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Add ZED_ALWAYS_ACTIVE env var, use it in local collaboration script
This makes zed always behave as if the app is active, even if no window is focused. It prevents the 'viewing a window outside of zed' state during collaboration.
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@ -6,7 +6,10 @@ use anyhow::{anyhow, Result};
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use audio::Audio;
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use call_settings::CallSettings;
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use channel::ChannelId;
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use client::{proto, ClickhouseEvent, Client, TelemetrySettings, TypedEnvelope, User, UserStore};
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use client::{
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proto, ClickhouseEvent, Client, TelemetrySettings, TypedEnvelope, User, UserStore,
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ZED_ALWAYS_ACTIVE,
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};
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use collections::HashSet;
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use futures::{future::Shared, FutureExt};
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use gpui::{
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@ -356,13 +359,14 @@ impl ActiveCall {
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project: Option<&ModelHandle<Project>>,
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cx: &mut ModelContext<Self>,
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) -> Task<Result<()>> {
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if project.is_some() || !*ZED_ALWAYS_ACTIVE {
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self.location = project.map(|project| project.downgrade());
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if let Some((room, _)) = self.room.as_ref() {
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room.update(cx, |room, cx| room.set_location(project, cx))
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} else {
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Task::ready(Ok(()))
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return room.update(cx, |room, cx| room.set_location(project, cx));
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}
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}
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Task::ready(Ok(()))
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}
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fn set_room(
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&mut self,
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@ -62,6 +62,8 @@ lazy_static! {
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.and_then(|v| v.parse().ok());
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pub static ref ZED_APP_PATH: Option<PathBuf> =
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std::env::var("ZED_APP_PATH").ok().map(PathBuf::from);
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pub static ref ZED_ALWAYS_ACTIVE: bool =
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std::env::var("ZED_ALWAYS_ACTIVE").map_or(false, |e| e.len() > 0);
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}
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pub const ZED_SECRET_CLIENT_TOKEN: &str = "618033988749894";
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@ -44,6 +44,7 @@ position_2=${half_width},${y}
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# Authenticate using the collab server's admin secret.
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export ZED_STATELESS=1
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export ZED_ALWAYS_ACTIVE=1
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export ZED_ADMIN_API_TOKEN=secret
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export ZED_SERVER_URL=http://localhost:8080
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export ZED_WINDOW_SIZE=${half_width},${height}
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