDOW_CLASS = build_window_class("GPUIWindow", class!(NSWindow));
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@ -509,6 +520,7 @@ impl MacWindow {
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pub fn open(
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handle: AnyWindowHandle,
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WindowParams {
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window_background,
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bounds,
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titlebar,
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kind,
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@ -606,7 +618,7 @@ impl MacWindow {
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)
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};
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let window = Self(Arc::new(Mutex::new(MacWindowState {
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let mut window = Self(Arc::new(Mutex::new(MacWindowState {
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handle,
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executor,
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native_window,
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@ -685,6 +697,8 @@ impl MacWindow {
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native_window.setContentView_(native_view.autorelease());
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native_window.makeFirstResponder_(native_view);
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window.set_background_appearance(window_background);
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match kind {
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WindowKind::Normal => {
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native_window.setLevel_(NSNormalWindowLevel);
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@ -967,6 +981,31 @@ impl PlatformWindow for MacWindow {
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}
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}
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fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
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let this = self.0.as_ref().lock();
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let blur_radius = if background_appearance == WindowBackgroundAppearance::Blurred {
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80
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} else {
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0
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};
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let opaque = if background_appearance == WindowBackgroundAppearance::Opaque {
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YES
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} else {
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NO
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};
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unsafe {
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this.native_window.setOpaque_(opaque);
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let clear_color = if opaque == YES {
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NSColor::colorWithSRGBRed_green_blue_alpha_(nil, 0f64, 0f64, 0f64, 1f64)
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} else {
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NSColor::clearColor(nil)
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};
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this.native_window.setBackgroundColor_(clear_color);
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let window_number = this.native_window.windowNumber();
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CGSSetWindowBackgroundBlurRadius(CGSMainConnectionID(), window_number, blur_radius);
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}
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}
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fn set_edited(&mut self, edited: bool) {
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unsafe {
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let window = self.0.lock().native_window;
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@ -2,7 +2,7 @@ use crate::{
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AnyWindowHandle, AtlasKey, AtlasTextureId, AtlasTile, Bounds, DevicePixels,
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DispatchEventResult, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput,
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PlatformInputHandler, PlatformWindow, Point, Size, TestPlatform, TileId, WindowAppearance,
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WindowParams,
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WindowBackgroundAppearance, WindowParams,
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};
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use collections::HashMap;
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use parking_lot::Mutex;
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@ -190,6 +190,10 @@ impl PlatformWindow for TestWindow {
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self.0.lock().title = Some(title.to_owned());
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}
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fn set_background_appearance(&mut self, _background: WindowBackgroundAppearance) {
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unimplemented!()
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}
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fn set_edited(&mut self, edited: bool) {
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self.0.lock().edited = edited;
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}
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@ -1468,6 +1468,10 @@ impl PlatformWindow for WindowsWindow {
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.ok();
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}
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fn set_background_appearance(&mut self, _background_appearance: WindowBackgroundAppearance) {
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// todo(windows)
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}
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// todo(windows)
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fn set_edited(&mut self, _edited: bool) {}
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@ -7,8 +7,8 @@ use crate::{
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Modifiers, ModifiersChangedEvent, MouseButton, MouseMoveEvent, MouseUpEvent, Pixels,
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PlatformAtlas, PlatformDisplay, PlatformInput, PlatformWindow, Point, PromptLevel, Render,
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ScaledPixels, SharedString, Size, SubscriberSet, Subscription, TaffyLayoutEngine, Task,
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TextStyle, TextStyleRefinement, View, VisualContext, WeakView, WindowAppearance, WindowOptions,
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WindowParams, WindowTextSystem,
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TextStyle, TextStyleRefinement, View, VisualContext, WeakView, WindowAppearance,
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WindowBackgroundAppearance, WindowOptions, WindowParams, WindowTextSystem,
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};
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use anyhow::{anyhow, Context as _, Result};
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use collections::FxHashSet;
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@ -398,6 +398,7 @@ impl Window {
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is_movable,
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display_id,
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fullscreen,
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window_background,
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} = options;
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let bounds = bounds.unwrap_or_else(|| default_bounds(display_id, cx));
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@ -411,6 +412,7 @@ impl Window {
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focus,
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show,
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display_id,
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window_background,
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},
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);
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let display_id = platform_window.display().id();
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@ -872,7 +874,7 @@ impl<'a> WindowContext<'a> {
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self.window.platform_window.bounds()
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}
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/// Retusn whether or not the window is currently fullscreen
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/// Returns whether or not the window is currently fullscreen
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pub fn is_fullscreen(&self) -> bool {
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self.window.platform_window.is_fullscreen()
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}
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@ -911,6 +913,13 @@ impl<'a> WindowContext<'a> {
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self.window.platform_window.set_title(title);
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}
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/// Sets the window background appearance.
