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Remove inconsistency with how GPUI used to handle these events
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@ -1359,7 +1359,6 @@ impl<'a> WindowContext<'a> {
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}
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InputEvent::MouseExited(mouse_exited) => {
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// todo!("Should we record that the mouse is outside of the window somehow? Or are these global pixels?")
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self.window.mouse_position = mouse_exited.position;
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self.window.modifiers = mouse_exited.modifiers;
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InputEvent::MouseExited(mouse_exited)
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