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Merge pull request #2248 from zed-industries/increase-reconnect-timeout
Increase room reconnect timeout
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commit
4f4af55329
@ -20,7 +20,7 @@ use project::Project;
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use std::{mem, sync::Arc, time::Duration};
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use util::{post_inc, ResultExt, TryFutureExt};
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pub const RECONNECT_TIMEOUT: Duration = client::RECEIVE_TIMEOUT;
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pub const RECONNECT_TIMEOUT: Duration = Duration::from_secs(30);
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub enum Event {
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@ -57,7 +57,7 @@ use tokio::sync::watch;
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use tower::ServiceBuilder;
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use tracing::{info_span, instrument, Instrument};
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pub const RECONNECT_TIMEOUT: Duration = Duration::from_secs(5);
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pub const RECONNECT_TIMEOUT: Duration = Duration::from_secs(30);
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pub const CLEANUP_TIMEOUT: Duration = Duration::from_secs(10);
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lazy_static! {
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@ -829,7 +829,7 @@ async fn test_server_restarts(
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// Users A and B reconnect to the call. User C has troubles reconnecting, so it leaves the room.
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client_c.override_establish_connection(|_, cx| cx.spawn(|_| future::pending()));
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deterministic.advance_clock(RECEIVE_TIMEOUT);
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deterministic.advance_clock(RECONNECT_TIMEOUT);
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assert_eq!(
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room_participants(&room_a, cx_a),
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RoomParticipants {
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@ -1001,7 +1001,7 @@ async fn test_server_restarts(
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client_a.override_establish_connection(|_, cx| cx.spawn(|_| future::pending()));
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client_b.override_establish_connection(|_, cx| cx.spawn(|_| future::pending()));
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client_c.override_establish_connection(|_, cx| cx.spawn(|_| future::pending()));
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deterministic.advance_clock(RECEIVE_TIMEOUT);
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deterministic.advance_clock(RECONNECT_TIMEOUT);
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assert_eq!(
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room_participants(&room_a, cx_a),
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RoomParticipants {
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@ -114,7 +114,7 @@ pub struct ConnectionState {
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const KEEPALIVE_INTERVAL: Duration = Duration::from_secs(1);
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const WRITE_TIMEOUT: Duration = Duration::from_secs(2);
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pub const RECEIVE_TIMEOUT: Duration = Duration::from_secs(5);
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pub const RECEIVE_TIMEOUT: Duration = Duration::from_secs(10);
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impl Peer {
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pub fn new(epoch: u32) -> Arc<Self> {
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