Checkpoint

This commit is contained in:
Nathan Sobo 2023-10-03 16:17:25 -06:00
parent 4208ac2958
commit 550d9a9f71
11 changed files with 96 additions and 80 deletions

View File

@ -109,6 +109,7 @@ impl AtlasAllocator {
};
descriptor.set_width(size.x() as u64);
descriptor.set_height(size.y() as u64);
self.device.new_texture(&descriptor)
} else {
self.device.new_texture(&self.texture_descriptor)
@ -146,10 +147,10 @@ impl Atlas {
bounds.size().y() as u64,
);
self.texture.replace_region(
region,
dbg!(region),
0,
bytes.as_ptr() as *const _,
(bounds.size().x() * self.bytes_per_pixel() as i32) as u64,
dbg!((bounds.size().x() * self.bytes_per_pixel() as i32) as u64),
);
}

View File

@ -632,7 +632,8 @@ impl Renderer {
) {
// Snap sprite to pixel grid.
let origin = (glyph.origin * scale_factor).floor() + sprite.offset.to_f32();
// dbg!(origin);
dbg!(origin);
sprites_by_atlas
.entry(sprite.atlas_id)
.or_insert_with(Vec::new)

View File

@ -114,7 +114,7 @@ impl SpriteCache {
let (alloc_id, atlas_bounds) = self
.atlases
.upload(dbg!(glyph_bounds.size()), &mask)
.upload(glyph_bounds.size(), &mask)
.expect("could not upload glyph");
Some(GlyphSprite {
atlas_id: alloc_id.atlas_id,

View File

@ -125,11 +125,12 @@ impl<T: Send + Sync> Clone for Handle<T> {
impl<T: Send + Sync> Drop for Handle<T> {
fn drop(&mut self) {
if let Some(ref_counts) = self.ref_counts.upgrade() {
if let Some(count) = ref_counts.read().get(self.id) {
let prev_count = count.fetch_sub(1, SeqCst);
assert_ne!(prev_count, 0, "Detected over-release of a handle.");
}
if let Some(_ref_counts) = self.ref_counts.upgrade() {
// todo!()
// if let Some(count) = ref_counts.read().get(self.id) {
// let prev_count = count.fetch_sub(1, SeqCst);
// assert_ne!(prev_count, 0, "Detected over-release of a handle.");
// }
}
}
}

View File

@ -6,8 +6,8 @@ mod mac;
mod test;
use crate::{
AnyWindowHandle, Bounds, DevicePixels, Font, FontId, FontMetrics, GlyphId,
GlyphRasterizationParams, Pixels, Point, Result, Scene, ShapedLine, SharedString, Size,
AnyWindowHandle, Bounds, DevicePixels, Font, FontId, FontMetrics, GlyphId, GlyphRasterParams,
Pixels, Point, Result, Scene, ShapedLine, SharedString, Size,
};
use anyhow::anyhow;
use async_task::Runnable;
@ -147,7 +147,7 @@ pub trait PlatformWindow {
fn is_topmost_for_position(&self, position: Point<Pixels>) -> bool;
fn draw(&self, scene: Scene);
fn glyph_atlas(&self) -> Arc<dyn PlatformAtlas<GlyphRasterizationParams>>;
fn glyph_atlas(&self) -> Arc<dyn PlatformAtlas<GlyphRasterParams>>;
}
pub trait PlatformDispatcher: Send + Sync {
@ -163,14 +163,8 @@ pub trait PlatformTextSystem: Send + Sync {
fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>>;
fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>>;
fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId>;
fn glyph_raster_bounds(
&self,
params: &GlyphRasterizationParams,
) -> Result<Bounds<DevicePixels>>;
fn rasterize_glyph(
&self,
params: &GlyphRasterizationParams,
) -> Result<(Size<DevicePixels>, Vec<u8>)>;
fn glyph_raster_bounds(&self, params: &GlyphRasterParams) -> Result<Bounds<DevicePixels>>;
fn rasterize_glyph(&self, params: &GlyphRasterParams) -> Result<(Size<DevicePixels>, Vec<u8>)>;
fn layout_line(&self, text: &str, font_size: Pixels, runs: &[(usize, FontId)]) -> ShapedLine;
fn wrap_line(
&self,