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pub fn set_background_appearance(&mut self, background_appearance: WindowBackgroundAppearance) {
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self.window
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.platform_window
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.set_background_appearance(background_appearance);
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}
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/// Mark the window as dirty at the platform level.
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pub fn set_window_edited(&mut self, edited: bool) {
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self.window.platform_window.set_edited(edited);
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@ -1,5 +1,7 @@
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use std::sync::Arc;
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use gpui::WindowBackgroundAppearance;
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use crate::prelude::*;
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use crate::{
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@ -15,6 +17,7 @@ fn zed_pro_daylight() -> Theme {
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name: "Zed Pro Daylight".into(),
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appearance: Appearance::Light,
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styles: ThemeStyles {
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window_background_appearance: WindowBackgroundAppearance::Opaque,
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system: SystemColors::default(),
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colors: ThemeColors::light(),
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status: StatusColors::light(),
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@ -45,6 +48,7 @@ pub(crate) fn zed_pro_moonlight() -> Theme {
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name: "Zed Pro Moonlight".into(),
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appearance: Appearance::Dark,
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styles: ThemeStyles {
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window_background_appearance: WindowBackgroundAppearance::Opaque,
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system: SystemColors::default(),
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colors: ThemeColors::dark(),
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status: StatusColors::dark(),
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@ -1,6 +1,6 @@
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use std::sync::Arc;
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use gpui::{hsla, FontStyle, FontWeight, HighlightStyle};
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use gpui::{hsla, FontStyle, FontWeight, HighlightStyle, WindowBackgroundAppearance};
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use crate::{
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default_color_scales, Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors, Theme,
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@ -39,8 +39,8 @@ pub(crate) fn one_dark() -> Theme {
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id: "one_dark".to_string(),
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name: "One Dark".into(),
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appearance: Appearance::Dark,
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styles: ThemeStyles {
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window_background_appearance: WindowBackgroundAppearance::Opaque,
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system: SystemColors::default(),
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colors: ThemeColors {
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border: hsla(225. / 360., 13. / 100., 12. / 100., 1.),
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@ -122,6 +122,13 @@ impl ThemeRegistry {
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AppearanceContent::Light => SyntaxTheme::light(),
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AppearanceContent::Dark => SyntaxTheme::dark(),
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};
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let window_background_appearance = user_theme
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.style
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.window_background_appearance
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.map(Into::into)
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.unwrap_or_default();
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if !user_theme.style.syntax.is_empty() {
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syntax_colors.highlights = user_theme
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.style
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@ -153,6 +160,7 @@ impl ThemeRegistry {
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},
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styles: ThemeStyles {
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system: SystemColors::default(),
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window_background_appearance,
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colors: theme_colors,
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status: status_colors,
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player: player_colors,
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@ -1,5 +1,5 @@
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use anyhow::Result;
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use gpui::{FontStyle, FontWeight, HighlightStyle, Hsla};
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use gpui::{FontStyle, FontWeight, HighlightStyle, Hsla, WindowBackgroundAppearance};
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use indexmap::IndexMap;
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use palette::FromColor;
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use schemars::gen::SchemaGenerator;
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@ -33,6 +33,25 @@ pub enum AppearanceContent {
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Dark,
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}
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/// The background appearance of the window.
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#[derive(Debug, PartialEq, Clone, Copy, Serialize, Deserialize, JsonSchema)]
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#[serde(rename_all = "snake_case")]
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pub enum WindowBackgroundContent {
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Opaque,
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Transparent,
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Blurred,
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}
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impl From<WindowBackgroundContent> for WindowBackgroundAppearance {
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fn from(value: WindowBackgroundContent) -> Self {
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match value {
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WindowBackgroundContent::Opaque => WindowBackgroundAppearance::Opaque,
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WindowBackgroundContent::Transparent => WindowBackgroundAppearance::Transparent,
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WindowBackgroundContent::Blurred => WindowBackgroundAppearance::Blurred,
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}
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}
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}
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/// The content of a serialized theme family.
