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@ -109,6 +109,7 @@ impl AtlasAllocator {
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};
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descriptor.set_width(size.x() as u64);
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descriptor.set_height(size.y() as u64);
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self.device.new_texture(&descriptor)
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} else {
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self.device.new_texture(&self.texture_descriptor)
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@ -146,10 +147,10 @@ impl Atlas {
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bounds.size().y() as u64,
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);
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self.texture.replace_region(
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region,
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dbg!(region),
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0,
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bytes.as_ptr() as *const _,
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(bounds.size().x() * self.bytes_per_pixel() as i32) as u64,
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dbg!((bounds.size().x() * self.bytes_per_pixel() as i32) as u64),
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);
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}
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@ -632,7 +632,8 @@ impl Renderer {
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) {
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// Snap sprite to pixel grid.
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let origin = (glyph.origin * scale_factor).floor() + sprite.offset.to_f32();
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// dbg!(origin);
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dbg!(origin);
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sprites_by_atlas
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.entry(sprite.atlas_id)
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.or_insert_with(Vec::new)
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@ -114,7 +114,7 @@ impl SpriteCache {
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let (alloc_id, atlas_bounds) = self
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.atlases
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.upload(dbg!(glyph_bounds.size()), &mask)
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.upload(glyph_bounds.size(), &mask)
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.expect("could not upload glyph");
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Some(GlyphSprite {
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atlas_id: alloc_id.atlas_id,
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@ -125,11 +125,12 @@ impl<T: Send + Sync> Clone for Handle<T> {
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impl<T: Send + Sync> Drop for Handle<T> {
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fn drop(&mut self) {
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if let Some(ref_counts) = self.ref_counts.upgrade() {
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if let Some(count) = ref_counts.read().get(self.id) {
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let prev_count = count.fetch_sub(1, SeqCst);
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assert_ne!(prev_count, 0, "Detected over-release of a handle.");
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}
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if let Some(_ref_counts) = self.ref_counts.upgrade() {
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// todo!()
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// if let Some(count) = ref_counts.read().get(self.id) {
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// let prev_count = count.fetch_sub(1, SeqCst);
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// assert_ne!(prev_count, 0, "Detected over-release of a handle.");
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// }
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}
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}
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}
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@ -6,8 +6,8 @@ mod mac;
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mod test;
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use crate::{
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AnyWindowHandle, Bounds, DevicePixels, Font, FontId, FontMetrics, GlyphId,
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GlyphRasterizationParams, Pixels, Point, Result, Scene, ShapedLine, SharedString, Size,
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AnyWindowHandle, Bounds, DevicePixels, Font, FontId, FontMetrics, GlyphId, GlyphRasterParams,
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Pixels, Point, Result, Scene, ShapedLine, SharedString, Size,
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};
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use anyhow::anyhow;
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use async_task::Runnable;
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@ -147,7 +147,7 @@ pub trait PlatformWindow {
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fn is_topmost_for_position(&self, position: Point<Pixels>) -> bool;
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fn draw(&self, scene: Scene);
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fn glyph_atlas(&self) -> Arc<dyn PlatformAtlas<GlyphRasterizationParams>>;
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fn glyph_atlas(&self) -> Arc<dyn PlatformAtlas<GlyphRasterParams>>;
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}
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pub trait PlatformDispatcher: Send + Sync {
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@ -163,14 +163,8 @@ pub trait PlatformTextSystem: Send + Sync {
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fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>>;
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fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>>;
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fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId>;
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fn glyph_raster_bounds(
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&self,
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params: &GlyphRasterizationParams,
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) -> Result<Bounds<DevicePixels>>;