View File

@ -93,7 +93,7 @@ impl<Key> MetalAtlasState<Key> {
};
descriptor.set_width(min_size.width.into());
descriptor.set_height(min_size.height.into());
descriptor.set_pixel_format(metal::MTLPixelFormat::Depth32Float);
size = min_size;
metal_texture = self.device.new_texture(&descriptor);
} else {
@ -119,17 +119,16 @@ struct MetalAtlasTexture {
impl MetalAtlasTexture {
fn upload(&mut self, size: Size<DevicePixels>, bytes: &[u8]) -> Option<AtlasTile> {
dbg!(size);
let size = size.into();
let allocation = self.allocator.allocate(size)?;
let allocation = self.allocator.allocate(size.into())?;
let tile = AtlasTile {
texture_id: self.id,
tile_id: allocation.id.into(),
bounds: allocation.rectangle.into(),
bounds: Bounds {
origin: allocation.rectangle.min.into(),
size,
},
};
// eprintln!("upload {:?}", tile.bounds);
let region = metal::MTLRegion::new_2d(
tile.bounds.origin.x.into(),
tile.bounds.origin.y.into(),

View File

@ -1,6 +1,40 @@
// How can I fix this?
// -[MTLDebugRenderCommandEncoder setRenderPipelineState:]:1580: failed assertion `Set Render Pipeline State Validation
// For depth attachment, the render pipeline's pixelFormat (MTLPixelFormatInvalid) does not match the framebuffer's pixelFormat (MTLPixelFormatDepth32Float).
// '
// -[MTLDebugRenderCommandEncoder setRenderPipelineState:]:1580: failed assertion `Set Render Pipeline State Validation
// For depth attachment, the render pipeline's pixelFormat (MTLPixelFormatInvalid) does not match the framebuffer's pixelFormat (MTLPixelFormatDepth32Float).
// // It seems like the error you're facing has to do with the difference between the
// pixel format of the render pipeline and the framebuffer. If the pixel format of
// those two doesn't match, Metal throws an error. To resolve this issue, you need
// to set the pixel format of your depth attachment and your render pipeline state
// to the same value.
// In this code:
// ---
/*
descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Depth32Float);
*/
// ---
// you've commented out the line where you set the depth attachment pixel format
// to MTLPixelFormat::Depth32Float. If you uncomment this line, it should resolve
// the error as your depth attachment's pixel format will then match your framebuffer's.
// If you still encounter the same problem, you might be configuring another render
// pipeline state elsewhere in your code with a different depth pixel format. Make
// sure all configurations have matching pixel formats.
// Additionally, be aware of the limitations of certain pixel formats. For example,
// not all pixel formats support depth stencil attachments, and some are only
// compatible with certain types of GPU hardware. Implementation of pixel formats
// can vary between different versions of iOS, so ensure that your choice of pixel
// format is compatible with your minimum target version.
//
// I want it to be UANorm
use crate::{
point, size, AtlasTextureId, DevicePixels, GlyphRasterizationParams, MetalAtlas,
MonochromeSprite, Quad, Scene, Size,
point, size, AtlasTextureId, DevicePixels, GlyphRasterParams, MetalAtlas, MonochromeSprite,
Quad, Scene, Size,
};
use cocoa::{
base::{NO, YES},
@ -22,7 +56,7 @@ pub struct MetalRenderer {
sprites_pipeline_state: metal::RenderPipelineState,
unit_vertices: metal::Buffer,
instances: metal::Buffer,
glyph_atlas: Arc<MetalAtlas<GlyphRasterizationParams>>,
glyph_atlas: Arc<MetalAtlas<GlyphRasterParams>>,
}
impl MetalRenderer {
@ -104,7 +138,7 @@ impl MetalRenderer {
let glyph_atlas = Arc::new(MetalAtlas::new(
Size {
width: DevicePixels(1024),
height: DevicePixels(1024),
height: DevicePixels(768),
},
MTLPixelFormat::A8Unorm,
device.clone(),
@ -126,7 +160,7 @@ impl MetalRenderer {
&*self.layer
}
pub fn glyph_atlas(&self) -> &Arc<MetalAtlas<GlyphRasterizationParams>> {
pub fn glyph_atlas(&self) -> &Arc<MetalAtlas<GlyphRasterParams>> {
&self.glyph_atlas
}
@ -151,18 +185,17 @@ impl MetalRenderer {
let render_pass_descriptor = metal::RenderPassDescriptor::new();
let depth_texture_desc = metal::TextureDescriptor::new();
depth_texture_desc.set_pixel_format(metal::MTLPixelFormat::Depth32Float);
depth_texture_desc.set_storage_mode(metal::MTLStorageMode::Private);
depth_texture_desc.set_usage(metal::MTLTextureUsage::RenderTarget);
depth_texture_desc.set_width(i32::from(viewport_size.width) as u64);
depth_texture_desc.set_height(i32::from(viewport_size.height) as u64);
let depth_texture = self.device.new_texture(&depth_texture_desc);
let depth_attachment = render_pass_descriptor.depth_attachment().unwrap();
depth_attachment.set_texture(Some(&depth_texture));
depth_attachment.set_clear_depth(1.);
depth_attachment.set_store_action(metal::MTLStoreAction::Store);
// let depth_texture_desc = metal::TextureDescriptor::new();
// depth_texture_desc.set_pixel_format(metal::MTLPixelFormat::Depth32Float);
// depth_texture_desc.set_storage_mode(metal::MTLStorageMode::Private);
// depth_texture_desc.set_usage(metal::MTLTextureUsage::RenderTarget);
// depth_texture_desc.set_width(i32::from(viewport_size.width) as u64);
// depth_texture_desc.set_height(i32::from(viewport_size.height) as u64);
// let depth_texture = self.device.new_texture(&depth_texture_desc);
// let depth_attachment = render_pass_descriptor.depth_attachment().unwrap();
// depth_attachment.set_texture(Some(&depth_texture));
// depth_attachment.set_clear_depth(1.);
// depth_attachment.set_store_action(metal::MTLStoreAction::Store);
let color_attachment = render_pass_descriptor
.color_attachments()
@ -289,8 +322,6 @@ impl MetalRenderer {
viewport_size: Size<DevicePixels>,
command_encoder: &metal::RenderCommandEncoderRef,
) {
// dbg!(sprites);
if sprites.is_empty() {
return;
}
@ -386,7 +417,7 @@ fn build_pipeline_state(
color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::OneMinusSourceAlpha);
color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
// descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Depth32Float);
descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Invalid);
device
.new_render_pipeline_state(&descriptor)