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#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
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pub struct ThemeFamilyContent {
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@ -53,6 +72,9 @@ pub struct ThemeContent {
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#[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)]
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#[serde(default)]
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pub struct ThemeStyleContent {
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#[serde(default, rename = "background.appearance")]
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pub window_background_appearance: Option<WindowBackgroundContent>,
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#[serde(flatten, default)]
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pub colors: ThemeColorsContent,
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|
@ -244,6 +244,12 @@ impl ThemeSettings {
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if let Some(theme_overrides) = &self.theme_overrides {
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let mut base_theme = (*self.active_theme).clone();
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if let Some(window_background_appearance) = theme_overrides.window_background_appearance
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{
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base_theme.styles.window_background_appearance =
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window_background_appearance.into();
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}
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base_theme
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.styles
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.colors
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|
@ -1,4 +1,4 @@
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use gpui::Hsla;
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use gpui::{Hsla, WindowBackgroundAppearance};
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use refineable::Refineable;
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use std::sync::Arc;
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@ -235,6 +235,8 @@ pub struct ThemeColors {
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|
||||
#[derive(Refineable, Clone)]
|
||||
pub struct ThemeStyles {
|
||||
/// The background appearance of the window.
|
||||
pub window_background_appearance: WindowBackgroundAppearance,
|
||||
pub system: SystemColors,
|
||||
/// An array of colors used for theme elements that iterate through a series of colors.
|
||||
///
|
||||
|
@ -27,7 +27,9 @@ pub use schema::*;
|
||||
pub use settings::*;
|
||||
pub use styles::*;
|
||||
|
||||
use gpui::{AppContext, AssetSource, Hsla, SharedString, WindowAppearance};
|
||||
use gpui::{
|
||||
AppContext, AssetSource, Hsla, SharedString, WindowAppearance, WindowBackgroundAppearance,
|
||||
};
|
||||
use serde::Deserialize;
|
||||
|
||||
#[derive(Debug, PartialEq, Clone, Copy, Deserialize)]
|
||||
@ -158,6 +160,12 @@ impl Theme {
|
||||
pub fn appearance(&self) -> Appearance {
|
||||
self.appearance
|
||||
}
|
||||
|
||||
/// Returns the [`WindowBackgroundAppearance`] for the theme.
|
||||
#[inline(always)]
|
||||
pub fn window_background_appearance(&self) -> WindowBackgroundAppearance {
|
||||
self.styles.window_background_appearance
|
||||
}
|
||||
}
|
||||
|
||||
pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {
|
||||
|
@ -56,6 +56,7 @@ impl VsCodeThemeConverter {
|
||||
name: self.theme_metadata.name,
|
||||
appearance,
|
||||
style: ThemeStyleContent {
|
||||
window_background_appearance: Some(theme::WindowBackgroundContent::Opaque),
|
||||
colors: theme_colors,
|
||||
status: status_colors,
|
||||
players: Vec::new(),
|
||||
|
@ -208,12 +208,21 @@ fn main() {
|
||||
watch_file_types(fs.clone(), cx);
|
||||
|
||||
languages.set_theme(cx.theme().clone());
|
||||
|
||||
cx.observe_global::<SettingsStore>({
|
||||
let languages = languages.clone();
|
||||
let http = http.clone();
|
||||
let client = client.clone();
|
||||
|
||||
move |cx| {
|
||||
for &mut window in cx.windows().iter_mut() {
|
||||
let background_appearance = cx.theme().window_background_appearance();
|
||||
window
|
||||
.update(cx, |_, cx| {
|
||||
cx.set_background_appearance(background_appearance)
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
languages.set_theme(cx.theme().clone());
|
||||
let new_host = &client::ClientSettings::get_global(cx).server_url;
|
||||
if &http.base_url() != new_host {
|
||||
|
@ -34,6 +34,7 @@ use task::{
|
||||
oneshot_source::OneshotSource,
|
||||
static_source::{StaticSource, TrackedFile},
|
||||
};
|
||||
use theme::ActiveTheme;
|
||||
|
||||
use terminal_view::terminal_panel::{self, TerminalPanel};
|
||||
use util::{
|
||||
@ -104,6 +105,7 @@ pub fn build_window_options(display_uuid: Option<Uuid>, cx: &mut AppContext) ->
|
||||
is_movable: true,
|
||||
display_id: display.map(|display| display.id()),
|
||||
fullscreen: false,
|
||||
window_background: cx.theme().window_background_appearance(),
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user