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fn rasterize_glyph(
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&self,
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params: &GlyphRasterizationParams,
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) -> Result<(Size<DevicePixels>, Vec<u8>)>;
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fn glyph_raster_bounds(&self, params: &GlyphRasterParams) -> Result<Bounds<DevicePixels>>;
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fn rasterize_glyph(&self, params: &GlyphRasterParams) -> Result<(Size<DevicePixels>, Vec<u8>)>;
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fn layout_line(&self, text: &str, font_size: Pixels, runs: &[(usize, FontId)]) -> ShapedLine;
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fn wrap_line(
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&self,
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@ -93,7 +93,7 @@ impl<Key> MetalAtlasState<Key> {
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};
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descriptor.set_width(min_size.width.into());
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descriptor.set_height(min_size.height.into());
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descriptor.set_pixel_format(metal::MTLPixelFormat::Depth32Float);
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size = min_size;
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metal_texture = self.device.new_texture(&descriptor);
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} else {
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@ -119,17 +119,16 @@ struct MetalAtlasTexture {
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impl MetalAtlasTexture {
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fn upload(&mut self, size: Size<DevicePixels>, bytes: &[u8]) -> Option<AtlasTile> {
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dbg!(size);
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let size = size.into();
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let allocation = self.allocator.allocate(size)?;
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let allocation = self.allocator.allocate(size.into())?;
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let tile = AtlasTile {
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texture_id: self.id,
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tile_id: allocation.id.into(),
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bounds: allocation.rectangle.into(),
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bounds: Bounds {
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origin: allocation.rectangle.min.into(),
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size,
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},
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};
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// eprintln!("upload {:?}", tile.bounds);
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let region = metal::MTLRegion::new_2d(
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tile.bounds.origin.x.into(),
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tile.bounds.origin.y.into(),
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@ -1,6 +1,40 @@
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// How can I fix this?
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// -[MTLDebugRenderCommandEncoder setRenderPipelineState:]:1580: failed assertion `Set Render Pipeline State Validation
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// For depth attachment, the render pipeline's pixelFormat (MTLPixelFormatInvalid) does not match the framebuffer's pixelFormat (MTLPixelFormatDepth32Float).
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// '
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// -[MTLDebugRenderCommandEncoder setRenderPipelineState:]:1580: failed assertion `Set Render Pipeline State Validation
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// For depth attachment, the render pipeline's pixelFormat (MTLPixelFormatInvalid) does not match the framebuffer's pixelFormat (MTLPixelFormatDepth32Float).
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// // It seems like the error you're facing has to do with the difference between the
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// pixel format of the render pipeline and the framebuffer. If the pixel format of
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// those two doesn't match, Metal throws an error. To resolve this issue, you need
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// to set the pixel format of your depth attachment and your render pipeline state
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// to the same value.
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// In this code:
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// ---
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/*
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descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Depth32Float);
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*/
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// ---
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// you've commented out the line where you set the depth attachment pixel format
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// to MTLPixelFormat::Depth32Float. If you uncomment this line, it should resolve
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// the error as your depth attachment's pixel format will then match your framebuffer's.
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// If you still encounter the same problem, you might be configuring another render
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// pipeline state elsewhere in your code with a different depth pixel format. Make
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// sure all configurations have matching pixel formats.
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// Additionally, be aware of the limitations of certain pixel formats. For example,
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// not all pixel formats support depth stencil attachments, and some are only
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// compatible with certain types of GPU hardware. Implementation of pixel formats
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// can vary between different versions of iOS, so ensure that your choice of pixel
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// format is compatible with your minimum target version.