View File

@ -1,7 +1,7 @@
use crate::{
point, px, size, Bounds, DevicePixels, Font, FontFeatures, FontId, FontMetrics, FontStyle,
FontWeight, GlyphId, GlyphRasterizationParams, Pixels, PlatformTextSystem, Point, Result,
ShapedGlyph, ShapedLine, ShapedRun, SharedString, Size, SUBPIXEL_VARIANTS,
FontWeight, GlyphId, GlyphRasterParams, Pixels, PlatformTextSystem, Point, Result, ShapedGlyph,
ShapedLine, ShapedRun, SharedString, Size, SUBPIXEL_VARIANTS,
};
use anyhow::anyhow;
use cocoa::appkit::{CGFloat, CGPoint};
@ -134,16 +134,13 @@ impl PlatformTextSystem for MacTextSystem {
self.0.read().glyph_for_char(font_id, ch)
}
fn glyph_raster_bounds(
&self,
params: &GlyphRasterizationParams,
) -> Result<Bounds<DevicePixels>> {
fn glyph_raster_bounds(&self, params: &GlyphRasterParams) -> Result<Bounds<DevicePixels>> {
self.0.read().raster_bounds(params)
}
fn rasterize_glyph(
&self,
glyph_id: &GlyphRasterizationParams,
glyph_id: &GlyphRasterParams,
) -> Result<(Size<DevicePixels>, Vec<u8>)> {
self.0.read().rasterize_glyph(glyph_id)
}
@ -237,7 +234,7 @@ impl MacTextSystemState {
})
}
fn raster_bounds(&self, params: &GlyphRasterizationParams) -> Result<Bounds<DevicePixels>> {
fn raster_bounds(&self, params: &GlyphRasterParams) -> Result<Bounds<DevicePixels>> {
let font = &self.fonts[params.font_id.0];
let scale = Transform2F::from_scale(params.scale_factor);
Ok(font
@ -251,10 +248,7 @@ impl MacTextSystemState {
.into())
}
fn rasterize_glyph(
&self,
params: &GlyphRasterizationParams,
) -> Result<(Size<DevicePixels>, Vec<u8>)> {
fn rasterize_glyph(&self, params: &GlyphRasterParams) -> Result<(Size<DevicePixels>, Vec<u8>)> {
let glyph_bounds = self.raster_bounds(params)?;
if glyph_bounds.size.width.0 == 0 || glyph_bounds.size.height.0 == 0 {
Err(anyhow!("glyph bounds are empty"))
@ -292,7 +286,7 @@ impl MacTextSystemState {
let subpixel_shift = params
.subpixel_variant
.map(|v| v as f32 / SUBPIXEL_VARIANTS as f32 / params.scale_factor);
.map(|v| v as f32 / SUBPIXEL_VARIANTS as f32);
cx.set_allows_font_subpixel_positioning(true);
cx.set_should_subpixel_position_fonts(true);
cx.set_allows_font_subpixel_quantization(false);
@ -303,8 +297,8 @@ impl MacTextSystemState {
.draw_glyphs(
&[u32::from(params.glyph_id) as CGGlyph],
&[CGPoint::new(
subpixel_shift.x as CGFloat,
subpixel_shift.y as CGFloat,
(subpixel_shift.x / params.scale_factor) as CGFloat,
(subpixel_shift.y / params.scale_factor) as CGFloat,
)],
cx,
);

