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Fix test_render_glyph
(but still leave it commented out for now)
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@ -350,10 +350,11 @@ mod tests {
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// let font_id = fonts.select_font(&font_ids, &Default::default()).unwrap();
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// let glyph_id = fonts.glyph_for_char(font_id, 'G').unwrap();
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// for i in 0..2 {
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// let variant = 0.5 * i as f32;
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// const VARIANTS: usize = 1;
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// for i in 0..VARIANTS {
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// let variant = i as f32 / VARIANTS as f32;
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// let (bounds, bytes) = fonts
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// .rasterize_glyph(font_id, 16.0, glyph_id, variant, 2.)
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// .rasterize_glyph(font_id, 16.0, glyph_id, vec2f(variant, variant), 2.)
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// .unwrap();
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// let name = format!("/Users/as-cii/Desktop/twog-{}.png", i);
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