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//
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// I want it to be UANorm
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use crate::{
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point, size, AtlasTextureId, DevicePixels, GlyphRasterizationParams, MetalAtlas,
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MonochromeSprite, Quad, Scene, Size,
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point, size, AtlasTextureId, DevicePixels, GlyphRasterParams, MetalAtlas, MonochromeSprite,
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Quad, Scene, Size,
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};
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use cocoa::{
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base::{NO, YES},
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@ -22,7 +56,7 @@ pub struct MetalRenderer {
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sprites_pipeline_state: metal::RenderPipelineState,
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unit_vertices: metal::Buffer,
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instances: metal::Buffer,
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glyph_atlas: Arc<MetalAtlas<GlyphRasterizationParams>>,
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glyph_atlas: Arc<MetalAtlas<GlyphRasterParams>>,
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}
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impl MetalRenderer {
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@ -104,7 +138,7 @@ impl MetalRenderer {
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let glyph_atlas = Arc::new(MetalAtlas::new(
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Size {
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width: DevicePixels(1024),
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height: DevicePixels(1024),
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height: DevicePixels(768),
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},
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MTLPixelFormat::A8Unorm,
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device.clone(),
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@ -126,7 +160,7 @@ impl MetalRenderer {
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&*self.layer
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}
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pub fn glyph_atlas(&self) -> &Arc<MetalAtlas<GlyphRasterizationParams>> {
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pub fn glyph_atlas(&self) -> &Arc<MetalAtlas<GlyphRasterParams>> {
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&self.glyph_atlas
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}
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@ -151,18 +185,17 @@ impl MetalRenderer {
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let render_pass_descriptor = metal::RenderPassDescriptor::new();
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let depth_texture_desc = metal::TextureDescriptor::new();
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depth_texture_desc.set_pixel_format(metal::MTLPixelFormat::Depth32Float);
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depth_texture_desc.set_storage_mode(metal::MTLStorageMode::Private);
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depth_texture_desc.set_usage(metal::MTLTextureUsage::RenderTarget);
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depth_texture_desc.set_width(i32::from(viewport_size.width) as u64);
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depth_texture_desc.set_height(i32::from(viewport_size.height) as u64);
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let depth_texture = self.device.new_texture(&depth_texture_desc);
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let depth_attachment = render_pass_descriptor.depth_attachment().unwrap();
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depth_attachment.set_texture(Some(&depth_texture));
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depth_attachment.set_clear_depth(1.);
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depth_attachment.set_store_action(metal::MTLStoreAction::Store);
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// let depth_texture_desc = metal::TextureDescriptor::new();
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// depth_texture_desc.set_pixel_format(metal::MTLPixelFormat::Depth32Float);
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// depth_texture_desc.set_storage_mode(metal::MTLStorageMode::Private);
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// depth_texture_desc.set_usage(metal::MTLTextureUsage::RenderTarget);
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// depth_texture_desc.set_width(i32::from(viewport_size.width) as u64);
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// depth_texture_desc.set_height(i32::from(viewport_size.height) as u64);
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// let depth_texture = self.device.new_texture(&depth_texture_desc);
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// let depth_attachment = render_pass_descriptor.depth_attachment().unwrap();
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// depth_attachment.set_texture(Some(&depth_texture));
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// depth_attachment.set_clear_depth(1.);
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// depth_attachment.set_store_action(metal::MTLStoreAction::Store);
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let color_attachment = render_pass_descriptor
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.color_attachments()
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@ -289,8 +322,6 @@ impl MetalRenderer {
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viewport_size: Size<DevicePixels>,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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// dbg!(sprites);
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if sprites.is_empty() {
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return;
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}
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@ -386,7 +417,7 @@ fn build_pipeline_state(
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color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
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color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::OneMinusSourceAlpha);
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color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
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// descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Depth32Float);
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descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Invalid);