View File

@ -1,8 +1,8 @@
use super::{ns_string, MetalRenderer, NSRange};
use crate::{
point, px, size, AnyWindowHandle, Bounds, Event, GlyphRasterizationParams, KeyDownEvent,
Keystroke, MacScreen, Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent,
MouseMovedEvent, MouseUpEvent, NSRectExt, Pixels, Platform, PlatformAtlas, PlatformDispatcher,
point, px, size, AnyWindowHandle, Bounds, Event, GlyphRasterParams, KeyDownEvent, Keystroke,
MacScreen, Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMovedEvent,
MouseUpEvent, NSRectExt, Pixels, Platform, PlatformAtlas, PlatformDispatcher,
PlatformInputHandler, PlatformScreen, PlatformWindow, Point, Scene, Size, Timer,
WindowAppearance, WindowBounds, WindowKind, WindowOptions, WindowPromptLevel,
};
@ -886,7 +886,7 @@ impl PlatformWindow for MacWindow {
}
}
fn glyph_atlas(&self) -> Arc<dyn PlatformAtlas<GlyphRasterizationParams>> {
fn glyph_atlas(&self) -> Arc<dyn PlatformAtlas<GlyphRasterParams>> {
self.0.lock().renderer.glyph_atlas().clone()
}
}

View File

@ -215,13 +215,13 @@ impl TextSystem {
})
}
pub fn raster_bounds(&self, params: &GlyphRasterizationParams) -> Result<Bounds<DevicePixels>> {
pub fn raster_bounds(&self, params: &GlyphRasterParams) -> Result<Bounds<DevicePixels>> {
self.platform_text_system.glyph_raster_bounds(params)
}
pub fn rasterize_glyph(
&self,
glyph_id: &GlyphRasterizationParams,
glyph_id: &GlyphRasterParams,
) -> Result<(Size<DevicePixels>, Vec<u8>)> {
self.platform_text_system.rasterize_glyph(glyph_id)
}
@ -384,7 +384,7 @@ pub struct ShapedGlyph {
}
#[derive(Clone, Debug, PartialEq)]
pub struct GlyphRasterizationParams {
pub struct GlyphRasterParams {
pub(crate) font_id: FontId,
pub(crate) glyph_id: GlyphId,
pub(crate) font_size: Pixels,
@ -392,9 +392,9 @@ pub struct GlyphRasterizationParams {
pub(crate) scale_factor: f32,
}
impl Eq for GlyphRasterizationParams {}
impl Eq for GlyphRasterParams {}
impl Hash for GlyphRasterizationParams {
impl Hash for GlyphRasterParams {
fn hash<H: Hasher>(&self, state: &mut H) {
self.font_id.0.hash(state);
self.glyph_id.0.hash(state);

View File

@ -1,6 +1,6 @@
use crate::{
px, AnyView, AppContext, AvailableSpace, Bounds, Context, Effect, Element, EntityId, FontId,
GlyphId, GlyphRasterizationParams, Handle, Hsla, IsZero, LayoutId, MainThread, MainThreadOnly,
GlyphId, GlyphRasterParams, Handle, Hsla, IsZero, LayoutId, MainThread, MainThreadOnly,
MonochromeSprite, Pixels, PlatformAtlas, PlatformWindow, Point, Reference, Scene, Size,
StackContext, StackingOrder, Style, TaffyLayoutEngine, WeakHandle, WindowOptions,
SUBPIXEL_VARIANTS,
@ -16,7 +16,7 @@ pub struct AnyWindow {}
pub struct Window {
handle: AnyWindowHandle,
platform_window: MainThreadOnly<Box<dyn PlatformWindow>>,
glyph_atlas: Arc<dyn PlatformAtlas<GlyphRasterizationParams>>,
glyph_atlas: Arc<dyn PlatformAtlas<GlyphRasterParams>>,
rem_size: Pixels,
content_size: Size<Pixels>,
layout_engine: TaffyLayoutEngine,
@ -181,7 +181,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
};
let params = GlyphRasterizationParams {
let params = GlyphRasterParams {
font_id,
glyph_id,
font_size,
@ -190,17 +190,12 @@ impl<'a, 'w> WindowContext<'a, 'w> {
};
let raster_bounds = self.text_system().raster_bounds(&params)?;
if !raster_bounds.is_zero() {
let layer_id = self.current_layer_id();
let offset = raster_bounds.origin.map(Into::into);
let glyph_origin = glyph_origin.map(|px| px.floor()) + offset;
// dbg!(glyph_origin);
let bounds = Bounds {
origin: glyph_origin,
origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
size: raster_bounds.size.map(Into::into),
};
let tile = self
.window
.glyph_atlas