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device
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.new_render_pipeline_state(&descriptor)
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@ -1,7 +1,7 @@
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use crate::{
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point, px, size, Bounds, DevicePixels, Font, FontFeatures, FontId, FontMetrics, FontStyle,
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FontWeight, GlyphId, GlyphRasterizationParams, Pixels, PlatformTextSystem, Point, Result,
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ShapedGlyph, ShapedLine, ShapedRun, SharedString, Size, SUBPIXEL_VARIANTS,
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FontWeight, GlyphId, GlyphRasterParams, Pixels, PlatformTextSystem, Point, Result, ShapedGlyph,
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ShapedLine, ShapedRun, SharedString, Size, SUBPIXEL_VARIANTS,
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};
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use anyhow::anyhow;
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use cocoa::appkit::{CGFloat, CGPoint};
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@ -134,16 +134,13 @@ impl PlatformTextSystem for MacTextSystem {
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self.0.read().glyph_for_char(font_id, ch)
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}
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fn glyph_raster_bounds(
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&self,
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params: &GlyphRasterizationParams,
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) -> Result<Bounds<DevicePixels>> {
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fn glyph_raster_bounds(&self, params: &GlyphRasterParams) -> Result<Bounds<DevicePixels>> {
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self.0.read().raster_bounds(params)
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}
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fn rasterize_glyph(
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&self,
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glyph_id: &GlyphRasterizationParams,
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glyph_id: &GlyphRasterParams,
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) -> Result<(Size<DevicePixels>, Vec<u8>)> {
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self.0.read().rasterize_glyph(glyph_id)
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}
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@ -237,7 +234,7 @@ impl MacTextSystemState {
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})
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}
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fn raster_bounds(&self, params: &GlyphRasterizationParams) -> Result<Bounds<DevicePixels>> {
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fn raster_bounds(&self, params: &GlyphRasterParams) -> Result<Bounds<DevicePixels>> {
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let font = &self.fonts[params.font_id.0];
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let scale = Transform2F::from_scale(params.scale_factor);
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Ok(font
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@ -251,10 +248,7 @@ impl MacTextSystemState {
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.into())
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}
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fn rasterize_glyph(
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&self,
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params: &GlyphRasterizationParams,
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) -> Result<(Size<DevicePixels>, Vec<u8>)> {
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fn rasterize_glyph(&self, params: &GlyphRasterParams) -> Result<(Size<DevicePixels>, Vec<u8>)> {
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let glyph_bounds = self.raster_bounds(params)?;
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if glyph_bounds.size.width.0 == 0 || glyph_bounds.size.height.0 == 0 {
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Err(anyhow!("glyph bounds are empty"))
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@ -292,7 +286,7 @@ impl MacTextSystemState {
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let subpixel_shift = params
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.subpixel_variant
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.map(|v| v as f32 / SUBPIXEL_VARIANTS as f32 / params.scale_factor);
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.map(|v| v as f32 / SUBPIXEL_VARIANTS as f32);
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cx.set_allows_font_subpixel_positioning(true);
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cx.set_should_subpixel_position_fonts(true);
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cx.set_allows_font_subpixel_quantization(false);
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@ -303,8 +297,8 @@ impl MacTextSystemState {
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.draw_glyphs(
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&[u32::from(params.glyph_id) as CGGlyph],
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&[CGPoint::new(
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subpixel_shift.x as CGFloat,
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subpixel_shift.y as CGFloat,
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(subpixel_shift.x / params.scale_factor) as CGFloat,
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(subpixel_shift.y / params.scale_factor) as CGFloat,
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)],
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cx,
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);
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|
@ -1,8 +1,8 @@
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use super::{ns_string, MetalRenderer, NSRange};
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use crate::{
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point, px, size, AnyWindowHandle, Bounds, Event, GlyphRasterizationParams, KeyDownEvent,
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Keystroke, MacScreen, Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent,
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MouseMovedEvent, MouseUpEvent, NSRectExt, Pixels, Platform, PlatformAtlas, PlatformDispatcher,
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point, px, size, AnyWindowHandle, Bounds, Event, GlyphRasterParams, KeyDownEvent, Keystroke,
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MacScreen, Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMovedEvent,
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MouseUpEvent, NSRectExt, Pixels, Platform, PlatformAtlas, PlatformDispatcher,
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PlatformInputHandler, PlatformScreen, PlatformWindow, Point, Scene, Size, Timer,
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WindowAppearance, WindowBounds, WindowKind, WindowOptions, WindowPromptLevel,
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};
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@ -886,7 +886,7 @@ impl PlatformWindow for MacWindow {
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}
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}
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fn glyph_atlas(&self) -> Arc<dyn PlatformAtlas<GlyphRasterizationParams>> {
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fn glyph_atlas(&self) -> Arc<dyn PlatformAtlas<GlyphRasterParams>> {
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self.0.lock().renderer.glyph_atlas().clone()
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}
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}
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|
@ -215,13 +215,13 @@ impl TextSystem {
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})
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}
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pub fn raster_bounds(&self, params: &GlyphRasterizationParams) -> Result<Bounds<DevicePixels>> {
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pub fn raster_bounds(&self, params: &GlyphRasterParams) -> Result<Bounds<DevicePixels>> {
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self.platform_text_system.glyph_raster_bounds(params)
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}
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|
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pub fn rasterize_glyph(
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&self,
|
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glyph_id: &GlyphRasterizationParams,
|
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glyph_id: &GlyphRasterParams,
|
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) -> Result<(Size<DevicePixels>, Vec<u8>)> {
|
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self.platform_text_system.rasterize_glyph(glyph_id)
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}
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@ -384,7 +384,7 @@ pub struct ShapedGlyph {
|
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}
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|
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#[derive(Clone, Debug, PartialEq)]
|
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pub struct GlyphRasterizationParams {
|
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pub struct GlyphRasterParams {
|
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pub(crate) font_id: FontId,
|
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pub(crate) glyph_id: GlyphId,
|
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pub(crate) font_size: Pixels,
|
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@ -392,9 +392,9 @@ pub struct GlyphRasterizationParams {
|
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pub(crate) scale_factor: f32,
|
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}
|
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|
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impl Eq for GlyphRasterizationParams {}
|
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impl Eq for GlyphRasterParams {}
|
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|
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impl Hash for GlyphRasterizationParams {
|
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impl Hash for GlyphRasterParams {
|
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fn hash<H: Hasher>(&self, state: &mut H) {
|
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self.font_id.0.hash(state);
|
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self.glyph_id.0.hash(state);
|
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|
@ -1,6 +1,6 @@
|
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use crate::{
|
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px, AnyView, AppContext, AvailableSpace, Bounds, Context, Effect, Element, EntityId, FontId,
|
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GlyphId, GlyphRasterizationParams, Handle, Hsla, IsZero, LayoutId, MainThread, MainThreadOnly,
|
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GlyphId, GlyphRasterParams, Handle, Hsla, IsZero, LayoutId, MainThread, MainThreadOnly,
|
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MonochromeSprite, Pixels, PlatformAtlas, PlatformWindow, Point, Reference, Scene, Size,
|
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StackContext, StackingOrder, Style, TaffyLayoutEngine, WeakHandle, WindowOptions,
|
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SUBPIXEL_VARIANTS,
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@ -16,7 +16,7 @@ pub struct AnyWindow {}
|
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pub struct Window {
|
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handle: AnyWindowHandle,
|
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platform_window: MainThreadOnly<Box<dyn PlatformWindow>>,
|
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glyph_atlas: Arc<dyn PlatformAtlas<GlyphRasterizationParams>>,
|
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glyph_atlas: Arc<dyn PlatformAtlas<GlyphRasterParams>>,
|
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rem_size: Pixels,
|
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content_size: Size<Pixels>,
|
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layout_engine: TaffyLayoutEngine,
|
||||
@ -181,7 +181,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
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x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
|
||||
y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
|
||||
};
|
||||
let params = GlyphRasterizationParams {
|
||||
let params = GlyphRasterParams {
|
||||
font_id,
|
||||
glyph_id,
|
||||
font_size,
|
||||
@ -190,17 +190,12 @@ impl<'a, 'w> WindowContext<'a, 'w> {
|
||||
};
|
||||
|
||||
let raster_bounds = self.text_system().raster_bounds(¶ms)?;
|
||||
|
||||
if !raster_bounds.is_zero() {
|
||||
let layer_id = self.current_layer_id();
|
||||
let offset = raster_bounds.origin.map(Into::into);
|
||||
let glyph_origin = glyph_origin.map(|px| px.floor()) + offset;
|
||||
// dbg!(glyph_origin);
|
||||
let bounds = Bounds {
|
||||
origin: glyph_origin,
|
||||
origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
|
||||
size: raster_bounds.size.map(Into::into),
|
||||
};
|
||||
|
||||
let tile = self
|
||||
.window
|
||||
.glyph_atlas
|
||||
|
Loading…
Reference in New Issue
Block a user